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Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Tue Feb 20, 2018 6:31 pm
by BlueHole
Make it to me = money

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Tue Feb 20, 2018 8:26 pm
by rampant_uterus
Is the game out yet? Do you think they'll have server protection? (Bandai Namco?) I heard that most of the game IS SINGLE PLAYER... ... ...

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Wed Feb 21, 2018 8:13 pm
by BlueHole
The game will be released on February 23 that I think u can refer to the "Sword Art Online: Hollow Realization Deluxe Edition" :idea:

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Fri Feb 23, 2018 1:02 am
by qweasdzxc17
Assuming they static everything like hollow realization then a preliminary table should be up within 4 hours, if not then maybe "release day" + 2 days.

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Fri Feb 23, 2018 6:17 pm
by qweasdzxc17
EasyAntiCheat?! Really? For a game tha's mostly singleplayer?

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Fri Feb 23, 2018 7:17 pm
by cdtrico
qweasdzxc17 wrote:
Fri Feb 23, 2018 6:17 pm
EasyAntiCheat?! Really? For a game tha's mostly singleplayer?
AND Denuvo -.-

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Fri Feb 23, 2018 7:23 pm
by Cyber
Bamco has fallen in love with eac (and denuvo) recently. So expect their upcoming games use those features.

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Fri Feb 23, 2018 8:06 pm
by cdtrico
It seems easy enough to just end EAC task in task manager and it doesn't pop back up, but I wonder if it'll have any repercussions.

EDIT: Torned off the easy anti cheat service, named SAOFB.exe into SAOFB_Launcher.exe and put -backup behind the launcher, can now launch the game without easy anti cheat.

Will probably have to do that each update though.

EDIT2:You can turn off EAC by right clicking the game in steam->properties->Set Launch Options add -NoEAC.

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Fri Feb 23, 2018 9:11 pm
by gunbalde60
cdtrico wrote:
Fri Feb 23, 2018 8:06 pm
It seems easy enough to just end EAC task in task manager and it doesn't pop back up, but I wonder if it'll have any repercussions.

EDIT: TUrned off the easy anti cheat service, named SAOFB.exe into SAOFB_Launcher.exe and put -backup behind the launcher, can now launch the game without easy anti cheat.

Will probably have to do that each update though.
I still get an access violation in CE, even after renaming the exe and disabling easy anti cheat.

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Fri Feb 23, 2018 9:13 pm
by cdtrico
gunbalde60 wrote:
Fri Feb 23, 2018 9:11 pm
cdtrico wrote:
Fri Feb 23, 2018 8:06 pm
It seems easy enough to just end EAC task in task manager and it doesn't pop back up, but I wonder if it'll have any repercussions.

EDIT: TUrned off the easy anti cheat service, named SAOFB.exe into SAOFB_Launcher.exe and put -backup behind the launcher, can now launch the game without easy anti cheat.

Will probably have to do that each update though.
I still get an access violation in CE, even after renaming the exe and disabling easy anti cheat.
Yeah,I just noticed this too :?
I'm gonna see what i can do to get around it.

EDIT: fearlessrevolution found a way by editing the launcher file and removing EAC, but that's beyond my capabilities sadly.

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Fri Feb 23, 2018 9:20 pm
by wizzardice
cdtrico wrote:
Fri Feb 23, 2018 9:13 pm
gunbalde60 wrote:
Fri Feb 23, 2018 9:11 pm
cdtrico wrote:
Fri Feb 23, 2018 8:06 pm
It seems easy enough to just end EAC task in task manager and it doesn't pop back up, but I wonder if it'll have any repercussions.

EDIT: TUrned off the easy anti cheat service, named SAOFB.exe into SAOFB_Launcher.exe and put -backup behind the launcher, can now launch the game without easy anti cheat.

Will probably have to do that each update though.
I still get an access violation in CE, even after renaming the exe and disabling easy anti cheat.
Yeah,I just noticed this too :?
I'm gonna see what i can do to get around it.
Create a shortcut to your renamed SAOFB file and edit the target field with the "-backup" command, after launching the game with the shortcut i was able to get cheat engine to work with the game

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Fri Feb 23, 2018 11:46 pm
by Giza
cdtrico wrote:
Fri Feb 23, 2018 8:06 pm
It seems easy enough to just end EAC task in task manager and it doesn't pop back up, but I wonder if it'll have any repercussions.

EDIT: TUrned off the easy anti cheat service, named SAOFB.exe into SAOFB_Launcher.exe and put -backup behind the launcher, can now launch the game without easy anti cheat.

Will probably have to do that each update though.
this work. Used Cheat Engine 6.6
Image

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Sat Feb 24, 2018 3:19 am
by BlueHole
Emmm.... I was using CE in "DRAGON BALL FighterZ" that i know the Launch Options.

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Sat Feb 24, 2018 5:36 am
by qweasdzxc17
Is anyone able to nail down those pointers? I seem to be having some trouble with the pointer scanner. (No its not static this time, sadly)

Re: Sword Art Online: Fatal Bullet(Steam)DIY

Posted: Sat Feb 24, 2018 6:04 am
by qweasdzxc17
Money pointer

234229F0+260+70 (4 bytes)

Please report back if it works