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Deep Rock Galactic

Posted: Fri Mar 02, 2018 5:39 pm
by LazerPazer
could you make a table for this game
inf Health
inf Ammo
inf Money
inf Shields

Re: Deep Rock Galactic

Posted: Fri Mar 02, 2018 9:01 pm
by SinisterKat
Yes please!

Re: Deep Rock Galactic

Posted: Sat Mar 03, 2018 10:05 am
by fantomas
It is an online game, isn't?

Re: Deep Rock Galactic

Posted: Sat Mar 03, 2018 11:51 am
by MAKROZ
It has singleplayer mode.
Here is some stuff. Tested only in singleplayer.
Inf.ammo (Do not work on some stuff, like powerdrills and turrets)
[ENABLE]

aobscanmodule(ammo,FSD-Win64-Shipping.exe,89 86 C8 05 00 00 89) // should be unique
alloc(newmem,$1000,"FSD-Win64-Shipping.exe"+38F0E6)

label(code)
label(return)

newmem:

code:
mov eax,99
mov [rsi+000005C8],eax
jmp return

ammo:
jmp newmem
nop
return:
registersymbol(ammo)

[DISABLE]

ammo:
db 89 86 C8 05 00 00

unregistersymbol(ammo)
dealloc(newmem)
Inf turrets resuply
[ENABLE]

aobscanmodule(sentry,FSD-Win64-Shipping.exe,30 89 81 * 01 00 00) // should be unique
alloc(newmem,$1000,"FSD-Win64-Shipping.exe"+39181C)

label(code)
label(return)

newmem:

code:
mov eax,99
mov [rcx+0000013C],eax
jmp return

sentry+01:
jmp newmem
nop
return:
registersymbol(sentry)

[DISABLE]

sentry+01:
db 89 81 3C 01 00 00

unregistersymbol(sentry)
dealloc(newmem)

Re: Deep Rock Galactic

Posted: Sat Mar 03, 2018 12:13 pm
by fantomas
singleplayer and offline are not synonymous - same for multiplayer and online

Re: Deep Rock Galactic

Posted: Sat Mar 03, 2018 3:00 pm
by SinisterKat
MAKROZ wrote:
Sat Mar 03, 2018 11:51 am
It has singleplayer mode.
Here is some stuff. Tested only in singleplayer.
Inf.ammo (Do not work on some stuff, like powerdrills and turrets)
[ENABLE]

aobscanmodule(ammo,FSD-Win64-Shipping.exe,89 86 C8 05 00 00 89) // should be unique
alloc(newmem,$1000,"FSD-Win64-Shipping.exe"+38F0E6)

label(code)
label(return)

newmem:

code:
mov eax,99
mov [rsi+000005C8],eax
jmp return

ammo:
jmp newmem
nop
return:
registersymbol(ammo)

[DISABLE]

ammo:
db 89 86 C8 05 00 00

unregistersymbol(miniammo)
dealloc(newmem)
Inf turrets resuply
[ENABLE]

aobscanmodule(sentry,FSD-Win64-Shipping.exe,30 89 81 3C 01 00 00) // should be unique
alloc(newmem,$1000,"FSD-Win64-Shipping.exe"+39181C)

label(code)
label(return)

newmem:

code:
mov eax,99
mov [rcx+0000013C],eax
jmp return

sentry+01:
jmp newmem
nop
return:
registersymbol(sentry)

[DISABLE]

sentry+01:
db 89 81 3C 01 00 00

unregistersymbol(sentry)
dealloc(newmem)
Sorry, but could you tell me how use this? When I try to assign to current cheat table it says "Error in line 4 blah blah, Failure determining what FSD-Win64-Shipping.exe +39181C means" for both of them.

Re: Deep Rock Galactic

Posted: Mon Mar 05, 2018 11:16 pm
by RetrogressionZero
Any important information such as what value type the game uses and if certain values can be changed easily?

Re: Deep Rock Galactic

Posted: Tue Mar 06, 2018 2:18 am
by Gunvald
Please if anyone has a table for Deep Rock Galactic please share it. The codes shared by MAKROZ wasn't really helpful because I can't get it to work. If anyone can clarify as to how to use it then I will be very grateful for your help. The reason as to why I'm asking for a trainer is because the blasted swarm interval is too fast for me I mean I spend 10 mins finding and harvesting the minerals but the swarm comes like every 3-5 mins which drains a lot of my ammunition. There is also one issue where I am about to go back to the base with only my pickaxe for defense then they come out of nowhere just to make me run for my life hoping I reach on time(I didn't make it in the end).

