Deep Rock Galactic

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Sammiles
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Re: Deep Rock Galactic

Post by Sammiles » Mon May 27, 2019 7:57 am

Glau wrote:
Sun May 26, 2019 9:11 am
Sammiles wrote:
Sat May 25, 2019 6:33 pm
I notice that this table was using 2018-12-28's script, I found it when i opened the value section of it, why it can still work while the patch 24 table was totally broked. Thanks. :shock:
Could be because I've edited this script. :D
LOL, thank you for your work there.

rhark
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Re: Deep Rock Galactic

Post by rhark » Tue May 28, 2019 7:08 pm

If anyone can make a table for the WinStore version I'd be very appreciative.

darkGraf
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Re: Deep Rock Galactic

Post by darkGraf » Tue May 28, 2019 9:47 pm

Made a simple AOB table, so it may stay "up to date" between patches and even work on non-steam version. Or may not :)
Attachments
deepRockGalactic_AOB.CT
update 24 + hotfix 1, 2, 3, 4
(44.05 KiB) Downloaded 477 times

Akira
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Re: Deep Rock Galactic

Post by Akira » Tue Jun 04, 2019 2:09 pm

That's absolutely great but im missing Ulimeted Health and Shield :)
Or am i just to stupid to find it? :D

rjrrox
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Re: Deep Rock Galactic

Post by rjrrox » Wed Jun 05, 2019 8:27 am

This option is not there.
I think it's useless.

But, Drillers inf explosives not working... :/

johnsons
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Re: Deep Rock Galactic

Post by johnsons » Fri Jun 21, 2019 4:29 am

good job dude!!!!!!!!!!!!!!!!!

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killerl3e4st
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Re: Deep Rock Galactic

Post by killerl3e4st » Sat Jun 29, 2019 1:35 pm

Hey so I recently started learning CE and I added some features to the table from darkGraf.
I tested the table for some hours today and after getting no crashes or anything similar I decided to share my work with you :D

I added the following:
  • No damage
  • Resources Multiplier
  • Movementspeed Multiplier (a bit buggy)
  • Some debug options
  • Cleaned up the table
Note:
The Resources Multiplier multiplies the amount you pick up AND also the amount you deposit!
So the amount of resources shoots up quite fast e.g. with 10x you can fill the 999 M.U.L.E depository cap in one deposit or less easily!

Also as I don't have any friends :( I wasn't able to test anything in multiplayer so no guarantees on that!

Tested on: Steam Version
Last tested Version: 0.24.028400
Last tested Date: 29.06.2019
Attachments
DeepRockGalactic[ver.0.24.28400_29.06.2019][DasMonopol].CT
(379.19 KiB) Downloaded 155 times

burningjoker
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Re: Deep Rock Galactic

Post by burningjoker » Sun Jun 30, 2019 8:23 am

Thanks for the newest table Killer, although I can't get the resource multiplier to work. Everything else seems to work where you said it would, awesome work!

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hardcore88
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Re: Deep Rock Galactic

Post by hardcore88 » Sun Jun 30, 2019 10:40 am

Can confirm, everything works fine, expect the Ressource Multipler.
exp multipler would be nice :D

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killerl3e4st
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Re: Deep Rock Galactic

Post by killerl3e4st » Mon Jul 01, 2019 1:29 pm

Hey guys
Sorry for the small delay with the new table. First of all thanks for the feedback burningjoker and hardcore88 :D
I wanted to upload the fixed version yesterday (where the resource multiplier worked again) but then I broke half the scripts.

But now, as far as I can tell I fixed everything and present to you DeepRockGalactic[ver.0.24.28400][DasMonopol][v.1.1]

In version 1.1 I did the following:
Fixed:
  • Resource Multiplier
Reworked:
  • Resource Multiplier - I changed it so that you have different multipliers for picking up items and for depositing
  • Increased pocket capacity - Now called Increase player mineral capacity
    I fixed an issue where the 999 cap (or whatever you set it to) was also applied to the M.U.L.Es resource cap (which should be unlimited)
    [Disclaimer]Sometimes the cap will not increase to 999 so you have to deposit all of the resource and then pick up some more. (It can also happen to not increase it at all which was unavoidable for me to avoid crashes! Sorry :( )
Added:
  • Instant Build / Repair / Resupply
  • No Minigun spinup time
  • Turrets have unlimited ammo - [Disclaimer] the ammo count will not be set to the max so you can resupply the turret which will decrease your ammo count but will not increase the turret's current ammo
  • A new [Minerals and Depositing] tab
  • Don't consume resources when depositing - [Disclaimer] With this enables you can only deposit the resource on the far left as the resources get deposited from left to right.
    This will get you stuck in an infinite loop where you will only be able to deposit the leftmost resource.
    I recommend to just use the resource multiplier and the player capacity increase scripts.
  • Change depositing rate - less wait time when depositing :)
  • A new [Interesting AOBs] section in the [DEBUG] tab[I - some functions and logic I found which could enable more features for the table later on. (For example hardcore88's request for a exp multiplier)
Same thing as with the last table: I wasn't able to test this in multiplayer.

