Deep Rock Galactic

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega » Fri Oct 04, 2019 7:42 am

Updated the script.

Changes:
1) Added God Mode [Common Class->God Mode]
- Very special thanks to @CoffeeKitty
2) Added an unlimited Drill Fuel VS Organic [Driller->Unlimited Drill Fuel VS Organic]
- Special thanks to @Murydary (on Discord) for pointing this out. <3
3) Fixed: Unlimited Shield Generator for Gunner (latest hot fix broke it)

Notes:
1) Please enjoy the God Mode until it's patched out. I have no idea how to find that damage value, but I managed to fix the AOB scan for the old script.
2) If something is broken on the table; please post here (slower response) or on Discord (faster response) about what broke.

Discord Plug: (If you want to contribute)
https://discord.gg/rSjnn6r

-Rock 'n Stone
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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega » Fri Oct 04, 2019 10:11 pm

Wow, as soon as I update the table they update again...

Update 25 - Hotfix 7
1) Fixed: Unlimited Shield Generators for Gunner.
2) Fixed: Scout's Grapple script. Special thanks to: @SMALL on the Discord
3) Fixed: Unlimited Turret Resupply.

Discord Plug: (If you want to contribute)
https://discord.gg/rSjnn6r

Rock 'n Stone Brothers! (and Sisters!)
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squideater
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Re: Deep Rock Galactic

Post by squideater » Sat Oct 05, 2019 3:26 am

Nice, the Hotfix 7 updates are working. Thank you!

I can't seem to toggle most of the other options though,
is this error just on my end / is there a specific time to enable them?

Scripts I can't seem to enable :

Scout - Instant M1000 Classic ADS Bonus Damage
Gunner - Instant Shield Generator Recharge
Gunner - No Minigun Spinup Time
Gunner - No Minigun Heat
Gunner - No Minigun Spread
Driller - Unlimited Drill Fuel VS Terrain
Driller - Unlimited Drill Fuel VS Organic
Driller - No Drill Heat
Driller - all Cryo related scripts
Driller - all Plasma related scripts
Common - Ultra Rapid Fire
Common - No Weapon Spread

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Sina
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Re: Deep Rock Galactic

Post by Sina » Sat Oct 05, 2019 6:52 am

Just tried Update 25 - Hotfix 7.
All of the cheats work for me.

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega » Sat Oct 05, 2019 7:00 am

@squideater

I've had a few people tell me that they are not experiencing this problem.
Try hopping on our Discord, I'm sure we can figure out how to solve your problem very quickly.

Discord: https://discord.gg/rSjnn6r

Cheers!

GDragon
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Re: Deep Rock Galactic

Post by GDragon » Sun Oct 06, 2019 10:21 am

Hi! Thanks for great table.
Can you add different heat setting for minigun?
Minigun have a lot of bonuses at red heat level...

Changed in noheat minigun script
from
mov [rbx+000003A4],(float)0.00
to
mov [rbx+000003A4],(float)9.00
Works nice :)

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega » Mon Oct 07, 2019 9:13 am

GDragon wrote:
Sun Oct 06, 2019 10:21 am
Hi! Thanks for great table.
Can you add different heat setting for minigun?
Minigun have a lot of bonuses at red heat level...

Changed in noheat minigun script
from
mov [rbx+000003A4],(float)0.00
to
mov [rbx+000003A4],(float)9.00
Works nice :)
I'll add this to the next table update. A+ :D

coeurdepatate
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Re: Deep Rock Galactic

Post by coeurdepatate » Mon Oct 07, 2019 1:56 pm

OmicronVega wrote:
Mon Oct 07, 2019 9:13 am
GDragon wrote:
Sun Oct 06, 2019 10:21 am
Hi! Thanks for great table.
Can you add different heat setting for minigun?
Minigun have a lot of bonuses at red heat level...

Changed in noheat minigun script
from
mov [rbx+000003A4],(float)0.00
to
mov [rbx+000003A4],(float)9.00
Works nice :)
I'll add this to the next table update. A+ :D
How ever, you must be super careful. Flying bullet in flames at 2k shot minutes are extremely noticeable by other players xD

GDragon
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Re: Deep Rock Galactic

Post by GDragon » Mon Oct 07, 2019 3:43 pm

coeurdepatate wrote:
Mon Oct 07, 2019 1:56 pm
OmicronVega wrote:
Mon Oct 07, 2019 9:13 am
GDragon wrote:
Sun Oct 06, 2019 10:21 am
Hi! Thanks for great table.
Can you add different heat setting for minigun?
Minigun have a lot of bonuses at red heat level...

Changed in noheat minigun script
from
mov [rbx+000003A4],(float)0.00
to
mov [rbx+000003A4],(float)9.00
Works nice :)
I'll add this to the next table update. A+ :D
How ever, you must be super careful. Flying bullet in flames at 2k shot minutes are extremely noticeable by other players xD
Ofc, but it is super cool to use in solo mode or with your friends!
THIS IS HEAVY RAIN! DAKKA DAKKA DAKKA! :D

Sol
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Re: Deep Rock Galactic

Post by Sol » Mon Oct 07, 2019 10:47 pm

I've got a couple of requests but I don't know how feasible they would be.

