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[COMPLETED] Dustwind Resistance
Posted: Thu Jun 19, 2025 9:12 am
by Dezgard
Hello people!
Anyone know how to edit the experience points? for love or money I can't lock it down...
£5 bucks if you can lock down how the xp/skill points work!
Re: Dustwind Resistance
Posted: Thu Jun 19, 2025 9:15 am
by Dezgard
Nothing seems to work or I am missing something.
My guess is the number showing is not the final number or is mixed somehow but not good enough to delve deeper on the matter.
Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 4:44 am
by bixnood
The initial skills count for gained xp. Jake starts at 600 Diesel at 2450, so 2200 and 4050 in the second mission.
Found and edited these with Melon Loader with the UnityExplorer universal mod. Great tool for unity games it seems!
And keep the money, have a pint on me

Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 7:23 am
by Dezgard
Thank you very much this is interesting! but I'm learning cheat engine and looking for a way to do it in that.
But thanks that does look interesting!
And have a pint on you from me

Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 9:46 am
by pacifista
even with the presented data numbers i cant find anything even if i drop by 100 or 200 by buying corresponding skills.
btw how does even melon loader or universal mod works?
i just installed melon loader but that's it.
Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 10:11 am
by Pastero
Thx to Olivers post I managed to get together a wacky way to buy every skill, did some basic testing and the changes persisted after reloading. Have fun and keep chucking them grenades with the smartest dog of the gaming universe
3 options:
1) When you pick stuff up it won't change the weight setting of the character
2) (the good one) Stuff you have weights 0. Activate it before loading a save or change stuff around your chars in game after activation
3) After activation once you hover over a skill in the skill menu you`ll get a bunch of skill points. Buy anything you like, close the skill menu then deactivate it. There are 2 negatives with this (not skilled enough to fix them): character portrait will show "level up" all the time + if you open and close the skill menu then you`ll get a warning about having negative skill points (skills are maxed out anyway so you won't need this menu anymore

)
Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 11:54 am
by OliverSky111
bixnood wrote: ↑Fri Jun 20, 2025 4:44 am
The initial skills count for gained xp. Jake starts at 600 Diesel at 2450, so 2200 and 4050 in the second mission.
Found and edited these with Melon Loader with the UnityExplorer universal mod. Great tool for unity games it seems!
And keep the money, have a pint on me
Good afternoon Sir, how did you do it? I've put everything you wrote about, but I've never worked with it. Where and how can I find and edit 600 and 2450
Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 12:18 pm
by OliverSky111
The beginning of the company: 1)search for 1650 all bite 2) take one negative trait (without closing the skill window) 3)Next scan 650 4) We find 2 values, remove the negative trait 5) change these values to minus 99999999 (-9999999) and freeze 6) Take all skill ) 7) If its work say "спасибо"

how did 1650 get there? the first level of ability costs 100, the second 250. 9x100 +250x3=1650
Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 1:42 pm
by Pastero
Updated my table with wacky skill point solution, worked for me so lemme know if it's working for you guys

Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 3:46 pm
by OliverSky111
Pastero wrote: ↑Fri Jun 20, 2025 1:42 pm
Updated my table with wacky skill point solution, worked for me so lemme know if it's working for you guys
Hello Sir, everything works! I have little experience with the "cheat engine". I noticed that it is possible to hack the Skills "bite float" , but the game "curses and resets the skill value when you exit the skill window". The value itself also shifts. For example, the attack speed has 5 skill levels. We have one 1) search for 1 "float bite", 2) add 1 and "next scan 2"....3) change it to 999 and the bonus number changes, but I don't have enough experience to cheat the game
Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 6:39 pm
by eggs
Some Notes:
There is a upper EXP Cap, directly Editing your EXP ignores said cap.
The Skillstats are calculated from the amount of Points you spend into said Skill
Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 7:17 pm
by OliverSky111
eggs wrote: ↑Fri Jun 20, 2025 6:39 pm
Some Notes:
There is a upper EXP Cap, directly Editing your EXP ignores said cap.
The Skillstats are calculated from the amount of Points you spend into said Skill
Good day, sir! What do you think if I use your table and change the skill level to 50 (for example, instead of the maximum 5)? Will the parameter value in the game actually change? Or will it only change visually? Thank you for the table
Re: [PAID REQUEST] Dustwind Resistance
Posted: Fri Jun 20, 2025 7:24 pm
by eggs
OliverSky111 wrote: ↑Fri Jun 20, 2025 7:17 pm
Good day, sir! What do you think if I use your table and change the skill level to 50 (for example, instead of the maximum 5)? Will the parameter value in the game actually change? Or will it only change visually? Thank you for the table
Yeh, you can go over the limit and change skills it above 5, from what ive tested the characterstats will persist (just testing by save and loading the game) Your EXP amount can also go into the negative
regardless, moved into a table thread:
viewtopic.php?p=413378#p413378