Lovecraft Untold Stories

Ask about cheats/tables for single player games here
Sepulchurz
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Lovecraft Untold Stories

Post by Sepulchurz »

[B]Game Name:[/B] Lovecraft Untold Stories

[B]Game Engine:[/B] Unity

[B]Game Version:[/B] Dunno. 0.0.3 maybe? its pretty new

[B]Options Required:[/B] Health, Ammo

[B]Game/Steam Website:[/B] [URL]https://store.steampowered.com/app/871420/Lovecrafts_Untold_Stories/[/URL]

[B]Other Info:[/B]

get the game free here! :3
Last edited by Anonymous on Fri Jun 29, 2018 9:16 pm, edited 1 time in total.

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koderkrazy
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Post by koderkrazy »

I am on it! ?

Got the player pointer(and all baseStats) so far. Working on infinite ammo...

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Post by shemy »

[QUOTE="Sepulchurz, post: 50517, member: 16609"][B]Game Name:[/B] Lovecraft Untold Stories

[B]Game Engine:[/B] Unity

[B]Game Version:[/B] Dunno. 0.0.3 maybe? its pretty new

[B]Options Required:[/B] Health, Ammo

[B]Game/Steam Website:[/B] [URL]https://store.steampowered.com/app/871420/Lovecrafts_Untold_Stories/[/URL]

[B]Other Info:[/B] [URL]https://mega.nz/#F!6MYlzQBJ!kIbzyJmS2YTCaIZPtS5COw[/URL]

get the game free here! :3[/QUOTE]



nice always wanted the table for this

Sepulchurz
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Lovecraft Untold Stories

Post by Sepulchurz »

[QUOTE="koderkrazy, post: 50522, member: 18664"]I am on it! ?

Got the player pointer(and all baseStats) so far. Working on infinite ammo...[/QUOTE]



Well the infinite ammo isn't necessary... coz in this game theres no ammo. Just wondered if there is a way to cancel out reloads. But health is really important. I really want to stop dying on the Second floor.

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Post by koderkrazy »

[QUOTE="Sepulchurz, post: 50538, member: 16609"]Well the infinite ammo isn't necessary... coz in this game theres no ammo. Just wondered if there is a way to cancel out reloads. But health is really important. I really want to stop dying on the Second floor.[/QUOTE]

I've frozen [B]Health[/B], [B]Energystamina[/B], and [B]Mind[/B]. Found out [B]inVisiblity[/B], [B]inVulnerability[/B]. ? I'll upload table with these first.

Almost done, just finishing and testing the table.. ?



About ammo: I've installed the game today after you posted the request. So far I only know about ranged weapon, the shot gun. and I've found out how to stop subtracting ammo. so there will be no reload... need to make sure the change won't affect enemy.

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Post by SunBeam »

Meh.. Unity :) I'd find the dev cheats to begin with, then enable them.. or the console, if available :p Much more fun than a simple table :D



[IMG]https://i.imgur.com/7Pk06K6.png[/IMG]



BR,

Sun
Last edited by SunBeam on Fri Jun 29, 2018 12:56 pm, edited 4 times in total.

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koderkrazy
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Post by koderkrazy »

[QUOTE="SunBeam, post: 50541, member: 12587"]Meh.. Unity :) I'd find the dev cheats to begin with, then enable them.. or the console, if available :p Much fun than a simple table :D[/QUOTE]

yeah the console is available!!

Thanks for the idea, I'll find out cheat commands in console next. ?

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Post by SunBeam »

Here's a big ass list:



[code=cpp]GConsole.AddCommand("show_enemies_list_name", "Show current enemies list name in this stage", new Func(this.ShowEnemiesListName), null);

GConsole.AddCommand("show_enemies_list", "Show current enemies list in this stage", new Func(this.ShowEnemiesList), null);

GConsole.AddCommand("reroll_enemies_list", "Reroll current enemies list in this stage", new Func(this.RerollEnemiesList), null);

GConsole.AddCommand("reload_current_scene", "Reload game ", new Func(this.ReloadGame), null);

GConsole.AddCommand("exit_game", "Exit game", new Func(this.ExitGame), null);

GConsole.AddCommand("show_frame_rate", "Show FPS", new Func(this.ShowFrameRate), null);

GConsole.AddCommand("set_frame_rate", "Set target frame rate", new Func(this.SetFrameRate), null);

GConsole.AddCommand("i_health_bars", "Show or hide health bars on objects ", new Func(this.ToggleHealthBars), null);

GConsole.AddCommand("show_cursor", "Show or hide mouse cursor", new Func(this.ToggleMouseCursor), null);

GConsole.AddCommand("add_item", "Add item from DataBase ", new Func(this.AddItem), null);

GConsole.AddCommand("add_money", "Add money", new Func(this.AddMoney), null);

GConsole.AddCommand("add_investigate", "Add investigate", new Func(this.AddInvestigate), null);

GConsole.AddCommand("zone_completed", "Zone completed ", new Func(this.ZoneCompleted), null);

GConsole.AddCommand("mission_completed", "Mission completed ", new Func(this.MissionComplited), null);

GConsole.AddCommand("prolog_completed", "Prolog completed ", new Func(this.PrologCompleted), null);

GConsole.AddCommand("p_godmode", "Immortality ", new Func(this.ToggleGodMode), null);

GConsole.AddCommand("p_die", "Die ", new Func(this.PlayerDie), null);

