Deep Rock Galactic

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega »

Added:
1) Mission Specific -> Always Spawn Cargo Crate

Remember:
1) Minerals & Beer Minerals can be gathered at a near infinite rate with (Mining -> Set Minerals On Player / Molly)
2) Cosmetics can be unlocked with save editing
Attachments
Deep_Rock_Galactic_v29.8.CT
(281.55 KiB) Downloaded 141 times

Tigerlover73
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Re: Deep Rock Galactic

Post by Tigerlover73 »

ur a god, i love u! thnx for the update

Tigerlover73
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Re: Deep Rock Galactic

Post by Tigerlover73 »

I have a lot of old matrix cores, does that mean that the new items wont be given to me? i only see mineral pouches instead of the new items that got added.,. and i have tons of old cores, how to fix?

Cr1m5on_Wolf
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Re: Deep Rock Galactic

Post by Cr1m5on_Wolf »

OmicronVega wrote:
Tue Apr 28, 2020 5:05 am
Added:
1) Mission Specific -> Always Spawn Cargo Crate

Remember:
1) Minerals & Beer Minerals can be gathered at a near infinite rate with (Mining -> Set Minerals On Player / Molly)
2) Cosmetics can be unlocked with save editing
how do you use it? I just saw this today and am very confused.

shockwave1211
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Re: Deep Rock Galactic

Post by shockwave1211 »

OmicronVega wrote:
Tue Apr 28, 2020 5:05 am
Added:
1) Mission Specific -> Always Spawn Cargo Crate

Remember:
1) Minerals & Beer Minerals can be gathered at a near infinite rate with (Mining -> Set Minerals On Player / Molly)
2) Cosmetics can be unlocked with save editing
I think the crate spawn is bugged, when i enable it, one of the boxes is unchecked and i cannot re-enable it prior to starting a mission

michaelanglo.l
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Re: Deep Rock Galactic

Post by michaelanglo.l »

thanks for the Cargo Crate, but also hope for the machine events.

Tigerlover73
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Re: Deep Rock Galactic

Post by Tigerlover73 »

new update heckin broke many things

astor
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Re: Deep Rock Galactic

Post by astor »

Tigerlover73 wrote:
Wed May 13, 2020 7:06 pm
new update heckin broke many things
features:
inf health
one hit kills
inf ammo
no overheat
max exp (finish a mission)
inf zipline
inf drill
inf grenade/explosive
inf flare/light
inf + instant shield generator
inf credits
inf perk points
extract morkite maxed
collections/drops maxed (disable it when do deposit)
Attachments
FSD-Win64-Shipping.CT
latest release.
added: inf health, one hit kills, max exp.
(11.28 KiB) Downloaded 78 times
FSD-Win64-Shipping.CT
outdated.
added: morkite maxed, collections/drops maxed.
(10.77 KiB) Downloaded 53 times
FSD-Win64-Shipping.CT
outdated.
added: inf credits, inf perks, inf flame.
(9.62 KiB) Downloaded 66 times
FSD-Win64-Shipping.CT
outdated.
(7.24 KiB) Downloaded 62 times
Last edited by astor on Thu May 14, 2020 4:15 pm, edited 6 times in total.

teamwhat
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Re: Deep Rock Galactic

Post by teamwhat »

Updated offsets for unlimited reserve ammo/magazine, which are the only ones I use that were broken:

Magazine:

Code: Select all

[ENABLE]

aobscanmodule(UnlimitedMagazine,FSD-Win64-Shipping.exe,89 86 B0 06 00 00 89) // should be unique
alloc(newmem,$1000,"FSD-Win64-Shipping.exe"+7C8C83)

label(code)
label(return)

newmem:

code:
  add [rsi+000006B0],(int)0
  jmp return

UnlimitedMagazine:
  jmp newmem
  nop
return:
registersymbol(UnlimitedMagazine)

[DISABLE]

UnlimitedMagazine:
  db 89 86 B0 06 00 00

unregistersymbol(UnlimitedMagazine)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "FSD-Win64-Shipping.exe"+7C8C83

