Deep Rock Galactic

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Akira
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Re: Deep Rock Galactic

Post by Akira » Mon Sep 30, 2019 11:30 pm

I can confirm for sure that inf health and shield are host side (like infinite C4 for driller, shield for gunner, and turret ammo for engi). Back in version 24, inf health didn't work if I wasn't the host. However, infinite pickaxe special worked normaly and was client side.

EDIT: I also just noticed something. infinite grenades doesn't work anymore on multiplayer if I join a game, while it worked before. Can you check please?
EDIT2: other players also benefit for infinite grenades If I'm the host. they didn't in last update, and they shouldn't since they can spot you. where does it come from?
[/quote]


Yes infinite grenades and infinite pickaxe special were on client side, don't know what's now.
But are you sure that infinite grenades did only work for the host him self in update 24?
Because if i used infinite grenades in my own server all players had it, well i used a Trainer from Cheat-Happens but that should not make any difference unless there are two different ways to get infinite grenades.

Akira
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Re: Deep Rock Galactic

Post by Akira » Mon Sep 30, 2019 11:46 pm

CoffeeKitty wrote:
Mon Sep 30, 2019 10:17 pm
coeurdepatate wrote:
Sun Sep 29, 2019 9:12 pm
OmicronVega wrote:
Sun Sep 29, 2019 8:53 am
This version fixes the bug for "Modify Resource Amounts In Molly" crashing in Solo play.
Special thanks to the members of our Scripting Deep Rock Galactic Discord channel for let me know it was happening. (I normally do not play "Solo")
Here's an invite to the Discord: https://discord.gg/rSjnn6r

Here's some scripts I attempted to create and failed:
1) Infinite Health
2) Infinite Shields
3) Infinite Flare Life
4) One Hit Kill
5) Instant Pickaxe Special Attack

If anyone has any suggestions on how to get these values, let me know. I believe they are synced with the server and cannot be changed locally.

Edit:
1) The "Modify Resource Amounts In Molly" now works differently. Please read the instructions on the table.
2) Will now allow for mass collection of Gold and XP.
I can confirm for sure that inf health and shield are host side (like infinite C4 for driller, shield for gunner, and turret ammo for engi). Back in version 24, inf health didn't work if I wasn't the host. However, infinite pickaxe special worked normaly and was client side.

EDIT: I also just noticed something. infinite grenades doesn't work anymore on multiplayer if I join a game, while it worked before. Can you check please?
EDIT2: other players also benefit for infinite grenades If I'm the host. they didn't in last update, and they shouldn't since they can spot you. where does it come from?
correct, others now get grenades if you're host, it wasnt like that before and caused much sillyness in a few games before i realized it was me causing it and not others with the table, everyone was a pretty good sport about it though

and yeah they're now tied to host with the script.

Also infinite health/shield is _not_ host side, as i was able to before this patch use the script i linked to have godmode in a lobby i wasnt a host in (though i preferr not to use anything like that in multiplayer anyway)


also Xp 5 IS the forge exp: also it's a 4byte, easy to find. so ill make a quick guide to unlocking all the cores using CE+save editor

but the tldr is you can edit the save to xp 44 or something, then load into the game, search 4byte (truncated) 44, then start forging a core, incriment it by 1, once you get it (youll need about 4-7 cores to get it) then lock it at 44 or 39 and set the speedhack to like 40, then just spam forge and within 5-10 minutes youll have every overclock + cosmetic (though there are some cosmetic items that are insanely low chance and you wont get them with out a long time of doing this method)

Yes XP 5 is the Forge exp/lvl and yes 4 is like 80% so if you craft one core you get a new one for being a lvl up and than you can use 9 to get 80%.
But it is MUCH FASTER if you just download the Experimental Update/Update 25 Beta and use your normal savegame in it, because there is an Cheat Terminal in it to unlock almost everything.

Also i would recommend to make a complete backup of the experimental update because we dont know how long we will be able to download it.

llVECTOR
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Re: Deep Rock Galactic

Post by llVECTOR » Thu Oct 03, 2019 8:04 am

Sorry im lost, can I keep my normal save and modify it by making sure to unlock all the core of the forge by using experimental beta save ? I would like to keep everything from my normal save and just unlock all the core.

