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Re: Surviving Mars

Posted: Sat Mar 17, 2018 6:44 am
by CoffeeKitty
fakerlol wrote:
Sat Mar 17, 2018 4:05 am
Can confirm: Money is 8Byte and Alignment 2 (this is probably my first time seeing a game using such a weird alignment).
As the money is abbreviated with "M", which stands for Million, you have to multiply the displayed money with 1000000. Easy as that.
Didn't try this "trick" with the other addresses though. But Alignment 2 seems to be the key here.
using this i was able to modify money easily, thanks.

Re: Surviving Mars

Posted: Sat Mar 17, 2018 7:02 am
by TSergey
New info.

I just saw the addresses
14B08AC00D3
14B08F905F3

So the application does not use alignment at all. To find the values, you must turn off the fast scan option.

Re: Surviving Mars

Posted: Sat Mar 17, 2018 8:20 am
by Darkedone02
Thanks to how easy it is to make a cheat mod, I've made my own for the Power stuff, will add more later

To Install any mods, go to your Appdata folder -> Roaming -> Surviving Mars, then make a mod folder there if it don't exist.

CheatMod_More Power:
- Made Plus versions of each power plant, each producing x100 more then usual. 2.21 Gigawatts bitches!

CheatMod_Universal Storage+
- Made a Plus version of the Universal Depot, will have 300K storage space for all resource.
!!! there will be cosmetic issues such as towers of resources, been trying to find a way to remove that issue for low-end pc users !!!

CheatMod_More Units+
- Made Plus Version of MOXIE, Moisture Vaporator, Oxygen & Water Tanks, Polymer, Machine Parts, and Electronic Factories, also the Fuel Refinery!

CheatMod_Faster Education
- Give those students in the university the homework from hell! make sure they grad by the day! (accelerated specs)

Edit 1: I've fixed the Author, no longer CODEX.

Edit 2: Added Faster Education

Will make more under this post so keep an eye out.
Some of these mod making require some knowledge of LUA, but sadly I don't know much of it. I've been trying to

- Make the box in the Universal Storage+ mod to have less box appears, only show boxes if 100 resources has been stocked.
- Make the Rovers and Drones go lightning fast without consuming too much battery in the process
- Reduce the Range of the Moisture Water Structure or nullify the penalty of the building, so it's easy to put them together without much issues.

Re: Surviving Mars

Posted: Sat Mar 17, 2018 10:45 am
by BoehserOnkel
"...2.21 Gigawatts ...." nice one :D :D

Re: Surviving Mars

Posted: Sat Mar 17, 2018 10:51 am
by BoehserOnkel
another mod - made by "ColdFire" (found at mr antifun forum)

select mod and use SpaceX as sponsor at new Game

Re: Surviving Mars

Posted: Sat Mar 17, 2018 10:54 am
by BoehserOnkel
urgent advise for GoG Users of the Game
you have to open the mods first with mod editor and just save em
or atleast select em at mod editor (mod must show as "loaded")
(all mods found so far have "..needs a newer gameversion..." at GoG version of the Game)
now you should good to go with em
have a nice weekend @ all

Re: Surviving Mars

Posted: Sat Mar 17, 2018 4:19 pm
by Zozinhu
yes

Re: Surviving Mars

Posted: Sat Mar 17, 2018 4:26 pm
by ChoGGi
BoehserOnkel wrote:
Sat Mar 17, 2018 10:54 am
urgent advise for GoG Users of the Game
you have to open the mods first with mod editor and just save em
or atleast select em at mod editor (mod must show as "loaded")
(all mods found so far have "..needs a newer gameversion..." at GoG version of the Game)
now you should good to go with em
have a nice weekend @ all
Or open metadata.lua, and remove the lua_revision line (or change it to 226162).

Re: Surviving Mars

Posted: Sat Mar 17, 2018 7:00 pm
by ChoGGi
Darkedone02 wrote:
Sat Mar 17, 2018 8:20 am
Thanks to how easy it is to make a cheat mod, I've made my own for the Power stuff, will add more later
Is it possible you could also make some More Water/Oxygen mods? Please and thank you :)

Re: Surviving Mars

Posted: Sat Mar 17, 2018 7:27 pm
by Darkedone02
ChoGGi wrote:
Sat Mar 17, 2018 7:00 pm
Darkedone02 wrote:
Sat Mar 17, 2018 8:20 am
Thanks to how easy it is to make a cheat mod, I've made my own for the Power stuff, will add more later
Is it possible you could also make some More Water/Oxygen mods? Please and thank you :)
Already done, i might combine it with the factories too.

