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Ghost of a Tale

Posted: Wed Mar 14, 2018 3:39 pm
by Alebastrowitch
Hi guys, can anyone make table for this game?
[Link]

Re: Ghost of a Tale

Posted: Thu Mar 15, 2018 7:28 pm
by [Death]
try that pal. my nephew is playing it so just a very simple trainer,

health / stamina / enemy detection

Re: Ghost of a Tale

Posted: Thu Mar 15, 2018 11:32 pm
by Alebastrowitch
[Death] wrote:
Thu Mar 15, 2018 7:28 pm
try that pal. my nephew is playing it so just a very simple trainer,

health / stamina / enemy detection
Works fine, thanks for the table

Re: Ghost of a Tale

Posted: Fri Mar 16, 2018 10:16 am
by tork879
[Death] wrote:
Thu Mar 15, 2018 7:28 pm
try that pal. my nephew is playing it so just a very simple trainer,

health / stamina / enemy detection
can you add infinite lightning (candles/oil) ?? That would be perfect!

Re: Ghost of a Tale

Posted: Fri Mar 16, 2018 7:24 pm
by [Death]
candle added as u requested, only tested at very start

enable candle option once candle is eqipped and in use

Re: Ghost of a Tale

Posted: Sat Mar 17, 2018 6:51 am
by bandit5
The health bar drops down when you leveled up. And how do I change the florins?

Re: Ghost of a Tale

Posted: Sat Mar 17, 2018 4:42 pm
by Razt
bandit5 wrote:
Sat Mar 17, 2018 6:51 am
The health bar drops down when you leveled up. And how do I change the florins?
Go into the script and change the part that says;

Code: Select all

code:
  mov [eax+30],(float)30
  fld dword ptr [eax+30]
  fldz 
  jmp return
to

Code: Select all

code:
  mov [eax+30],(float)80
  fld dword ptr [eax+30]
  fldz 
  jmp return
You can change the float value to anything if the bar ends up being too big or small, the same applies to the stamina if you wanted to change that for some reason. As for florins it's a 4byte search, they're easy to find.

Re: Ghost of a Tale

Posted: Sat Mar 17, 2018 6:24 pm
by [Death]
yep as i said nephew is yound and was playin he never leveled up, just set to 999 etc, just max it out.

[ENABLE]
aobscan(level,8B 48 10 8B 95 48 FF FF FF) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+10],9999
mov ecx,[eax+10]
mov edx,[ebp-000000B8]
jmp return

level:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(level)

[DISABLE]

level:
db 8B 48 10 8B 95 48 FF FF FF

unregistersymbol(level)
dealloc(newmem)

will give u a massive level boost on xp collection too, dont know where to collect skills as he has not got that far so not gonna try and unlock them yet

Re: Ghost of a Tale

Posted: Sat Mar 17, 2018 9:44 pm
by Csimbi

Re: Ghost of a Tale

Posted: Wed Apr 08, 2020 4:27 am
by ReDe3m3r
Health + Stamina works fine but I cannot activate Invisible.

Re: Ghost of a Tale

Posted: Thu Jun 24, 2021 3:41 pm
by jules146
I took the script at the beginning of this thread and reworked for the 64 bit version shipped with Game Pass (and presumably Microsoft Store). I changed the stamina/health so that they take the current maximum and added something to find the number of gold pieces.

The primary difference with this version seems to be the use of xmm register set instead of old float engine and that its fully 64 bit.

The invisibility is really only to rats but it solves the main problems esp combined with the Stamina/Health.

I should note that this is my first ever post of a CE script, hopefully it is correct.

Enjoy
GoaT-MS64.CT
(236.84 KiB) Downloaded 249 times