Sword Art Online: Fatal Bullet(Steam)DIY

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Memiomy
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Memiomy » Tue Feb 27, 2018 2:51 am

darn i'll need npcs's affinity + weapon proficiency editor

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Lukacross
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Lukacross » Tue Feb 27, 2018 2:58 am

wizzardice wrote:
Tue Feb 27, 2018 2:02 am
Lukacross wrote:
Mon Feb 26, 2018 10:25 pm
Still no exp multiplier? Is it super hard to find ?
If you don't want to wait for a script or use a trainer you can scan for it, it's a 4-byte value but it's a little tricky to find.

I'd suggest scanning for an unknown initial value and then use the "increased value by:..." option.
Ive searched and when I edit that value. It gives a fatal error... I've tried several times multiplier is simpler. I'll use a trainer when I get home. Lol

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by vdduc1989 » Tue Feb 27, 2018 3:14 am

Just google Sword art online fatal bullet trainer and you will find a trainer. I found FLiNG and it's works find for me. here is the link "gtrainers,com/load/categories/trainers/sword_art_online_fatal_bullet_trainer_21_v1_1_1_fling/28-1-0-5369" just change the comma to a dot

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Eylev » Tue Feb 27, 2018 12:55 pm

cdtrico wrote:
Mon Feb 26, 2018 7:00 pm
NumberXer0 wrote:
Mon Feb 26, 2018 6:32 pm
SpoilerShow
=
cdtrico wrote:
Mon Feb 26, 2018 5:53 pm


There's a 3dmgame trainer that has a bunch of options, one of em is max affection, the problem though is that stuff like inf ammo, max weapon arts and no cooldowns actually affect Enemy player NPC's.

Also, I just found out you can add -NoEAC to steam launch options and you can launch the game without EasyAntiCheat without any need to modify an EXE file.
Where did you find the 3DM trainer? All I can find is Fling and Cheat Happens, neither of which have affection. All I need is that and weapon proficiency and I'm set.
3dm is fling, 3dmgame is the chinese site fling is the author who apparently runs with 3dmgame. If you really want to visit it, click on the spoiler below but it's at your own risk.
Show
just google: dl.3dmgame trainer and the first link that's in chinese directs you to the download page, beware that it's full of ads though, so have an adblocker on. (page url should be http://dl.3dmgame.com/patch/xiugaiqi/

You'll have to wade through some chinese but if you translate the page to english you should be able to find the rainer and the download link on the trainer page, which is in orange and should say something like telecom. Trainer itself should be named this:
刀剑神域:夺命凶弹 v1.1.1 二十一项修改器
In all honesty though Cheat Engine tables are much more preferable.
apajodang12 wrote:
Mon Feb 26, 2018 6:20 pm
Show
cdtrico wrote:
Mon Feb 26, 2018 5:53 pm


There's a 3dmgame trainer that has a bunch of options, one of em is max affection, the problem though is that stuff like inf ammo, max weapon arts and no cooldowns actually affect Enemy player NPC's.

Also, I just found out you can add -NoEAC to steam launch options and you can launch the game without EasyAntiCheat without any need to modify an EXE file.
Uh, how do you do that, exactly? I mean, adding the line -NoEAC and stuff.
It's on PCGamingWiki with a tutorial and everything, tested it and it works, also properly disables online connectivity, mine stays on if I replace the exe for some reason. But it also works byright-clicking the game in steam library->Properties-> Set Launch Options and type in -NoEAC

Have to warn u all, there are many fake download links in that website. Scroll down to look for



3DM下载

电信下载1
电信下载2
电信下载3
网通下载1
网通下载2
网通下载3

These are the proper legit download links in zip file!