GConsole.AddCommand("p_normalMap", "Enable or disable normal map effect", new Func(this.SetActiveNormalMap), null);

GConsole.AddCommand("unlock_all_hero", "Unlock all hero", new Func(this.UnlockAllHero), null);

GConsole.AddCommand("rj", "Teleportation to room of number ", new Func(this.TeleportToRoom), null);

GConsole.AddCommand("rj_boss", "Teleportation to Boss room ", new Func(this.JumpToBoss), null);

GConsole.AddCommand("rj_secret", "Teleportation to Secret room ", new Func(this.JumpToSecretRoom), null);

GConsole.AddCommand("r_kill_all", "Kill all enemy in room ", new Func(this.KillAllenemy), null);

GConsole.AddCommand("r_toggle_enemy", "Toggle enemy state in room ", new Func(this.ToggleMonsters), null);

GConsole.AddCommand("r_alive_enemy_names", "Show alive enemy names in room", new Func(this.ShowAliveEnemyNames), null);

GConsole.AddCommand("save_clear", "Delete all save", new Func(this.ReloadGame), null);

GConsole.AddCommand("showShop", "Show debug shop", new Func(this.ShowShop), null);[/code]





You can either try them out in the console or make use of the [I]this.[/I] functions they appoint (e.g.: new Func(this.ShowAliveEnemyNames)) ;) Either way should be max pwnage :D



Enjoy :p



BR,

Sun
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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Post by SunBeam »

Also, if you go console commands way, looking at the code, you need several BOOLs turned on:



[code]

namespace Console

{

public class PlayerCommands : MonoBehaviour

{

private static bool isInit;[/code]





That's in [B]Console : PlayerCommands[/B] (<- spaces added cuz of BBCode processing) while inspecting the tree with CE's Mono ;)
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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Post by SunBeam »

Also, there are hotkeys already assigned to several functions;



[code=cpp]

private void Update()

{

if (!Config.debug.debug)

{

return;

}

if (Input.GetKeyDown(290))

{

ZoneGenerator.Instance.AttachSecretRoom();

}

else if (Input.GetKeyDown(291))

{

Room instance = ZoneManager.Instance.actualRoom;

if (!instance.isComplete)

{

GameUIMessages.DisplayText("Cannot rebuild zone while engaged in battle", Color.get_white());

}

else

{

ZoneGenerator.Instance.RebuildZone(instance);

GameUIMessages.DisplayText("Zone rebuilt", Color.get_white());

}

}

else if (Input.GetKeyDown(292))

{

GameUIMessages.DisplayText(this.ToggleGodMode(null), Color.get_white());

}

else if (Input.GetKeyDown(293))

{

this.PlayerDie(null);

}

else if (Input.GetKeyDown(111))

{

ZoneManager.Instance.actualRoom.OpenAllDoors();

GameUIMessages.DisplayText("Open all doors", Color.get_white());

}

}[/code]





You'll just have to figure out [B]Config.debug.debug[/B] up top for the check ;) Just head to:[code]Console:PlayerCommands:Update[/code] in CE's Memory View and spot the check at the top of the function. Should be a BOOL check (cmp byte ptr [something],0) :p



EDIT: Yup, as expected; you even have it pointer'd :D



[IMG]https://i.imgur.com/kUWJCF5.png[/IMG]



More as I progress :p



Out.



EDIT: Yeah, console is enabled by default. You don't have to do shit but press [B]Tilde[/B] key :)
Last edited by SunBeam on Fri Jun 29, 2018 1:17 pm, edited 4 times in total.

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koderkrazy
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Post by koderkrazy »

Well, I figured out some of these functions while creating the table. I used ILSpy.



There is no enable code for the cheats, so show_cursor and unlock_all_hero helped me right away in testing my table. Thanks!



I'll still complete the table for the things which aren't here... ?

1530281923

[QUOTE="Sepulchurz, post: 50538, member: 16609"]Well the infinite ammo isn't necessary... coz in this game theres no ammo. Just wondered if there is a way to cancel out reloads. But health is really important. I really want to stop dying on the Second floor.[/QUOTE]

It's done. See attached .CT

Check out health bar here

[IMG]https://image.ibb.co/nGuE2J/Lovecrafts_Untold_Stories.jpg[/IMG]
Last edited by koderkrazy on Fri Jun 29, 2018 2:18 pm, edited 3 times in total.

Sepulchurz
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Post by Sepulchurz »

YAY TNX! Now maybe i can try to finally progress and start unlocking characters.

1530287617

Now how do i set this request to complete? Never knew how to do it.
Last edited by Sepulchurz on Fri Jun 29, 2018 3:53 pm, edited 3 times in total.

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Post by SunBeam »

Sorry to burst yer bubble, but.. [SIZE=7]YOU HAVE A BIG FUCKING STICKY[/SIZE] in this section:



[URL]https://fearlessrevolution.com/threads/request-template.6459/[/URL]



See [B]#3) [/B]:D :D
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

Sepulchurz
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Post by Sepulchurz »

[QUOTE="SunBeam, post: 50568, member: 12587"]Sorry to burst yer bubble, but.. [SIZE=7]YOU HAVE A BIG FUCKING STICKY[/SIZE] in this section:



[URL]https://fearlessrevolution.com/threads/request-template.6459/[/URL]



See [B]#3) [/B]:D:D[/QUOTE]



I'm trying. I can't find the Edit Post button. Been looking for the past hour and no dice.

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Post by STN »

No piracy please. Why not support these small time game devs if you love playing the game.

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