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[Request] Captain Blood

Posted: Tue May 06, 2025 7:52 pm
by Sensei7
Captain Blood - RUNE

Option Requied : Infinite Health - Infinite Money - Always Ammo Loaded
Thx ! :)

Re: [Request] Captain Blood

Posted: Wed May 07, 2025 4:46 am
by guerrini67
+ 1 thanks

Re: [Request] Captain Blood

Posted: Wed May 07, 2025 2:26 pm
by Gumba21
+2

Re: [Request] Captain Blood

Posted: Wed May 07, 2025 2:41 pm
by VampTY
Ver 2025 05-05-002-RETAIL-STEAM RUNE

Image

INFO:

Pointers/Scripts

_Enemy.Health.Damage.System
: Don't change stuff inside, just disable/enable the option and never use this on Chapter 10 Episode 36, there's QTE to do there.By the way, using this option will break damageable weapons for use from enemies and this option also is used by your mates, very useful.
_Player.Alternate.Fire.Use
: No overheat for your side weapon, meaning that pistol, lock it when iis 0
_Player.Combat.Combo
: Will read the value for hit combo counter, lock and edit.
_Player.Durability.Weapon.Use
: Once you'll grab for use any other damageable weapon(s), the value used by that when you'll have iy in your arms will be displayed, lock it or edit.
_Player.Health.Damage.System
: Get hit in order for the value to work, then edit/lock the health pointer.
_Player.Overheat.Cannon
: This is for those chapters where you need to destroy multiple ships, jock the value that will be read when you'll use any of those cannons when is 0, then you can use any cannon without overheat.

Scripts
_Player.Currency.Money.Upgrade.Shop
: Disable any option(s) enabled, then enable this and only while you are in your shop option, just buy something or all, disable in the same way you've enabled it.This will also make the upgrades for grenades not showing the right display meter, same for health meter.I recommend not using it, could cause errors, it's a shared function, didn't had the patience to find the offset, currency it's located on float by the way, easy to find.
_Player.Health.Damage.System
: Use it without pointer, you can change inside the value added, meaning 999999 to 750, that's the value when you'll upgrade at full.

Notes:

- All the above could have been done as scripts only, now since i didn't tested enough (only to that church or what was that, in the first level, that was my end of my gameplay) i decided to male them like that, anybody can change them, is that easy. ;)
- Just finished the game, was retro fun. :D

Important:
- The game will crash in some of the chapters, at endings, it's from devs, look it up!No problem, just restart game, load checkpoint.

Have fun!
:)

Re: [Request] Captain Blood

Posted: Wed May 07, 2025 4:45 pm
by guerrini67
thanks!

Re: [Request] Captain Blood

Posted: Wed May 07, 2025 6:36 pm
by Gumba21
merci !

Re: [Request] Captain Blood

Posted: Wed May 07, 2025 7:32 pm
by VampTY
Updated with one more option, i don't know what to say, i kinda like this!
It looks like it's from 2000 though, anyway yeah, pirates! :lol:

I'm right next after that mission, in that island, by the way.

Re: [Request] Captain Blood

Posted: Wed May 07, 2025 8:59 pm
by MarioBros24
VampTY wrote:
Wed May 07, 2025 7:32 pm
Updated with one more option, i don't know what to say, i kinda like this!
It looks like it's from 2000 though, anyway yeah, pirates! :lol:

I'm right next after that mission, in that island, by the way.
thank you, love you

Re: [Request] Captain Blood

Posted: Wed May 07, 2025 9:28 pm
by Sensei7
Many thx VampTY! :)

Re: [Request] Captain Blood

Posted: Sat May 10, 2025 12:11 am
by Ikedatatsuko
VampTY wrote:
Wed May 07, 2025 2:41 pm
Ver 2025 05-05-002-RETAIL-STEAM RUNE

Image

INFO:

Pointers/Scripts

_Enemy.Health.Damage.System
: Don't change stuff inside, just disable/enable the option and never use this on Chapter 10 Episode 36, there's QTE to do there.By the way, using this option will break damageable weapons for use from enemies and this option also is used by your mates, very useful.
_Player.Alternate.Fire.Use
: No overheat for your side weapon, meaning that pistol, lock it when iis 0
_Player.Combat.Combo
: Will read the value for hit combo counter, lock and edit.
_Player.Durability.Weapon.Use
: Once you'll grab for use any other damageable weapon(s), the value used by that when you'll have iy in your arms will be displayed, lock it or edit.
_Player.Health.Damage.System
: Get hit in order for the value to work, then edit/lock the health pointer.
_Player.Overheat.Cannon
: This is for those chapters where you need to destroy multiple ships, jock the value that will be read when you'll use any of those cannons when is 0, then you can use any cannon without overheat.

Scripts
_Player.Currency.Money.Upgrade.Shop
: Disable any option(s) enabled, then enable this and only while you are in your shop option, just buy something or all, disable in the same way you've enabled it.This will also make the upgrades for grenades not showing the right display meter, same for health meter.I recommend not using it, could cause errors, it's a shared function, didn't had the patience to find the offset, currency it's located on float by the way, easy to find.
_Player.Health.Damage.System
: Use it without pointer, you can change inside the value added, meaning 999999 to 750, that's the value when you'll upgrade at full.

Notes:

- All the above could have been done as scripts only, now since i didn't tested enough (only to that church or what was that, in the first level, that was my end of my gameplay) i decided to male them like that, anybody can change them, is that easy. ;)
- Just finished the game, was retro fun. :D

Important:
- The game will crash in some of the chapters, at endings, it's from devs, look it up!No problem, just restart game, load checkpoint.

Have fun!
:)

Hello, this HP not function in character 2?