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by BlueHole » Tue Feb 27, 2018 4:28 pm

Hello guys i got the Cheat by FLING, but do not cheating online.
Attachments
3DMGAME-Sword.Art.Online.Fatal.Bullet.v1.1.1.Plus.21.Trainer-FLiNG.rar
(807.83 KiB) Downloaded 1188 times

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico » Tue Feb 27, 2018 7:10 pm

BlueHole wrote:
Tue Feb 27, 2018 4:28 pm
Hello guys i got the Cheat by FLING, but do not cheating online.
I myself don't really like how many of his options also affect enemies (like no reload, inf ammo, no cooldowns , max weapon arts).
Also his infinite health cheat turns Photon Sabers into 999999 damage per hit weapons.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Mythril » Tue Feb 27, 2018 8:02 pm

NumberXer0 wrote:
Mon Feb 26, 2018 6:51 pm
Hmm..that is strange. That's literally all I did and it worked fine. I get the DLL message and EAC is disabled. Cheats work fine, I've been using the proficiency cheat for days with zero issues. Honestly, I would delete everything, reinstall and try again. Something must have gotten messed up during the process...
KS212 wrote:
Tue Feb 27, 2018 1:53 am
Just a note, in the EAC installer there is a dropdown box. If it has not automatically detected the game you're trying to uninstall or install for, you have to pick the game in the dropdown. In this case it should be 'Sword Art Online 5' (holy shit have there really been FIVE games?!... lessee, Hollow Fragment is 1, Lost Song is 2, Hollow Realization is 3, AWvsSAO is 4.... and FB is 5, yep, 5 games holy shit...).

Once you pick the game if the uninstall option lights up, you can then uninstall it.
I finally got most of it working by using the launcher from the Fling release instead of the one previously linked. The file sizes were definitely different but not sure what otherwise made the difference. Some codes still cause a Fatal error but I can live with that.
hbq0449 wrote:
Sun Feb 25, 2018 3:11 pm
Medals item stock will not decrease.

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-25
  Author : hanbq

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(metal_stock_desc,SAOFB-Win64-Shipping.exe,41 2B C6 44 0F 49 E0) // should be unique
alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+5D32E0)

label(code)
label(return)

newmem:
  xor r14d, r14d
code:
  sub eax,r14d
  cmovns r12d,eax
  jmp return

metal_stock_desc:
  jmp newmem
  nop
  nop
return:
registersymbol(metal_stock_desc)

[DISABLE]

metal_stock_desc:
  db 41 2B C6 44 0F 49 E0

unregistersymbol(metal_stock_desc)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5D32E0

"SAOFB-Win64-Shipping.exe"+5D32C3: E8 E8 15 76 00        -  call SAOFB-Win64-Shipping.exe+D348B0
"SAOFB-Win64-Shipping.exe"+5D32C8: FF C7                 -  inc edi
"SAOFB-Win64-Shipping.exe"+5D32CA: 49 FF C6              -  inc r14
"SAOFB-Win64-Shipping.exe"+5D32CD: 83 FF 02              -  cmp edi,02
"SAOFB-Win64-Shipping.exe"+5D32D0: 72 AE                 -  jb SAOFB-Win64-Shipping.exe+5D3280
"SAOFB-Win64-Shipping.exe"+5D32D2: 45 33 E4              -  xor r12d,r12d
"SAOFB-Win64-Shipping.exe"+5D32D5: 44 8B 75 77           -  mov r14d,[rbp+77]
"SAOFB-Win64-Shipping.exe"+5D32D9: 8B 46 34              -  mov eax,[rsi+34]
"SAOFB-Win64-Shipping.exe"+5D32DC: 85 C0                 -  test eax,eax
"SAOFB-Win64-Shipping.exe"+5D32DE: 78 0B                 -  js SAOFB-Win64-Shipping.exe+5D32EB
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5D32E0: 41 2B C6              -  sub eax,r14d
"SAOFB-Win64-Shipping.exe"+5D32E3: 44 0F 49 E0           -  cmovns r12d,eax
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+5D32E7: 44 89 66 34           -  mov [rsi+34],r12d
"SAOFB-Win64-Shipping.exe"+5D32EB: 45 8B C6              -  mov r8d,r14d
"SAOFB-Win64-Shipping.exe"+5D32EE: 48 8B D6              -  mov rdx,rsi
"SAOFB-Win64-Shipping.exe"+5D32F1: 49 8B CD              -  mov rcx,r13
"SAOFB-Win64-Shipping.exe"+5D32F4: E8 07 5D FF FF        -  call SAOFB-Win64-Shipping.exe+5C9000
"SAOFB-Win64-Shipping.exe"+5D32F9: 41 8B C7              -  mov eax,r15d
"SAOFB-Win64-Shipping.exe"+5D32FC: 48 81 C4 B8 00 00 00  -  add rsp,000000B8
"SAOFB-Win64-Shipping.exe"+5D3303: 41 5F                 -  pop r15
"SAOFB-Win64-Shipping.exe"+5D3305: 41 5E                 -  pop r14
"SAOFB-Win64-Shipping.exe"+5D3307: 41 5D                 -  pop r13
}
For some reason couldn't get this one to even enable.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Ripmeright? » Tue Feb 27, 2018 9:25 pm