"FSD-Win64-Shipping.exe"+7C8C53: 48 8B 15 D6 A3 D8 02     -  mov rdx,[FSD-Win64-Shipping.exe+3553030]
"FSD-Win64-Shipping.exe"+7C8C5A: 41 B0 01                 -  mov r8l,01
"FSD-Win64-Shipping.exe"+7C8C5D: 48 8B C8                 -  mov rcx,rax
"FSD-Win64-Shipping.exe"+7C8C60: E8 AB 62 0F 01           -  call FSD-Win64-Shipping.exe+18BEF10
"FSD-Win64-Shipping.exe"+7C8C65: 8B 86 A8 06 00 00        -  mov eax,[rsi+000006A8]
"FSD-Win64-Shipping.exe"+7C8C6B: 48 8D 8E 88 04 00 00     -  lea rcx,[rsi+00000488]
"FSD-Win64-Shipping.exe"+7C8C72: 2B 86 90 06 00 00        -  sub eax,[rsi+00000690]
"FSD-Win64-Shipping.exe"+7C8C78: 48 8D 54 24 70           -  lea rdx,[rsp+70]
"FSD-Win64-Shipping.exe"+7C8C7D: 85 C0                    -  test eax,eax
"FSD-Win64-Shipping.exe"+7C8C7F: 41 0F 4E C6              -  cmovle eax,r14d
// ---------- INJECTING HERE ----------
"FSD-Win64-Shipping.exe"+7C8C83: 89 86 A8 06 00 00        -  mov [rsi+000006A8],eax
// ---------- DONE INJECTING  ----------
"FSD-Win64-Shipping.exe"+7C8C89: 89 44 24 70              -  mov [rsp+70],eax
"FSD-Win64-Shipping.exe"+7C8C8D: E8 DE 6F B1 FF           -  call FSD-Win64-Shipping.exe+2DFC70
"FSD-Win64-Shipping.exe"+7C8C92: 8B 86 A4 06 00 00        -  mov eax,[rsi+000006A4]
"FSD-Win64-Shipping.exe"+7C8C98: 48 8D 54 24 70           -  lea rdx,[rsp+70]
"FSD-Win64-Shipping.exe"+7C8C9D: 48 8B 8E C0 04 00 00     -  mov rcx,[rsi+000004C0]
"FSD-Win64-Shipping.exe"+7C8CA4: 03 86 A8 06 00 00        -  add eax,[rsi+000006A8]
"FSD-Win64-Shipping.exe"+7C8CAA: 48 81 C1 30 01 00 00     -  add rcx,00000130
"FSD-Win64-Shipping.exe"+7C8CB1: 89 44 24 70              -  mov [rsp+70],eax
"FSD-Win64-Shipping.exe"+7C8CB5: E8 B6 6F B1 FF           -  call FSD-Win64-Shipping.exe+2DFC70
"FSD-Win64-Shipping.exe"+7C8CBA: 48 8B 8E C0 04 00 00     -  mov rcx,[rsi+000004C0]
}
Reserve Ammo:

Code: Select all

[ENABLE]

aobscanmodule(UnlimitedReserveAmmo,FSD-Win64-Shipping.exe,89 8B AC 06 00 00 48) // should be unique
alloc(newmem,$1000,"FSD-Win64-Shipping.exe"+79DCA4)

label(code)
label(return)

newmem:

code:
  add [rbx+000006AC],(int)0
  jmp return

UnlimitedReserveAmmo:
  jmp newmem
  nop
return:
registersymbol(UnlimitedReserveAmmo)

[DISABLE]

UnlimitedReserveAmmo:
  db 89 8B AC 06 00 00

unregistersymbol(UnlimitedReserveAmmo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "FSD-Win64-Shipping.exe"+79B734