Glau
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Re: Deep Rock Galactic

Post by Glau » Thu Oct 03, 2019 6:36 pm

llVECTOR wrote:
Thu Oct 03, 2019 8:04 am
Sorry im lost, can I keep my normal save and modify it by making sure to unlock all the core of the forge by using experimental beta save ? I would like to keep everything from my normal save and just unlock all the core.
I've done it. Just change your usual save to experimental, launch experimental, press give all cores(don't press forge everything or you wont get milestones) then change the save name back to normal game. And start forging. It took me like 3 hours to forge everything using speed modifier in CE.

llVECTOR
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Re: Deep Rock Galactic

Post by llVECTOR » Fri Oct 04, 2019 3:07 am

Glau wrote:
Thu Oct 03, 2019 6:36 pm
llVECTOR wrote:
Thu Oct 03, 2019 8:04 am
Sorry im lost, can I keep my normal save and modify it by making sure to unlock all the core of the forge by using experimental beta save ? I would like to keep everything from my normal save and just unlock all the core.
I've done it. Just change your usual save to experimental, launch experimental, press give all cores(don't press forge everything or you wont get milestones) then change the save name back to normal game. And start forging. It took me like 3 hours to forge everything using speed modifier in CE.
Thanks ! (:

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega » Fri Oct 04, 2019 7:42 am

Updated the script.

Changes:
1) Added God Mode [Common Class->God Mode]
- Very special thanks to @CoffeeKitty
2) Added an unlimited Drill Fuel VS Organic [Driller->Unlimited Drill Fuel VS Organic]
- Special thanks to @Murydary (on Discord) for pointing this out. <3
3) Fixed: Unlimited Shield Generator for Gunner (latest hot fix broke it)

Notes:
1) Please enjoy the God Mode until it's patched out. I have no idea how to find that damage value, but I managed to fix the AOB scan for the old script.
2) If something is broken on the table; please post here (slower response) or on Discord (faster response) about what broke.

Discord Plug: (If you want to contribute)
https://discord.gg/rSjnn6r

-Rock 'n Stone
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Deep_Rock_Galactic v25+Hotfix3.CT
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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega » Fri Oct 04, 2019 10:11 pm

Wow, as soon as I update the table they update again...

Update 25 - Hotfix 7
1) Fixed: Unlimited Shield Generators for Gunner.
2) Fixed: Scout's Grapple script. Special thanks to: @SMALL on the Discord
3) Fixed: Unlimited Turret Resupply.

Discord Plug: (If you want to contribute)
https://discord.gg/rSjnn6r

Rock 'n Stone Brothers! (and Sisters!)
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Deep_Rock_Galactic v25+Hotfix7.CT
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squideater
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Re: Deep Rock Galactic

Post by squideater » Sat Oct 05, 2019 3:26 am

Nice, the Hotfix 7 updates are working. Thank you!

I can't seem to toggle most of the other options though,
is this error just on my end / is there a specific time to enable them?

Scripts I can't seem to enable :

Scout - Instant M1000 Classic ADS Bonus Damage
Gunner - Instant Shield Generator Recharge
Gunner - No Minigun Spinup Time
Gunner - No Minigun Heat
Gunner - No Minigun Spread
Driller - Unlimited Drill Fuel VS Terrain
Driller - Unlimited Drill Fuel VS Organic
Driller - No Drill Heat
Driller - all Cryo related scripts
Driller - all Plasma related scripts
Common - Ultra Rapid Fire
Common - No Weapon Spread

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Sina
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Re: Deep Rock Galactic

Post by Sina » Sat Oct 05, 2019 6:52 am

Just tried Update 25 - Hotfix 7.
All of the cheats work for me.

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega » Sat Oct 05, 2019 7:00 am

@squideater

I've had a few people tell me that they are not experiencing this problem.
Try hopping on our Discord, I'm sure we can figure out how to solve your problem very quickly.