Hmmm haven't been able to find the Rare drop % under float nor double even while doing increased,decreased. Removing and equipping pieces with rare drop % probably would be an indicator to finding it but i haven't been able to.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by BlueHole » Tue Feb 27, 2018 10:44 pm

cdtrico wrote:
Tue Feb 27, 2018 7:10 pm
BlueHole wrote:
Tue Feb 27, 2018 4:28 pm
Hello guys i got the Cheat by FLING, but do not cheating online.
I myself don't really like how many of his options also affect enemies (like no reload, inf ammo, no cooldowns , max weapon arts).
Also his infinite health cheat turns Photon Sabers into 999999 damage per hit weapons.
Yeah, I wanna use CE changing equipment properties.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by apajodang12 » Wed Feb 28, 2018 6:03 am

Has anyone made a new table yet? Besides the one that was already posted, of course. Would really appreciate it.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Howyourdead » Wed Feb 28, 2018 6:05 am

I got a simple question for anyone I may ask how the hell do you get to the task manager and how you turn off that easy anti-cheat step-by-step if you could for those who do not speak Tactical

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Wed Feb 28, 2018 7:49 am

Good news, i found weapon proficiency, bad news, its some funky equation with log or ln in it. I'm working on two scripts, one that's instant and the other is a multiplier.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Wed Feb 28, 2018 9:15 am

qweasdzxc17 wrote:
Wed Feb 28, 2018 7:49 am
Good news, i found weapon proficiency, bad news, its some funky equation with log or ln in it. I'm working on two scripts, one that's instant and the other is a multiplier.
Scratch that,

Weapon proficiency is the first 3 numbers, preceded by 5 numbers
For Example:
In status screen : 490
in memory 49012473 (490 [00000-99999])

So an imitation float.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Wed Feb 28, 2018 9:18 am

qweasdzxc17 wrote:
Wed Feb 28, 2018 9:15 am
qweasdzxc17 wrote:
Wed Feb 28, 2018 7:49 am
Good news, i found weapon proficiency, bad news, its some funky equation with log or ln in it. I'm working on two scripts, one that's instant and the other is a multiplier.
Scratch that,

Weapon proficiency is the first 3 numbers, preceded by 5 numbers
For Example:
In status screen : 490
in memory 49012473 (490 [00000-99999])

So an imitation float.
So with that said and done. Here is the script for instant weapon proficiency.

