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Commandos: Origins

Posted: Thu Apr 10, 2025 2:45 pm
by eTheBlack
Game Name: Commandos: Origins
Game Engine: Unreal Engine 5
Game Version: 1.0 (FLT)
Options Required: God mode, Stealth, ...
Steam Website:
Other Info: Could be Unreal Engine 4, mixed info.

Re: Commandos: Origins

Posted: Thu Apr 10, 2025 3:56 pm
by qq95604014
+1

Re: Commandos: Origins

Posted: Thu Apr 10, 2025 5:52 pm
by VampTY
FLT VERSION 1.0.0.74101

Stealth
Follow the exact paths, don't run, i've tested on few enemies on the first mission only.In rest i didn't played at all.See if it works!
:P

Also they might have added cheats inside, didn't looked!

Re: Commandos: Origins

Posted: Fri Apr 11, 2025 12:43 pm
by Lija2012
+1 Game pass version

Re: Commandos: Origins

Posted: Fri Apr 11, 2025 1:34 pm
by BigBear743
Lija2012 wrote:
Fri Apr 11, 2025 12:43 pm
+1 Game pass version
Copy the code below and paste it onto your cheat engine, let me know if it work :?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>57</ID>
      <Description>"Enemy no detection 2"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(easyenemy,Commandos-Win64-Shipping.exe,F3 0F 10 81 ? ? ? ? F3 0F 5F C1 F3 0F 11 81 ? ? ? ? C3 CC CC CC)
alloc(newmem,$100,easyenemy)

label(code2)
label(return)

newmem:
  xorps xmm0,xmm0
code2:
  readmem(easyenemy+C,8)
  jmp return

easyenemy+C:
  jmp newmem
  nop 3
return:
registersymbol(easyenemy code2)

[DISABLE]
easyenemy+C:
  readmem(code2,8)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Re: Commandos: Origins

Posted: Fri Apr 11, 2025 7:47 pm
by morme
BigBear743 wrote:
Fri Apr 11, 2025 1:34 pm
Lija2012 wrote:
Fri Apr 11, 2025 12:43 pm
+1 Game pass version
Copy the code below and paste it onto your cheat engine, let me know if it work :?

...
It works perfectly.
The only thing is that I had to change from:
"Commandos-Win64-Shipping.exe"
to
"Commandos-WinGDK-Shipping.exe"

Thanks

Re: Commandos: Origins

Posted: Sun Apr 20, 2025 6:23 am
by tough registration
infinite ammo+1

Re: Commandos: Origins

Posted: Mon Apr 21, 2025 5:12 am
by iamthame
infinite ammo+1

Re: Commandos: Origins

Posted: Sun May 04, 2025 8:25 am
by Akhent
Inf. Item and Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>74</ID>
      <Description>"Inf. Item and Ammo"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Commandos-Win64-Shipping.exe
  Version: 
  Date   : 2025-05-04
  Author : ROG

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Inf_Item,Commandos-Win64-Shipping.exe,F3 0F 10 40 0C E9) // should be unique
alloc(newmem,$1000,Inf_Item)

label(code)
label(return)

newmem:

code:
//push edx
//  mov edx,[rax+0c]
//  mov [rax+08],edx
//pop edx

cmp [rax+0c],(float)2
jae exitAmmo
  mov [rax+0c],(float)3
exitAmmo:
  movss xmm0,[rax+0C]
  jmp return

Inf_Item:
  jmp newmem
return:
registersymbol(Inf_Item)

[DISABLE]

Inf_Item:
  db F3 0F 10 40 0C

unregistersymbol(Inf_Item)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Re: Commandos: Origins

Posted: Sun May 04, 2025 2:10 pm
by Joshuan
Thank you very much Akhent.

Please excuse my question, would it be possible for you to split the cheats into 2 options?
- Inf. Item
- Inf. Ammo

That would be great.
Unfortunately I do not know how to do it.

Thank you again.

Re: Commandos: Origins

Posted: Mon May 05, 2025 2:01 am
by BAZZOO
The Items (medkits) aren't usable when the cheat is activated.

Re: Commandos: Origins

Posted: Tue May 06, 2025 2:40 pm
by Akhent
BAZZOO wrote:
Mon May 05, 2025 2:01 am
The Items (medkits) aren't usable when the cheat is activated.
change
cmp [rax+0c],(float)2
jae exitAmmo
mov [rax+0c],(float)3
exitAmmo:

Re: Commandos: Origins

Posted: Fri May 09, 2025 5:04 am
by Akhent
1. Use/activate the initial first and click all comandos and disable after all zero item is 4
2. use/activate inf. item and ammo to make all ammo and item from 4 to 9
3. To use Medikal Kid save the game, deactivate the cheat and load the game again

cheat effect
1. Infinite Ammo and Item
2. God Mode