Re: Deep Rock Galactic

Posted: Tue Mar 06, 2018 9:43 am
by ring0star
@MAKROZ
MAKROZ, check your line

Code: Select all

unregistersymbol(miniammo)
It's baaaaaaad to unregister something different you registered :mrgreen: !

@Gunvald
If you don't know how to use something, don't say that's someone else fault. MAKROZ was helpful and his code works.
Though I find it more clean like this :

Code: Select all

[ENABLE]
aobscanmodule(INFAMMO,FSD-Win64-Shipping.exe,89 86 C8 05 00 00 89)
registersymbol(INFAMMO)

INFAMMO:
db 90 90 90 90 90 90

[DISABLE]

INFAMMO:
db 89 86 C8 05 00 00

unregistersymbol(INFAMMO)
But yeah, I'm an oldshool guy, no pb with that

Re: Deep Rock Galactic

Posted: Tue Mar 06, 2018 11:28 am
by Gunvald
Please read my message again. I wasn't blaming MAKROZ and I did say that I couldn't get it to work so I was asking if anyone could help me understand how to use it. I am not trying to be a dick. I was just asking for help.


Edit:
I got it to work now thanks! I'm going to feed those damned bugs a lot of lead!

Re: Deep Rock Galactic

Posted: Tue Mar 06, 2018 4:36 pm
by JammyWaffles
Gunvald wrote:
Tue Mar 06, 2018 11:28 am
I got it to work now thanks! I'm going to feed those damned bugs a lot of led!
Can you help a guy out and tell me how you did it? be much appreciated.

Re: Deep Rock Galactic

Posted: Tue Mar 06, 2018 8:23 pm
by Gunvald
Okay! Here is how I did it.

1. Open Cheat Engine
2. Press Ctrl + Alt + A to open auto assemble
3. Paste your codes in auto assemble
4. Open the game and go in a mission or tutorial then after you land pause the game
5. Go back to Cheat Engine
6. Select Deep Rock Galactic as your process in Cheat Engine
7. In Cheat Engine's auto assemble where you put the codes, click Execute
8. Enjoy blasting bugs to your hearts content

My source: [Link]

Re: Deep Rock Galactic

Posted: Thu Mar 08, 2018 1:28 pm
by MAKROZ
@ring0star
Oh, thanks for finding this typo. Fixed it my table long ago, but forgot to do the same here. :)

Here is infinite explosives as well.
Inf.Expl
[ENABLE]

aobscanmodule(expl,FSD-Win64-Shipping.exe,C4 89 81 44 01 00 00)
alloc(newmem,$1000,"FSD-Win64-Shipping.exe"+38E18A)

label(code)
label(return)

newmem:

code:
mov eax,#3
mov [rcx+00000144],eax
jmp return

expl+01:
jmp newmem
nop
return:
registersymbol(expl)

[DISABLE]

expl+01:
db 89 81 44 01 00 00

unregistersymbol(expl)
dealloc(newmem)

Re: Deep Rock Galactic

Posted: Fri Mar 09, 2018 12:43 pm
by xxplayboydave
can you please update the ammo code for the new update was today realeased. thank you very much

Re: Deep Rock Galactic

Posted: Fri Mar 09, 2018 1:17 pm
by xxplayboydave
MAKROZ wrote:
Sat Mar 03, 2018 11:51 am
It has singleplayer mode.
Here is some stuff. Tested only in singleplayer.
Inf.ammo (Do not work on some stuff, like powerdrills and turrets)
[ENABLE]

aobscanmodule(ammo,FSD-Win64-Shipping.exe,89 86 C8 05 00 00 89) // should be unique
alloc(newmem,$1000,"FSD-Win64-Shipping.exe"+38F0E6)

label(code)
label(return)

newmem:

code:
mov eax,99
mov [rsi+000005C8],eax
jmp return

ammo:
jmp newmem
nop
return:
registersymbol(ammo)

[DISABLE]

ammo:
db 89 86 C8 05 00 00

unregistersymbol(ammo)
dealloc(newmem)
Inf turrets resuply
[ENABLE]

aobscanmodule(sentry,FSD-Win64-Shipping.exe,30 89 81 * 01 00 00) // should be unique
alloc(newmem,$1000,"FSD-Win64-Shipping.exe"+39181C)

label(code)
label(return)

newmem:

code:
mov eax,99
mov [rcx+0000013C],eax
jmp return

sentry+01:
jmp newmem
nop
return:
registersymbol(sentry)

[DISABLE]

sentry+01:
db 89 81 3C 01 00 00

unregistersymbol(sentry)
dealloc(newmem)
can you please update your table to the new update. the game has been updated today. thank you