"FSD-Win64-Shipping.exe"+79B70A: 80 BB 22 07 00 00 03  -  cmp byte ptr [rbx+00000722],03
"FSD-Win64-Shipping.exe"+79B711: 0F 85 AA 00 00 00     -  jne FSD-Win64-Shipping.exe+79B7C1
"FSD-Win64-Shipping.exe"+79B717: 8B 8B A4 06 00 00     -  mov ecx,[rbx+000006A4]
"FSD-Win64-Shipping.exe"+79B71D: 8B 83 A8 06 00 00     -  mov eax,[rbx+000006A8]
"FSD-Win64-Shipping.exe"+79B723: 8B 93 8C 06 00 00     -  mov edx,[rbx+0000068C]
"FSD-Win64-Shipping.exe"+79B729: 2B D0                 -  sub edx,eax
"FSD-Win64-Shipping.exe"+79B72B: 3B CA                 -  cmp ecx,edx
"FSD-Win64-Shipping.exe"+79B72D: 0F 4E D1              -  cmovle edx,ecx
"FSD-Win64-Shipping.exe"+79B730: 2B CA                 -  sub ecx,edx
"FSD-Win64-Shipping.exe"+79B732: 03 C2                 -  add eax,edx
// ---------- INJECTING HERE ----------
"FSD-Win64-Shipping.exe"+79B734: 89 8B A4 06 00 00     -  mov [rbx+000006A4],ecx
// ---------- DONE INJECTING  ----------
"FSD-Win64-Shipping.exe"+79B73A: 48 8D 54 24 30        -  lea rdx,[rsp+30]
"FSD-Win64-Shipping.exe"+79B73F: 48 8D 8B 88 04 00 00  -  lea rcx,[rbx+00000488]
"FSD-Win64-Shipping.exe"+79B746: 89 83 A8 06 00 00     -  mov [rbx+000006A8],eax
"FSD-Win64-Shipping.exe"+79B74C: 89 44 24 30           -  mov [rsp+30],eax
"FSD-Win64-Shipping.exe"+79B750: E8 6B 43 B4 FF        -  call FSD-Win64-Shipping.exe+2DFAC0
"FSD-Win64-Shipping.exe"+79B755: 48 8B 8B C0 04 00 00  -  mov rcx,[rbx+000004C0]
"FSD-Win64-Shipping.exe"+79B75C: 48 8D 54 24 30        -  lea rdx,[rsp+30]
"FSD-Win64-Shipping.exe"+79B761: 8B 83 A4 06 00 00     -  mov eax,[rbx+000006A4]
"FSD-Win64-Shipping.exe"+79B767: 48 81 C1 20 01 00 00  -  add rcx,00000120
"FSD-Win64-Shipping.exe"+79B76E: 89 44 24 30           -  mov [rsp+30],eax
}

shockwave1211
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Re: Deep Rock Galactic

Post by shockwave1211 »

michaelanglo.l wrote:
Tue May 12, 2020 2:26 am
thanks for the Cargo Crate, but also hope for the machine events.
did you ever manage to get crate to work? mine has one of the boxes unchecked and i cant set it to on

SilverJanuary
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Re: Deep Rock Galactic

Post by SilverJanuary »

astor wrote:
Wed May 13, 2020 8:56 pm
Tigerlover73 wrote:
Wed May 13, 2020 7:06 pm
new update heckin broke many things
features:
inf health
one hit kills
inf ammo
no overheat
max exp (finish a mission)
inf zipline
inf drill
inf grenade/explosive
inf flare/light
inf + instant shield generator
inf credits
inf perk points
extract morkite maxed
collections/drops maxed (disable it when do deposit)
Nice work, but maxed Morkite is 325 for some missions. :)

dq (float)200

to

dq (float)325

And after that I can't find anything wrong with it. I only wish the number of perk points/credits was a bit lower. ^^

michaelanglo.l
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Re: Deep Rock Galactic

Post by michaelanglo.l »

shockwave1211 wrote:
Thu May 14, 2020 7:44 pm
michaelanglo.l wrote:
Tue May 12, 2020 2:26 am
thanks for the Cargo Crate, but also hope for the machine events.
did you ever manage to get crate to work? mine has one of the boxes unchecked and i cant set it to on
yes, it always works, even after the update. I don't know why it doesn't work on your pc, maybe the ce version is old.

BYONE
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Re: Deep Rock Galactic

Post by BYONE »

nice work!thanks!

llVECTOR
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Deep Rock Galactic

Post by llVECTOR »

Thanks
Last edited by llVECTOR on Wed May 20, 2020 7:03 pm, edited 1 time in total.

boogmenoot
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Deep Rock Galactic

Post by boogmenoot »

Hi



"max exp (finish a mission)" does not work.



XP always stays 0 on the top left> even after the mission.



A different one than the last # 313 went.



PLEASE check, and Fix it.



THANKS



cu

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