Surviving Mars MOD CHEAT

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M!sterRob
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Surviving Mars MOD CHEAT

Post by M!sterRob » Tue Mar 20, 2018 12:47 am

I've Come Up with a rather simple mod just for everyone's convenience Try it out and let me know how it works for you!!!
This MOD Adds in a new Mission Sponsor (Robco Incorporated) and a new Commander Profile (Robco CEO).
MOD includes
-Max Resources when Starting a New Game
-99 Orbital Probes
-Max Cargo Capacity
-FREE Rockets
- All Research slots unlocked for research
-100 Starting Drones
- 2 RC Explorers
- 2 RC Rover
- 2 RC Transport
Max Rocket Cargo: Prefabs
And max funding for Milestones

Download: To install MOD:
move downloaded folder to C:\Users\%user%\AppData\Roaming\Surviving Mars\Mods (where %user% is your username)
Then thats it Launch game and activate in MOD Manager.




BELOW ARE TAGS:

SURVIVING MARS
CHEAT
MOD
COMMAND
CONSOLE
TRAINER
TABLES
FUNDING
METAL
CONCRETE

araara456
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Re: Surviving Mars MOD CHEAT

Post by araara456 » Tue Mar 20, 2018 2:24 pm

add this code in function(self,city)

DiscoverTech("AdvancedDroneDrive"); DiscoverTech("AlienImprints"); DiscoverTech("ArtificialMuscles"); DiscoverTech("AutonomousHubs"); DiscoverTech("Cloning");
DiscoverTech("ConstructionNanites"); DiscoverTech("CoreMetals"); DiscoverTech("CoreRareMetals"); DiscoverTech("CoreWater"); DiscoverTech("CryoSleep");
DiscoverTech("DomeStreamlining"); DiscoverTech("DryFarming"); DiscoverTech("EternalFusion"); DiscoverTech("ExtractorAI"); DiscoverTech("FactoryAutomation");
DiscoverTech("ForeverYoung"); DiscoverTech("FrictionlessComposites"); DiscoverTech("GeneSelection"); DiscoverTech("GiantCrops"); DiscoverTech("GoodVibrations");
DiscoverTech("HiveMind"); DiscoverTech("HullPolarization"); DiscoverTech("HypersensitivePhotovoltaics"); DiscoverTech("InspiringArchitecture");
DiscoverTech("InterplanetaryLearning"); DiscoverTech("MagneticExtraction"); DiscoverTech("MartianDiet"); DiscoverTech("MartianSteel");
DiscoverTech("MartianbornIngenuity"); DiscoverTech("MultispiralArchitecture"); DiscoverTech("NanoRefinement"); DiscoverTech("NeoConcrete"); DiscoverTech("NeuralEmpathy");
DiscoverTech("NocturnalAdaptation"); DiscoverTech("OverchargeAmplification"); DiscoverTech("PlasmaRocket"); DiscoverTech("PlutoniumSynthesis");
DiscoverTech("PrefabCompression"); DiscoverTech("PrintedElectronics"); DiscoverTech("ProjectPhoenix"); DiscoverTech("RapidSleep"); DiscoverTech("SafeMode");
DiscoverTech("ServiceBots"); DiscoverTech("SoylentGreen"); DiscoverTech("SpaceRehabilitation"); DiscoverTech("SuperconductingComputing"); DiscoverTech("Superfungus");
DiscoverTech("SuperiorCables"); DiscoverTech("SuperiorPipes"); DiscoverTech("SustainedWorkload"); DiscoverTech("ThePositronicBrain"); DiscoverTech("VectorPump");
DiscoverTech("Vocation-Oriented Society"); DiscoverTech("WirelessPower"); DiscoverTech("ZeroSpaceComputing");

there all breakthroughts(except one for crisis)

ps: and about "- All Research slots unlocked for research" please remove this, set it for 15, because hight values in this break anomaly generation script

M!sterRob
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Re: Surviving Mars MOD CHEAT

Post by M!sterRob » Thu Mar 22, 2018 12:54 am

Thank you very much for you help but where is function (self,city)?
and what do you mean by "ps: and about "- All Research slots unlocked for research" please remove this, set it for 15, because hight values in this break anomaly generation script"? thank you again

araara456
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Re: Surviving Mars MOD CHEAT

Post by araara456 » Thu Mar 22, 2018 1:22 am

https://ibb.co/jFe3sx pic in English mod editor
and about "ps" "starting tech to research" break anomaly generaion script on hight values(only generate one type of anomaly at random, so no events and breakthroughts and tech anomalies in same time. If you need all tech discovered from start you need add each manually.
ps: Im wrote first post begore see mods in viewtopic.php?f=2&t=6239&sid=57e0b2fadb ... 2323ff7dce they better than my asshand tryings

M!sterRob
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Re: Surviving Mars MOD CHEAT

Post by M!sterRob » Thu Mar 22, 2018 2:44 am

great it is added just have to test and update the file. thanks again for your input.

M!sterRob
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Re: Surviving Mars MOD CHEAT

Post by M!sterRob » Thu Mar 22, 2018 2:53 am

M!sterRob wrote:
Thu Mar 22, 2018 2:44 am
great it is added just have to test and update the file. thanks again for your input.
I added the script but it had no effect on my game

araara456
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Re: Surviving Mars MOD CHEAT

Post by araara456 » Fri Mar 23, 2018 1:12 am

M!sterRob wrote:
Thu Mar 22, 2018 2:53 am
M!sterRob wrote:
Thu Mar 22, 2018 2:44 am
great it is added just have to test and update the file. thanks again for your input.
I added the script but it had no effect on my game
this scripts fires when map generated for scripts that work ingame see example in "medical researcher"
ps: personally recommend see 32N150E location, its very beautiful mountain with bautiful dust storms
pps: if you need improve game that already running, try cheatMod_cheatMenu https://github.com/ChoGGi/SurvivingMars_CheatMods from thread i mention above

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