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[Request] Nikoderiko The Magical World Directors Cut
Posted: Tue Apr 15, 2025 4:21 pm
by Gumba21
Nikoderiko The Magical World Directors Cut - Rune
Option Requied : Infinite Hearts + Multi Jump + Stop Time
Merci

Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Tue Apr 15, 2025 5:37 pm
by Sensei7
+1
Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Wed Apr 16, 2025 1:05 pm
by Sensei7
Never
this game Need only a multi Jump

Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Wed Apr 16, 2025 5:52 pm
by Snoop
Sensei7 wrote: ↑Wed Apr 16, 2025 1:05 pm
this game Need only a multi Jump
+ 2 I totally agree
Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Thu Apr 17, 2025 4:43 pm
by LIOBOSS
HI....
here is my little table...I hope it will help....Enjoy !!!
It's not much and does not provide unlimited jump but you can tweak jump height and glide speed.
If you use this please Click the Like/Thumbs up button for some rep, Thanks!
--->
Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Thu Apr 17, 2025 5:34 pm
by Snoop
Thx LIOBOSS !
Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Thu Apr 17, 2025 5:38 pm
by Joshuan
Thank you LIOBOSS for another great table.
Happy Easter!
Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Fri Apr 18, 2025 1:48 pm
by MBRKiNG
Sensei7 wrote: ↑Wed Apr 16, 2025 1:05 pm
Never
this game Need only a multi Jump
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337111332</ID>
<Description>"Inf Jumps"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(jump,Nikoderiko-Win64-Shipping.exe,80 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 4C) // should be unique
alloc(newmem,$1000,jump)
label(code)
label(return)
label(jump_1)
newmem:
code:
mov [jump_1],rbx
cmp byte ptr [rbx+00000168],01
jmp return
jump_1:
dq
jump:
jmp newmem
nop 2
return:
registersymbol(jump jump_1)
[DISABLE]
jump:
db 80 BB 68 01 00 00 01
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1337111333</ID>
<Description>"Set JUMP HOTKEY (Default Space)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local is_grounded = "[jump_1]+168"
writeByte(is_grounded, "01")
if memrec then
local timer = createTimer()
timer.Interval = 1 * 100
timer.OnTimer = function(theTimerCallingThisFunction)
if memrec then
memrec.Active = false
end
timer.destroy()
end
else
end
[DISABLE]
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>32</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Fri Apr 18, 2025 5:33 pm
by Sensei7
MBRKiNG wrote: ↑Fri Apr 18, 2025 1:48 pm
Sensei7 wrote: ↑Wed Apr 16, 2025 1:05 pm
Never
this game Need only a multi Jump
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337111332</ID>
<Description>"Inf Jumps"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(jump,Nikoderiko-Win64-Shipping.exe,80 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 4C) // should be unique
alloc(newmem,$1000,jump)
label(code)
label(return)
label(jump_1)
newmem:
code:
mov [jump_1],rbx
cmp byte ptr [rbx+00000168],01
jmp return
jump_1:
dq
jump:
jmp newmem
nop 2
return:
registersymbol(jump jump_1)
[DISABLE]
jump:
db 80 BB 68 01 00 00 01
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1337111333</ID>
<Description>"Set JUMP HOTKEY (Default Space)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local is_grounded = "[jump_1]+168"
writeByte(is_grounded, "01")
if memrec then
local timer = createTimer()
timer.Interval = 1 * 100
timer.OnTimer = function(theTimerCallingThisFunction)
if memrec then
memrec.Active = false
end
timer.destroy()
end
else
end
[DISABLE]
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>32</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Yes ,many thx!

Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Sat Apr 19, 2025 2:01 am
by Gumba21
Merci LIOBOSS !

Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Sat Apr 19, 2025 12:47 pm
by emkay
thank u all for the codes

Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Sat Apr 19, 2025 1:19 pm
by emkay
MBRKiNG wrote: ↑Fri Apr 18, 2025 1:48 pm
Sensei7 wrote: ↑Wed Apr 16, 2025 1:05 pm
Never
this game Need only a multi Jump
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337111332</ID>
<Description>"Inf Jumps"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(jump,Nikoderiko-Win64-Shipping.exe,80 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 4C) // should be unique
alloc(newmem,$1000,jump)
label(code)
label(return)
label(jump_1)
newmem:
code:
mov [jump_1],rbx
cmp byte ptr [rbx+00000168],01
jmp return
jump_1:
dq
jump:
jmp newmem
nop 2
return:
registersymbol(jump jump_1)
[DISABLE]
jump:
db 80 BB 68 01 00 00 01
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1337111333</ID>
<Description>"Set JUMP HOTKEY (Default Space)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local is_grounded = "[jump_1]+168"
writeByte(is_grounded, "01")
if memrec then
local timer = createTimer()
timer.Interval = 1 * 100
timer.OnTimer = function(theTimerCallingThisFunction)
if memrec then
memrec.Active = false
end
timer.destroy()
end
else
end
[DISABLE]
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>32</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
can u change default jump hotkey from space to A coz i use controller , joypad thanks in advance
Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Sat Apr 19, 2025 2:25 pm
by LIOBOSS
emkay wrote: ↑Sat Apr 19, 2025 1:19 pm
can u change default jump hotkey from space to A coz i use controller , joypad thanks in advance
[/quote]
Hi emkay !!!
i just made the adjustment you requested and modified MBRKING script to work either with space key or (A )controller button....
Let me know if it's ok....
Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Sat Apr 19, 2025 4:10 pm
by emkay
LIOBOSS wrote: ↑Sat Apr 19, 2025 2:25 pm
emkay wrote: ↑Sat Apr 19, 2025 1:19 pm
can u change default jump hotkey from space to A coz i use controller , joypad thanks in advance
Hi emkay !!!
i just made the adjustment you requested and modified MBRKING script to work either with space key or (A )controller button....
Let me know if it's ok....
Unlimited Jumps (MBRKING) space key or A controller button.CT
[/quote]
yes it works 100% thanks a lot brother

Re: [Request] Nikoderiko The Magical World Directors Cut
Posted: Sat Apr 19, 2025 4:17 pm
by emkay
emkay wrote: ↑Sat Apr 19, 2025 4:10 pm
LIOBOSS wrote: ↑Sat Apr 19, 2025 2:25 pm
emkay wrote: ↑Sat Apr 19, 2025 1:19 pm
can u change default jump hotkey from space to A coz i use controller , joypad thanks in advance
Hi emkay !!!
i just made the adjustment you requested and modified MBRKING script to work either with space key or (A )controller button....
Let me know if it's ok....
Unlimited Jumps (MBRKING) space key or A controller button.CT
its a bit lagging like i have to press the A button repeatedily to work and when jump in cannon it misfires so have to switch it off..
if u adjust these 2 would appreciate it, the rest is working 100%
thanks a lot brother
