[Solved] Torment Tides of Numenera

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Anagram
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[Solved] Torment Tides of Numenera

Post by Anagram » Thu Mar 02, 2017 8:58 pm

Specifically for editing the amount of abilities and skills you can get, please and thank you.

Chae
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Re: Torment Tides of Numenera

Post by Chae » Thu Mar 02, 2017 8:59 pm

Beat me to it. Anyway. Requesting the same thing.

makotech222
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Re: Torment Tides of Numenera

Post by makotech222 » Thu Mar 02, 2017 11:29 pm

My old table with 3 stats, plus inf health.

To use,
Load your game, go into character screen, then exit screen. Attach cheat engine, load table, then activate the cheats. Go back to game, reenter the character screen for each of your characters to set values.
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TidesOfNumenera.CT
(10.22 KiB) Downloaded 3473 times

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Darkedone02
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Re: Torment Tides of Numenera

Post by Darkedone02 » Thu Mar 02, 2017 11:43 pm

thanks for the cheats, although I wish to edit all stats.

myrddin
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Re: Torment Tides of Numenera

Post by myrddin » Sat Mar 04, 2017 7:08 pm

Same here, I prefer to set them not extremely high.
Thaks for the effort... So far I was only able to edit the money and one stat are char creation... When I increased a stat (5-6-7) another number went down... I checked for their location and found where they were subracted from... I looked in the nearby memory and found the stat where they were deducted from and so I was able to edit my initial values... I know, not very detailed, but I am a newb at this...

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Re: Torment Tides of Numenera

Post by tarzan123 » Sat Mar 04, 2017 9:39 pm

If you want to change stats during the character creation you have to look for the points spent on the specific stat...it was mentioned on the cheatengine forum before it went down...

"Adding extra stat points is easy during creation. Just spend a point or two (up to 4 if you're a Jack), do a search 4 Byte for that number, change the number of points spent, and keep searching. You'll eventually end up with a address that monitors how many points you've spent total, and setting it to 0 will give you another 2-4 points.

If you want to edit the stats themselves (going over limits, etc) you can do that too, by the same process. For example, spend 2 points in Strength, search for 2 4 Byte, remove 2 points from Strength, search for 0, etc; you'll eventually end up with 1-2 addresses, 1 of which is Strength and the other is usually the one I mentioned in the first paragraph."

POST BY Rebelicious hope he won't mind me posting this here...

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Re: Torment Tides of Numenera

Post by myrddin » Sun Mar 05, 2017 2:46 pm

If you do want to change the stats of strength, etc... Do not forget that the "class-base-stat" like e.g. Strength 5 as Nano is actually 0

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Re: Torment Tides of Numenera

Post by STN » Tue Apr 11, 2017 8:21 pm

Updated here - viewtopic.php?f=4&t=41

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