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-28
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBWeaponProf,SAOFB-Win64-Shipping.exe,89 14 A8 41 0F B6 D6) // should be unique
alloc(WeapProf,$150,"SAOFB-Win64-Shipping.exe"+5BCDB58)

label(WeapProfCode)
label(WeapProfRet)
label(addinto)

WeapProf:
  pushf
  cmp [rax+rbp*4],#99999000
  jge WeapProfCode

addinto:
  mov edx,#99999000

WeapProfCode:
  popf
  mov [rax+rbp*4],edx
  movzx edx,r14l
  jmp WeapProfRet

SAOFBWeaponProf:
  jmp WeapProf
  nop
  nop
WeapProfRet:
registersymbol(SAOFBWeaponProf)

[DISABLE]

SAOFBWeaponProf:
  db 89 14 A8 41 0F B6 D6

unregistersymbol(SAOFBWeaponProf)
dealloc(WeapProf)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5BCDB58

"SAOFB-Win64-Shipping.exe"+5BCDB3B: 48 85 C0                 -  test rax,rax
"SAOFB-Win64-Shipping.exe"+5BCDB3E: 74 1B                    -  je SAOFB-Win64-Shipping.exe+5BCDB5B
"SAOFB-Win64-Shipping.exe"+5BCDB40: 69 50 34 E8 03 00 00     -  imul edx,[rax+34],000003E8
"SAOFB-Win64-Shipping.exe"+5BCDB47: 85 F6                    -  test esi,esi
"SAOFB-Win64-Shipping.exe"+5BCDB49: 79 04                    -  jns SAOFB-Win64-Shipping.exe+5BCDB4F
"SAOFB-Win64-Shipping.exe"+5BCDB4B: 31 D2                    -  xor edx,edx
"SAOFB-Win64-Shipping.exe"+5BCDB4D: EB 05                    -  jmp SAOFB-Win64-Shipping.exe+5BCDB54
"SAOFB-Win64-Shipping.exe"+5BCDB4F: 39 D6                    -  cmp esi,edx
"SAOFB-Win64-Shipping.exe"+5BCDB51: 0F 4C D6                 -  cmovl edx,esi
"SAOFB-Win64-Shipping.exe"+5BCDB54: 48 8B 47 28              -  mov rax,[rdi+28]
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5BCDB58: 89 14 A8                 -  mov [rax+rbp*4],edx
"SAOFB-Win64-Shipping.exe"+5BCDB5B: 41 0F B6 D6              -  movzx edx,r14l
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+5BCDB5F: 48 89 F9                 -  mov rcx,rdi
"SAOFB-Win64-Shipping.exe"+5BCDB62: E8 C9 41 7B FA           -  call SAOFB-Win64-Shipping.exe+381D30
"SAOFB-Win64-Shipping.exe"+5BCDB67: 41 89 C0                 -  mov r8d,eax
"SAOFB-Win64-Shipping.exe"+5BCDB6A: 48 8D 4F 50              -  lea rcx,[rdi+50]
"SAOFB-Win64-Shipping.exe"+5BCDB6E: 49 89 F9                 -  mov r9,rdi
"SAOFB-Win64-Shipping.exe"+5BCDB71: 41 0F B6 D6              -  movzx edx,r14l
"SAOFB-Win64-Shipping.exe"+5BCDB75: E8 36 84 7A FA           -  call SAOFB-Win64-Shipping.exe+375FB0
"SAOFB-Win64-Shipping.exe"+5BCDB7A: 48 8B 47 28              -  mov rax,[rdi+28]
"SAOFB-Win64-Shipping.exe"+5BCDB7E: 8B 04 A8                 -  mov eax,[rax+rbp*4]
"SAOFB-Win64-Shipping.exe"+5BCDB81: 48 8B 6C 24 38           -  mov rbp,[rsp+38]
}

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Wed Feb 28, 2018 10:52 am

And here is one with a multiplier instead,

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>21</ID>
      <Description>"Multiply Weapon Proficiency"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-28
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBWeaponProf,SAOFB-Win64-Shipping.exe,89 14 A8 41 0F B6 D6) // should be unique
alloc(WeapProf,$150,"SAOFB-Win64-Shipping.exe"+5BCDB58)
registersymbol(WeapProf)

label(WeapProfCode)
label(WeapProfRet)

