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[Request] Wolcen: Lords of Mayhem
Posted: Fri Feb 09, 2018 12:11 pm
by Theorac
Requesting a table for Wolcen:
[Link]
Now curious about using a table in this game since they posted an update with the note "RIP cheat engine."
Hoping for: XP, gold, skill points.
Thank you.
Re: [Request] Wolcen: Lords of Mayhem
Posted: Sat Feb 17, 2018 3:53 am
by Reppin
I 2nd this. It seems the newest update they did something and blocked all CE. I can't seem to get the values anymore. I am still going to try.
Wolcen: Lords of Mayhem
Posted: Wed May 23, 2018 7:12 pm
by hentai-sama
[QUOTE="Reppin, post: 32983, member: 11439"]I 2nd this. It seems the newest update they did something and blocked all CE. I can't seem to get the values anymore. I am still going to try.[/QUOTE]
Thats sad.
Re: [Request] Wolcen: Lords of Mayhem
Posted: Thu Nov 01, 2018 1:53 pm
by headshot0052
up
money edit
exp edit
skill points edit
attributes points
one hit kill
infinite hp
pls,make this happen
Re: [Request] Wolcen: Lords of Mayhem
Posted: Sat Mar 30, 2019 9:14 am
by Crowley1661
What's the current status of this?
Re: [Request] Wolcen: Lords of Mayhem
Posted: Sun Apr 28, 2019 7:21 am
by V43s
Finded a way to change stats, exp, lvl, gold, items and other for v1.0.0.69.
Go \Wolcen Lords of Mayhem v1.0.0.69\user\savegames\characters\
then open file "(your character name).json" in text editor
and change whatever you like
Re: [Request] Wolcen: Lords of Mayhem
Posted: Fri Sep 27, 2019 1:19 pm
by Darkedone02
Everytime I attempt to do the above, It end up resetting itself back to defaults.
Re: [Request] Wolcen: Lords of Mayhem
Posted: Mon Oct 28, 2019 3:10 pm
by demorest
up
Re: [Request] Wolcen: Lords of Mayhem
Posted: Fri Jan 03, 2020 11:23 am
by Yooffette
hello someone would be how to change our state or have infinite gold my in connect mode
Re: [Request] Wolcen: Lords of Mayhem
Posted: Thu Jan 16, 2020 6:51 am
by nexcellene
up
Re: [Request] Wolcen: Lords of Mayhem
Posted: Mon Jan 20, 2020 12:51 am
by cfemen
Theorac wrote: ↑Fri Feb 09, 2018 12:11 pm
Now curious about using a table in this game since they posted an update with the note "RIP cheat engine."
Reppin wrote: ↑Sat Feb 17, 2018 3:53 am
I 2nd this. It seems the newest update they did something and blocked all CE. I can't seem to get the values anymore. I am still going to try.
well, they did not "block" CE lol xD
devs are using a retarded simple XOR
^^ -> i guess they think gamehackers are stupid
The game does not even validate the value / generating new Keys.
sample from me for Gold:
you can change #999999 to every value you want
then spend gold and you get this amount.
Code: Select all
[ENABLE]
aobscanmodule(aobGold,CryGameSDK.dll,89 54 24 34 41 33 C0 89 44 24 30 48 8B 44 24 30 48 89 83 C4) // should be unique
alloc(newmem,$1000,"CryGameSDK.dll"+7763D8)
label(code)
label(return)
newmem:
code:
mov [rsp+34],edx
mov r8d,#999999
xor eax,r8d
jmp return
aobGold:
jmp newmem
nop 2
return:
registersymbol(aobGold)
[DISABLE]
aobGold:
db 89 54 24 34 41 33 C0
unregistersymbol(aobGold)
dealloc(newmem)
then i tried some other things, got the player pos/cam pos/move+game speed and played a bit with it to see something from a "different perspectiv"
unfortunately i only have a [Non-Steam] Version 1.2.0, and Early Access games are annoying :/ often updates, so its makes no sense to make a full-featured table if i cant be sure it works for the newest Steam version :/
but if i buy the final game i will make a table
i just quickly gave a look at this game and sharing my observations here, and can assure they dont "Blocked/RIPed" CE
Some additional Infos:
Health is at:
8B 81 D0 00 00 00 33 C2 89 44 24 08 F3 0F 10 44 24 08 C3 - mov eax,[rcx+000000D0]
// needs a player cmp first (i used R14) then write new health to eax, xor it with the key, and write to RCX+D0
Rage is at:
F3 44 0F 11 84 24 90 00 00 00 - movss [rsp+00000090],xmm8
// just write new value to RSP+90
and thats it, i didnt look further.
Re: [Request] Wolcen: Lords of Mayhem
Posted: Wed Feb 05, 2020 11:13 pm
by sieutruc
@cfemen : thank you for your script, it works flawlessly.
Can you show me the way that you search for the gold value ? i tried to use 4b and float but i did not find anything even i used unknown initial value of those 2 types.
Thanks
Re: [Request] Wolcen: Lords of Mayhem
Posted: Wed Feb 05, 2020 11:55 pm
by cfemen
sieutruc wrote: ↑Wed Feb 05, 2020 11:13 pm
@cfemen : thank you for your script, it works flawlessly.
Can you show me the way that you search for the gold value ? i tried to use 4b and float but i did not find anything even i used unknown initial value of those 2 types.
Thanks
4b unknown initial, then changed/unchanged.
Re: [Request] Wolcen: Lords of Mayhem
Posted: Thu Feb 06, 2020 6:34 pm
by sieutruc
Thank you so much ! i got that !
)) so interesting !
and for move+game speed is it the same ?
Thanks
Re: [Request] Wolcen: Lords of Mayhem
Posted: Thu Feb 06, 2020 7:04 pm
by cfemen
sieutruc wrote: ↑Thu Feb 06, 2020 6:34 pm
Thank you so much ! i got that !
)) so interesting !
and for move+game speed is it the same ?
Thanks
well, the most of the variables are obfuscated(like gold, coz this the changed/unchanged scan) but i figured out
bools like isMenuOpen are not obfuscated
i used the UI flags and this brought me here:
CrySystem.dll+C32A0 - 80 79 48 00 - cmp byte ptr [rcx+48],00
rcx contains a lot -> LOD, Cam Offsets, Speed and more.
//
but yes you can do a unknown scan for the player position to see whats writing on it to get the move-speed.