Discord: https://discord.gg/rSjnn6r

Cheers!

GDragon
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Re: Deep Rock Galactic

Post by GDragon » Sun Oct 06, 2019 10:21 am

Hi! Thanks for great table.
Can you add different heat setting for minigun?
Minigun have a lot of bonuses at red heat level...

Changed in noheat minigun script
from
mov [rbx+000003A4],(float)0.00
to
mov [rbx+000003A4],(float)9.00
Works nice :)

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega » Mon Oct 07, 2019 9:13 am

GDragon wrote:
Sun Oct 06, 2019 10:21 am
Hi! Thanks for great table.
Can you add different heat setting for minigun?
Minigun have a lot of bonuses at red heat level...

Changed in noheat minigun script
from
mov [rbx+000003A4],(float)0.00
to
mov [rbx+000003A4],(float)9.00
Works nice :)
I'll add this to the next table update. A+ :D

coeurdepatate
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Re: Deep Rock Galactic

Post by coeurdepatate » Mon Oct 07, 2019 1:56 pm

OmicronVega wrote:
Mon Oct 07, 2019 9:13 am
GDragon wrote:
Sun Oct 06, 2019 10:21 am
Hi! Thanks for great table.
Can you add different heat setting for minigun?
Minigun have a lot of bonuses at red heat level...

Changed in noheat minigun script
from
mov [rbx+000003A4],(float)0.00
to
mov [rbx+000003A4],(float)9.00
Works nice :)
I'll add this to the next table update. A+ :D
How ever, you must be super careful. Flying bullet in flames at 2k shot minutes are extremely noticeable by other players xD

GDragon
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Re: Deep Rock Galactic

Post by GDragon » Mon Oct 07, 2019 3:43 pm

coeurdepatate wrote:
Mon Oct 07, 2019 1:56 pm
OmicronVega wrote:
Mon Oct 07, 2019 9:13 am
GDragon wrote:
Sun Oct 06, 2019 10:21 am
Hi! Thanks for great table.
Can you add different heat setting for minigun?
Minigun have a lot of bonuses at red heat level...

Changed in noheat minigun script
from
mov [rbx+000003A4],(float)0.00
to
mov [rbx+000003A4],(float)9.00
Works nice :)
I'll add this to the next table update. A+ :D
How ever, you must be super careful. Flying bullet in flames at 2k shot minutes are extremely noticeable by other players xD
Ofc, but it is super cool to use in solo mode or with your friends!
THIS IS HEAVY RAIN! DAKKA DAKKA DAKKA! :D

Sol
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Re: Deep Rock Galactic

Post by Sol » Mon Oct 07, 2019 10:47 pm

I've got a couple of requests but I don't know how feasible they would be.

So with one of the more recent updates they added cosmetic crates as a random very rare spawn in missions. It seems to me that if you play Solo mode (like I do when I have cheats enabled) it has a near-zero chance of spawning (I'm not sure I've ever seen one in a Solo mission), but when I play Public they seem to have around a 20% chance to spawn. The other thing is the Error Cubes and Bittergems and Compressed Gold Chunks which are similarly rare but I still see them in Solo missions sometimes, and all have Steam Achievements attached to collecting a certain number of each type. My third bonus request involves the Weekly Deep Dives. There are 3 weekly deep dive missions available, two through the Deep Dive console next to the Forge, and one in the Assignments console next to the Map console (it's called BREACH THE CORE there but gives similar rewards and is also weekly). You get weapon mods for completing them, but only the first time you complete them.

My requests are as follows if anyone wants to look into them:

1. Seeing about maxing out the chance for Cosmetic Crates to spawn in missions. (guaranteed Cosmetic Crate in each mission)
2. Seeing about increasing the chances for super rare minerals to spawn in missions. (individually or all at once)
3. See about being able to toggle the mission completed flags for the Weekly Deep Dives so when we replay them we get the rewards each time.

Thanks in advance if anyone decides to tackle these challenges.
Last edited by Sol on Tue Oct 08, 2019 6:56 am, edited 1 time in total.

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