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Heat Signature

Posted: Mon Sep 25, 2017 10:28 am
by Fazuul
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Re: Heat Signature

Posted: Thu Nov 23, 2017 7:56 pm
by hisvileness
bump, got the game on the steam sale and it's so good

Re: Heat Signature

Posted: Thu Feb 15, 2018 4:55 am
by Lord Blade
I'd like to see a table for this game. It's fun, but hard.

Heat Signature

Posted: Wed Jun 13, 2018 10:15 pm
by jgoemat
Options to ake you invisible, make it so guards don't alert, so they don't react to bodies, and just to disable alarms...

Re: Heat Signature

Posted: Tue Feb 18, 2020 5:58 pm
by DasMonopol
Hey guys so I recently picked up the game again and decided to make a very basic table for it.
I haven't tested the table that much yet so if something breaks or stops working please private message me as to not spam this post :)

Added:
  • Don't Lose Money on Buy
  • Money Value - Buy something to update the money value
  • No Item Usage Decrease
Tested on: Steam Version
Last tested Version: 2019.10.25.1
Last tested Date: 18.02.2020

Re: Heat Signature

Posted: Tue Feb 25, 2020 4:27 am
by jgoemat
There are a lot of strings that seem to represent game scripts (i.e. `gml_Script_EnemyCanSeePlayer`) that can be hacked. I wrote some LUA code to make it easy to find the code that calls these scripts, so make sure you run the table script. It finds the string, finds where it is used in code, and just returns from the function. There are 7 main ones that make you virtually invisible, the only thing that can find you is the heat sensor with a radius that some guards have. Turrets probably see you, but can't shoot. There are others I wrote under 'Possible', but they don't seem to work like I hoped...

* Ignore: EnemyCanSeePlayer (ONLY ENABLE INSIDE MISSION) (guards can't see you directly)
* Ignore: IfSeeingPlayerChangeToConfrontingOrChasing (safer than above)
* Ignore: AlertAllGuardsInRadius (guards don't alert other guards)
* Ignore: RecruitAllGuardsInRadius (guards won't alert other guards)
* Ignore: ReactToBodies (guards don't mind when they find a murdered friend)
* Ignore: SentryTriesToShootAt (turrents won't shoot you)
* Ignore: TriggerShipsAlarm (think this is good for something, probably things that cause countdowns)
* Ignore: AlertAllGuardsInShipwiseRadius (guards don't alert to sounds like weapons fire)
* Ignore: EnemySoundsAlarm