[Request] Wolcen: Lords of Mayhem

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Theorac
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[Request] Wolcen: Lords of Mayhem

Post by Theorac » Fri Feb 09, 2018 12:11 pm

Requesting a table for Wolcen:
http://store.steampowered.com/app/424370

Now curious about using a table in this game since they posted an update with the note "RIP cheat engine."
Hoping for: XP, gold, skill points.

Thank you.

Reppin
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Re: [Request] Wolcen: Lords of Mayhem

Post by Reppin » Sat Feb 17, 2018 3:53 am

I 2nd this. It seems the newest update they did something and blocked all CE. I can't seem to get the values anymore. I am still going to try.

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hentai-sama
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Wolcen: Lords of Mayhem

Post by hentai-sama » Wed May 23, 2018 7:12 pm

[QUOTE="Reppin, post: 32983, member: 11439"]I 2nd this. It seems the newest update they did something and blocked all CE. I can't seem to get the values anymore. I am still going to try.[/QUOTE]

Thats sad.

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headshot0052
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Re: [Request] Wolcen: Lords of Mayhem

Post by headshot0052 » Thu Nov 01, 2018 1:53 pm

up
money edit
exp edit
skill points edit
attributes points
one hit kill
infinite hp

pls,make this happen

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Crowley1661
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Re: [Request] Wolcen: Lords of Mayhem

Post by Crowley1661 » Sat Mar 30, 2019 9:14 am

What's the current status of this?

V43s
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Re: [Request] Wolcen: Lords of Mayhem

Post by V43s » Sun Apr 28, 2019 7:21 am

Finded a way to change stats, exp, lvl, gold, items and other for v1.0.0.69.
Go \Wolcen Lords of Mayhem v1.0.0.69\user\savegames\characters\
then open file "(your character name).json" in text editor
and change whatever you like

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Darkedone02
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Re: [Request] Wolcen: Lords of Mayhem

Post by Darkedone02 » Fri Sep 27, 2019 1:19 pm

Everytime I attempt to do the above, It end up resetting itself back to defaults.

demorest
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Re: [Request] Wolcen: Lords of Mayhem

Post by demorest » Mon Oct 28, 2019 3:10 pm

up

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Yooffette
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Re: [Request] Wolcen: Lords of Mayhem

Post by Yooffette » Fri Jan 03, 2020 11:23 am

hello someone would be how to change our state or have infinite gold my in connect mode

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Re: [Request] Wolcen: Lords of Mayhem

Post by nexcellene » Thu Jan 16, 2020 6:51 am

up

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cfemen
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Re: [Request] Wolcen: Lords of Mayhem

Post by cfemen » Mon Jan 20, 2020 12:51 am

Theorac wrote:
Fri Feb 09, 2018 12:11 pm
Now curious about using a table in this game since they posted an update with the note "RIP cheat engine."
Reppin wrote:
Sat Feb 17, 2018 3:53 am
I 2nd this. It seems the newest update they did something and blocked all CE. I can't seem to get the values anymore. I am still going to try.
well, they did not "block" CE lol xD
devs are using a retarded simple XOR :roll: ^^ -> i guess they think gamehackers are stupid :shock:

The game does not even validate the value / generating new Keys.

sample from me for Gold:
you can change #999999 to every value you want
then spend gold and you get this amount.

Code: Select all

[ENABLE]

aobscanmodule(aobGold,CryGameSDK.dll,89 54 24 34 41 33 C0 89 44 24 30 48 8B 44 24 30 48 89 83 C4) // should be unique
alloc(newmem,$1000,"CryGameSDK.dll"+7763D8)

label(code)
label(return)

newmem:

code:
  mov [rsp+34],edx
  mov r8d,#999999
  xor eax,r8d
  jmp return

aobGold:
  jmp newmem
  nop 2
return:
registersymbol(aobGold)

[DISABLE]

aobGold:
  db 89 54 24 34 41 33 C0

unregistersymbol(aobGold)
dealloc(newmem)
then i tried some other things, got the player pos/cam pos/move+game speed and played a bit with it to see something from a "different perspectiv" :D

Image

unfortunately i only have a [Non-Steam] Version 1.2.0, and Early Access games are annoying :/ often updates, so its makes no sense to make a full-featured table if i cant be sure it works for the newest Steam version :/

but if i buy the final game i will make a table :)

i just quickly gave a look at this game and sharing my observations here, and can assure they dont "Blocked/RIPed" CE :D

Some additional Infos:
Health is at:
8B 81 D0 00 00 00 33 C2 89 44 24 08 F3 0F 10 44 24 08 C3 - mov eax,[rcx+000000D0]
// needs a player cmp first (i used R14) then write new health to eax, xor it with the key, and write to RCX+D0

Rage is at:
F3 44 0F 11 84 24 90 00 00 00 - movss [rsp+00000090],xmm8
// just write new value to RSP+90

and thats it, i didnt look further.
you like my tables and want to support me? my patreon :)

sieutruc
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Re: [Request] Wolcen: Lords of Mayhem

Post by sieutruc » Wed Feb 05, 2020 11:13 pm

@cfemen : thank you for your script, it works flawlessly.
Can you show me the way that you search for the gold value ? i tried to use 4b and float but i did not find anything even i used unknown initial value of those 2 types.

Thanks

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cfemen
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Re: [Request] Wolcen: Lords of Mayhem

Post by cfemen » Wed Feb 05, 2020 11:55 pm

sieutruc wrote:
Wed Feb 05, 2020 11:13 pm
@cfemen : thank you for your script, it works flawlessly.
Can you show me the way that you search for the gold value ? i tried to use 4b and float but i did not find anything even i used unknown initial value of those 2 types.

Thanks
4b unknown initial, then changed/unchanged.
you like my tables and want to support me? my patreon :)

sieutruc
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Re: [Request] Wolcen: Lords of Mayhem

Post by sieutruc » Thu Feb 06, 2020 6:34 pm

Thank you so much ! i got that ! :))) so interesting !

and for move+game speed is it the same ?

Thanks

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cfemen
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Re: [Request] Wolcen: Lords of Mayhem

Post by cfemen » Thu Feb 06, 2020 7:04 pm

sieutruc wrote:
Thu Feb 06, 2020 6:34 pm
Thank you so much ! i got that ! :))) so interesting !

and for move+game speed is it the same ?

Thanks
well, the most of the variables are obfuscated(like gold, coz this the changed/unchanged scan) but i figured out bools like isMenuOpen are not obfuscated :D
i used the UI flags and this brought me here:

CrySystem.dll+C32A0 - 80 79 48 00 - cmp byte ptr [rcx+48],00

rcx contains a lot -> LOD, Cam Offsets, Speed and more.

//

but yes you can do a unknown scan for the player position to see whats writing on it to get the move-speed.
you like my tables and want to support me? my patreon :)

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