So with one of the more recent updates they added cosmetic crates as a random very rare spawn in missions. It seems to me that if you play Solo mode (like I do when I have cheats enabled) it has a near-zero chance of spawning (I'm not sure I've ever seen one in a Solo mission), but when I play Public they seem to have around a 20% chance to spawn. The other thing is the Error Cubes and Bittergems and Compressed Gold Chunks which are similarly rare but I still see them in Solo missions sometimes, and all have Steam Achievements attached to collecting a certain number of each type. My third bonus request involves the Weekly Deep Dives. There are 3 weekly deep dive missions available, two through the Deep Dive console next to the Forge, and one in the Assignments console next to the Map console (it's called BREACH THE CORE there but gives similar rewards and is also weekly). You get weapon mods for completing them, but only the first time you complete them.

My requests are as follows if anyone wants to look into them:

1. Seeing about maxing out the chance for Cosmetic Crates to spawn in missions. (guaranteed Cosmetic Crate in each mission)
2. Seeing about increasing the chances for super rare minerals to spawn in missions. (individually or all at once)
3. See about being able to toggle the mission completed flags for the Weekly Deep Dives so when we replay them we get the rewards each time.

Thanks in advance if anyone decides to tackle these challenges.
Last edited by Sol on Tue Oct 08, 2019 6:56 am, edited 1 time in total.

GDragon
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Re: Deep Rock Galactic

Post by GDragon » Tue Oct 08, 2019 5:36 am

Sol wrote:
Mon Oct 07, 2019 10:47 pm
It seems to me that if you play Solo mode (like I do when I have cheats enabled) it has a near-zero chance of spawning (I'm not sure I've ever seen one in a Solo mission), but when I play Public they seem to have around a 20% chance to spawn.
Afaik it is based on danger level.
At 5 lvl in solo mode i got same 20% like multiplayer missions.
(I tried to complete 100 solo missions acheivement).

Sol
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Re: Deep Rock Galactic

Post by Sol » Tue Oct 08, 2019 7:28 am

GDragon wrote:
Tue Oct 08, 2019 5:36 am
Sol wrote:
Mon Oct 07, 2019 10:47 pm
It seems to me that if you play Solo mode (like I do when I have cheats enabled) it has a near-zero chance of spawning (I'm not sure I've ever seen one in a Solo mission), but when I play Public they seem to have around a 20% chance to spawn.
Afaik it is based on danger level.
At 5 lvl in solo mode i got same 20% like multiplayer missions.
(I tried to complete 100 solo missions acheivement).
Either way I've had horrible luck getting the crates to spawn in Solo mode. Played another 8 or 9 missions between my last message and this one and still haven't seen any crates, though I've found another Bittergem and Compressed Gold Chunk in the same time.

On another note, for the weekly missions mentioned before, changing the clock on your computer does visually effect the countdown for the missions to refresh, but when it hits 0 or goes past it (into negative time values haha) nothing happens; the missions don't refresh using that method. Seeing if there's a "Mission Completed" flag to toggle on/off for them would seem the be the best course to take here for now. The rewards are random and are not supposed to be able to repeat, so one could replay the missions endlessly to get all the cosmetics and weapon mods in short order if someone can crack it.

coeurdepatate
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Re: Deep Rock Galactic

Post by coeurdepatate » Wed Oct 09, 2019 12:17 am

Sol wrote:
Mon Oct 07, 2019 10:47 pm
I've got a couple of requests but I don't know how feasible they would be.

So with one of the more recent updates they added cosmetic crates as a random very rare spawn in missions. It seems to me that if you play Solo mode (like I do when I have cheats enabled) it has a near-zero chance of spawning (I'm not sure I've ever seen one in a Solo mission), but when I play Public they seem to have around a 20% chance to spawn. The other thing is the Error Cubes and Bittergems and Compressed Gold Chunks which are similarly rare but I still see them in Solo missions sometimes, and all have Steam Achievements attached to collecting a certain number of each type. My third bonus request involves the Weekly Deep Dives. There are 3 weekly deep dive missions available, two through the Deep Dive console next to the Forge, and one in the Assignments console next to the Map console (it's called BREACH THE CORE there but gives similar rewards and is also weekly). You get weapon mods for completing them, but only the first time you complete them.

My requests are as follows if anyone wants to look into them:

1. Seeing about maxing out the chance for Cosmetic Crates to spawn in missions. (guaranteed Cosmetic Crate in each mission)
2. Seeing about increasing the chances for super rare minerals to spawn in missions. (individually or all at once)
3. See about being able to toggle the mission completed flags for the Weekly Deep Dives so when we replay them we get the rewards each time.

Thanks in advance if anyone decides to tackle these challenges.
I utterly doubt you can, because apparently it's depending of the seed.

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Re: Deep Rock Galactic

Post by spamclassic » Wed Oct 09, 2019 1:48 pm

Then how about reusable cargo crates? Once we find the crate, we can get all the weapon skin.
Is this also impossible?

Sol
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Re: Deep Rock Galactic

Post by Sol » Wed Oct 09, 2019 3:59 pm

spamclassic wrote:
Wed Oct 09, 2019 1:48 pm
Then how about reusable cargo crates? Once we find the crate, we can get all the weapon skin.
Is this also impossible?
That might be a good approach as well. We'll just have to wait and see if anyone wants to dive in and see what's feasible or not.

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