Tested on: Steam Version
Last tested Version: 0.24.028400
Last tested Date: 01.07.2019
Attachments
DeepRockGalactic[ver.0.24.28400][DasMonopol][v.1.1].CT
(211.42 KiB) Downloaded 285 times

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Kaptin
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Re: Deep Rock Galactic

Post by Kaptin » Mon Jul 01, 2019 8:32 pm

Awesome work my friend may i request no recoil and rapid fire rate? :) Your work is awesome :)

coeurdepatate
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Re: Deep Rock Galactic

Post by coeurdepatate » Tue Jul 02, 2019 12:50 am

Hey. well, thanks for the new table, but sadly, when I launch it, I have a failure message "stream read error". just re-installed CE, but nothing. So I can't test :/ Really sad that OmicronVega is missing for over a month. if anyone have a solution, I'm all ears. thanks

Zephyrusiac
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Re: Deep Rock Galactic

Post by Zephyrusiac » Sun Jul 07, 2019 1:21 am

killerl3e4st wrote:
Mon Jul 01, 2019 1:29 pm
Hey guys
Sorry for the small delay with the new table. First of all thanks for the feedback burningjoker and hardcore88 :D
I wanted to upload the fixed version yesterday (where the resource multiplier worked again) but then I broke half the scripts.

But now, as far as I can tell I fixed everything and present to you DeepRockGalactic[ver.0.24.28400][DasMonopol][v.1.1]

In version 1.1 I did the following:
Fixed:
  • Resource Multiplier
Reworked:
  • Resource Multiplier - I changed it so that you have different multipliers for picking up items and for depositing
  • Increased pocket capacity - Now called Increase player mineral capacity
    I fixed an issue where the 999 cap (or whatever you set it to) was also applied to the M.U.L.Es resource cap (which should be unlimited)
    [Disclaimer]Sometimes the cap will not increase to 999 so you have to deposit all of the resource and then pick up some more. (It can also happen to not increase it at all which was unavoidable for me to avoid crashes! Sorry :( )
Added:
  • Instant Build / Repair / Resupply
  • No Minigun spinup time
  • Turrets have unlimited ammo - [Disclaimer] the ammo count will not be set to the max so you can resupply the turret which will decrease your ammo count but will not increase the turret's current ammo
  • A new [Minerals and Depositing] tab
  • Don't consume resources when depositing - [Disclaimer] With this enables you can only deposit the resource on the far left as the resources get deposited from left to right.
    This will get you stuck in an infinite loop where you will only be able to deposit the leftmost resource.
    I recommend to just use the resource multiplier and the player capacity increase scripts.
  • Change depositing rate - less wait time when depositing :)
  • A new [Interesting AOBs] section in the [DEBUG] tab[I - some functions and logic I found which could enable more features for the table later on. (For example hardcore88's request for a exp multiplier)
Same thing as with the last table: I wasn't able to test this in multiplayer.

Tested on: Steam Version
Last tested Version: 0.24.028400
Last tested Date: 01.07.2019
'

Most of these scripts crash the game for me.

coeurdepatate
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Re: Deep Rock Galactic

Post by coeurdepatate » Mon Jul 08, 2019 3:24 am

I come back. so now the table work. I tested most things, they work. But I didn't succeed to make wortk rapid fire (either it doesn't work, or I need a hint), might need a check. Also, it would be nice to add no overheat for driller's ice canon and plasma pistol, and also infinite shield generator for gunner. thanks in advance.

iHaku
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Re: Deep Rock Galactic

Post by iHaku » Sat Jul 13, 2019 3:26 pm

Im not very interested in things like infinite ammo or health or anything, but did anyone look into midifying the selected mission type?
so you dont have to rely on missions being up, but can just modify area/complexity/mutators etc from a table.

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