Edit: It's released, check over at my post with the other mods.

Re: Surviving Mars

Posted: Sat Mar 17, 2018 8:46 pm
by Cappa
Hi, im trying to get some money for my current session which went sideways. Im a bit of an idiot when it comes to cheat engine, and i found some conflicting information regarding how to find the money address, so can anyone please upload a video or explain how to find the address? so far i tried searching with the value between *money*x15.25-*money*x15.27 in 4byte and 8byte with and without 2 alignment, didnt work, always after second search all addresses disappear.

Re: Surviving Mars

Posted: Sat Mar 17, 2018 8:51 pm
by ChoGGi
Made a github page for the mods
[Link]
(press the Clone or Download green button then Download Zip to grab them all)

Re: Surviving Mars

Posted: Sat Mar 17, 2018 10:08 pm
by The Mogician
Adds a new commander that unlocks all the breakthrough technologies and +2 rockets

Re: Surviving Mars

Posted: Sat Mar 17, 2018 11:18 pm
by Darkedone02
ChoGGi wrote:
Sat Mar 17, 2018 8:51 pm
Darkedone02 wrote:Already done, i might combine it with the factories too.
Nice thanks again, btw if it matters you're putting author as CODEX

For everyone else, I did a couple simple mods (just changing values like FLiNGs)...I noticed his mods don't actually work, so I also included fixed versions. I checked that they all could be enabled, not how well they work.
Mine wrote:ApplicantGenerationInterval (more colonists, not sure if working)
AvoidWorkplaceSols (fired people don't avoid same workplace for certain amount of time)
DroneMeteorMalfunctionChance (drone don't malfunc around meteors)
DroneRechargeTime (recharge takes 0 seconds)
DroneRepairSupplyLeak (repairs take 0 seconds)
FoodPerRocketPassenger (supposed to be 100 each, doesn't work)
FundingPerSol (more money per sol / per rare metal)
LowSanityNegativeTraitChance (don't get neg trait when low sanity)
LowSanitySuicideChance (no suicide with low sanity)
MaxColonistsPerRocket (100 per rocket)
NoChanceOfSanityDamage (don't take sanity dmg from certain events)
NoCrimeBuildingDamage (no building dmg for crime)
NonSpecialistPerformancePenalty (removes penalty for non-specialist at job)
OutsideWorkplacesRadius (how far people look for a job outside their dome)
PipesPillarSpacing (removes all those extra pillars when placing pipes)
PositivePlaygroundChance (chance for playground to give child good trait)
ProjectMorphiousPositiveTraitChance (gives a good trait while resting with Morphious enabled)
RCRoverDroneRechargeCost (makes the little drones recharge fast)
RCRoverFastResource (transfer/gather is faster, doesn't work)
RCRoverMaxDrones (100 drones per rover)
FLiNGs wrote:Building maintenance free
Cargo capacity (+1,000,000,000)
Colonists morale (always have max morale)
Colonists won't starve
Colonists won't suffocate
Drone battery (Infinite)
Drone build speed (Instant when resources are ready)
Enable deep scan (and allow to exploit resources)
Funding (100,000x, doesn't add money; multiples what you receive)
Instant cables and pipes
Instant travel (Earth and Mars)
CommandCenterMaxDrones (100 per, you can probably boost it if you want)
Outsource cost (free outsourcing)
Quick outsource research (1,000,000x)
Zero building cost
Stick the folders in %APPDATA%\Surviving Mars\Mods
modcheats.zip
Yeah that was automatic cause I don't own the game obviously, but I plan on getting it once I ever get tax returns done.

I'm going to go try to fix it.

Edit: apparently the only way I could fix this is to redo the mods, all the basic mod info is grayed out from editing for some reason.

Edit 2: I've fixed it!

Re: Surviving Mars

Posted: Sat Mar 17, 2018 11:24 pm
by monk124us
Has anyone found a way to modify the values of resource veins?