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[REQ]The Universim BETA

Posted: Sun Jul 09, 2017 4:39 pm
by Mrt19
I´m looking for some people that can create or help to make Tables for The Universim^^
Infinite Water, food or whatever would be damn helpful.
Maybe you guys have more success then me with something that works. : )

Thanks :D

Re: The Universim 0.17

Posted: Sun Jul 09, 2017 10:57 pm
by Pongozila
Just a quick table since this is still such a raw game... love it though...

---0.0.17.6500 - Crash If any codes are deactivated!!!
*INF. Stamina/Thirst/Hunger (float)
*Forever Young (4b)
*INF. Water/fish In lake/ocean (4b) - bugged?

Re: The Universim 0.17

Posted: Mon Jul 10, 2017 12:11 am
by Mrt19
thank you!! : )

Re: The Universim 0.17

Posted: Mon Jul 10, 2017 12:37 am
by Pongozila
No problem... I'll still try to work on it from time to time... If I get any other code stable enough I'll post... but since content is too short for now I'm not sure I'll have much to cling for... Probably will only keep updating from time to time... until they update more content.

Re: The Universim 0.17

Posted: Fri Aug 18, 2017 1:43 am
by srattex
Update? (:

Re: The Universim 0.17

Posted: Fri Aug 18, 2017 12:09 pm
by Mrt19
srattex wrote:
Fri Aug 18, 2017 1:43 am
Update? (:
Good Question :lol:

Re: The Universim v18 Not solved since (09.07.2017)

Posted: Mon Aug 21, 2017 9:38 pm
by Pongozila
Sorry guys, I'd completely forgotten about this.

Here's the update.

Re: The Universim v18 Not solved since (09.07.2017)

Posted: Mon Aug 21, 2017 10:04 pm
by srattex
Awesome, thanks!!!!

Re: The Universim v19

Posted: Sun Sep 10, 2017 7:40 pm
by Mrt19
thanks

Re: The Universim v19

Posted: Sun Sep 10, 2017 8:26 pm
by seikur0
Try using wildcards in your AOBs,
for example in the "INF. Stamina/Thirst/Hunger (float)" cheat:

0.0.17.6500:
F3 0F 11 AE 88 01 00 00 - movss [rsi+00000188],xmm5
F3 0F 10 86 88 01 00 00 - movss xmm0,[rsi+00000188]
So you used F3 0F 11 AE 88 01 00 00 F3 0F 10 86 as AOB.

0.0.18.7468:
F3 0F 11 AE A8 01 00 00 - movss [rsi+000001A8],xmm5
F3 0F 10 86 A8 01 00 00 - movss xmm0,[rsi+000001A8]
And you used F3 0F 11 AE A8 01 00 00 F3 as AOB.

The only thing that changed in between versions and will probably be changing in the future as well is the offset to rsi.
It changed from 188 to 1a8. The offset should be replaced with wildcards in the AOB, so it looks like this:
F3 0F 11 AE ** ** 00 00 F3 0F 10 86 or if it's still unique
F3 0F 11 AE ** ** ** ** F3 0F 10 86.

With wildcards your AOBs become update-safe.

Also the injection points between your 3 scripts should be called differently since you register them as symbols and symbols are global.
These symbols are telling the script where to undo the changes, so using the same symbol name will prevent them from being deactivated (since it'll be unregistered once and the game doesn't know where to look for the next changes) or likely crash the game (when the real code of cheat A gets written to the place where the real code of cheat B belongs) if you use more of them at once.

Re: The Universim v19

Posted: Thu Sep 14, 2017 6:25 pm
by Mrt19
lol it´s crash all time

Re: The Universim v19

Posted: Sun Sep 17, 2017 6:16 pm
by Mrt19
can someone do a table for this version?^^

Re: The Universim

Posted: Sun Oct 01, 2017 5:16 pm
by srattex
Update please (:

Re: The Universim

Posted: Mon Oct 02, 2017 3:53 am
by Mikejuh
I have no experience with this at all,
but it only took me an hour or so to figure out how to update the numbers.

I left the infinite water out though.
Happy gaming :)

p.s. this is for v19, just noticed v20 i out, so i'll update when possible.

Re: The Universim v20

Posted: Mon Oct 02, 2017 2:13 pm
by Mrt19
thank you : )