WeapProf:
  pushf
  push rcx
  xor rcx,rcx
  mov rcx,edx
  sub rcx,[rax+rbp*4]
  imul rcx,[WeapProf+44]
  add ecx,[rax+rbp*4]
  mov edx,ecx
  cmp edx,#100000000
  jl WeapProfCode
  mov edx,#100000000

WeapProfCode:
  pop rcx
  popf
  mov [rax+rbp*4],edx
  movzx edx,r14l
  jmp WeapProfRet

WeapProf+44:
  dd (int)1

SAOFBWeaponProf:
  jmp WeapProf
  nop
  nop
WeapProfRet:
registersymbol(SAOFBWeaponProf)

[DISABLE]

SAOFBWeaponProf:
  db 89 14 A8 41 0F B6 D6

unregistersymbol(SAOFBWeaponProf)
dealloc(WeapProf)


{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5BCDB58

"SAOFB-Win64-Shipping.exe"+5BCDB3B: 48 85 C0                 -  test rax,rax
"SAOFB-Win64-Shipping.exe"+5BCDB3E: 74 1B                    -  je SAOFB-Win64-Shipping.exe+5BCDB5B
"SAOFB-Win64-Shipping.exe"+5BCDB40: 69 50 34 E8 03 00 00     -  imul edx,[rax+34],000003E8
"SAOFB-Win64-Shipping.exe"+5BCDB47: 85 F6                    -  test esi,esi
"SAOFB-Win64-Shipping.exe"+5BCDB49: 79 04                    -  jns SAOFB-Win64-Shipping.exe+5BCDB4F
"SAOFB-Win64-Shipping.exe"+5BCDB4B: 31 D2                    -  xor edx,edx
"SAOFB-Win64-Shipping.exe"+5BCDB4D: EB 05                    -  jmp SAOFB-Win64-Shipping.exe+5BCDB54
"SAOFB-Win64-Shipping.exe"+5BCDB4F: 39 D6                    -  cmp esi,edx
"SAOFB-Win64-Shipping.exe"+5BCDB51: 0F 4C D6                 -  cmovl edx,esi
"SAOFB-Win64-Shipping.exe"+5BCDB54: 48 8B 47 28              -  mov rax,[rdi+28]
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5BCDB58: 89 14 A8                 -  mov [rax+rbp*4],edx
"SAOFB-Win64-Shipping.exe"+5BCDB5B: 41 0F B6 D6              -  movzx edx,r14l
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+5BCDB5F: 48 89 F9                 -  mov rcx,rdi
"SAOFB-Win64-Shipping.exe"+5BCDB62: E8 C9 41 7B FA           -  call SAOFB-Win64-Shipping.exe+381D30
"SAOFB-Win64-Shipping.exe"+5BCDB67: 41 89 C0                 -  mov r8d,eax
"SAOFB-Win64-Shipping.exe"+5BCDB6A: 48 8D 4F 50              -  lea rcx,[rdi+50]
"SAOFB-Win64-Shipping.exe"+5BCDB6E: 49 89 F9                 -  mov r9,rdi
"SAOFB-Win64-Shipping.exe"+5BCDB71: 41 0F B6 D6              -  movzx edx,r14l
"SAOFB-Win64-Shipping.exe"+5BCDB75: E8 36 84 7A FA           -  call SAOFB-Win64-Shipping.exe+375FB0
"SAOFB-Win64-Shipping.exe"+5BCDB7A: 48 8B 47 28              -  mov rax,[rdi+28]
"SAOFB-Win64-Shipping.exe"+5BCDB7E: 8B 04 A8                 -  mov eax,[rax+rbp*4]
"SAOFB-Win64-Shipping.exe"+5BCDB81: 48 8B 6C 24 38           -  mov rbp,[rsp+38]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>22</ID>
          <Description>"Multiplier"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">2:2x
4:4x
8:8x
10:10x
16:16x
32:32x
64:64x
128:128x
</DropDownList>
          <LastState Value="10" RealAddress="13FFC0044"/>
          <Color>008000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>WeapProf+44</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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