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Robothorium

Posted: Mon Aug 20, 2018 8:41 am
by shanmince
On Steam version~plz

Re: Robothorium

Posted: Fri Feb 01, 2019 11:24 pm
by acecel
+1

Re: Robothorium

Posted: Fri Feb 01, 2019 11:51 pm
by acecel
You can edit savefiles in
C:\Users\NICKNAME\AppData\LocalLow\GoblinzStudio\Robothorium\robothorium

The interesting files are mostly : team_0.json, saveInfo_0.json, player_0.json, inventory_0.json

You edit the file notepad++ or similar, all the content is it one line, but you can use the Find and Replace feature.

For exaple find and replace : "spellPoints":0 TO "spellPoints":99
Or with talentPoints or whatever, you get the idea, it look like there a lot of thing to be editable.

But i just found this and i have tried anything yet :D

Edit : There is a checksum/hash (or something similar) at the beginning of the file, and if it's not correct the game refuse to recognize the save.

Re: Robothorium

Posted: Sat Feb 02, 2019 10:04 am
by mitsu80
+1

Re: Robothorium

Posted: Sun Feb 03, 2019 8:32 pm
by krmit
Game is out from early access.
Bump request.
Version: 1.0 (SiMPLEX release)
Request options: inf. HP/Shield, no overheat, max ability points, max faction reputation, 100% success chance & no alarm on levels.

Re: Robothorium

Posted: Thu Feb 07, 2019 12:36 am
by NoNameSamurai
+1

Re: Robothorium

Posted: Thu Feb 07, 2019 6:56 am
by aanpsx
Hi...
This table isn't finished yet, but here character pointer for Robothorium v1.0...

Re: Robothorium

Posted: Thu Feb 07, 2019 12:22 pm
by pgain2004
changing talent points seems useless, since the game will check whether it matches robot level or not.
---
ok, just spend it then change it to previous value, repeat, and all skill can fully upgrade.

Re: Robothorium

Posted: Thu Feb 07, 2019 2:21 pm
by mitsu80
pgain2004 wrote:
Thu Feb 07, 2019 12:22 pm
changing talent points seems useless, since the game will check whether it matches robot level or not.
---
ok, just spend it then change it to previous value, repeat, and all skill can fully upgrade.
It's not useless, just freeze the value on 1, and upgrade the abilities you want in a tier, then leave ability points at zero to unlock the next tier level when you level up, when ability points are 0 the next tier unlocks else it stays locked

Re: Robothorium

Posted: Wed Feb 13, 2019 6:00 am
by Lord Blade
So, I tried locking it at 1 to unlock all the tier 1 stuff (shows 12/12) and then set it to 0 (unlocked of course).
When I gained a level, it shows me having 1 talent point, however the second tier of abilities aren't unlocked. I might have screwed my characters I guess.

Re: Robothorium

Posted: Wed Feb 13, 2019 9:33 am
by krmit
@Lord Blade,
Set level to 20, set alent to 19, spend talents to unlock all tiers (16 if i remember correctly) then freeze remain talents and max all abilities. Then reveret level to normal and set talents to 0. Abilities will be shown as locked, but they will work.

Re: Robothorium

Posted: Wed Feb 13, 2019 5:53 pm
by Lord Blade
Cool. Thanks for the info.

Re: Robothorium

Posted: Wed Feb 13, 2019 6:10 pm
by Lord Blade
Seems to have worked.

What would be nice is a reputation editor, so we can get some of those awesome bonuses.
Or just a gear editor to give ourselves uber stuff. lol

Re: Robothorium

Posted: Wed Feb 13, 2019 6:46 pm
by krmit
Think gear editor will be mostly read-only like character editor... But reputation editor will be very helpful.

Re: Robothorium

Posted: Wed Feb 13, 2019 9:21 pm
by Lord Blade
And if possible, a way to influence success chance (both for in mission tasks like hacking stuff and for the demonstrations).