[Request] Monster Train 2 - Demo
- Lord Blade
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[Request] Monster Train 2 - Demo
Looking for:
Infinite Energy
Invulnerable Pyre/Units
Infinite Gold
Infinite Energy
Invulnerable Pyre/Units
Infinite Gold
- Lord Blade
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Re: [Request] Monster Train 2 - Demo
I've been trying to find values, but can't seem to get any.
- Lord Blade
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Re: [Request] Monster Train 2 - Demo
Code: Select all
local str=allocateMemory(100)
writeInteger(str+0x10,8)
writeString(str+0x14,'99999',true)
LaunchMonoDataCollector()
mono_invoke_method('',mono_findMethod('','CheatManager','Command_AdjustGold'),0,{{type=vtPointer,value=str}})
deAlloc(str)
I believe this still works.
just run lua code
Re: [Request] Monster Train 2 - Demo
here some script for run setting and ember
- Attachments
-
- MonsterTrain2-Demo.CT
- (480.54 KiB) Downloaded 1281 times
- Lord Blade
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Re: [Request] Monster Train 2 - Demo
Can you please explain the steps for those of us who are stupid? lolhuangjunhao wrote: ↑Sun Mar 02, 2025 6:53 amCode: Select all
local str=allocateMemory(100) writeInteger(str+0x10,8) writeString(str+0x14,'99999',true) LaunchMonoDataCollector() mono_invoke_method('',mono_findMethod('','CheatManager','Command_AdjustGold'),0,{{type=vtPointer,value=str}}) deAlloc(str)
I believe this still works.
just run lua code
[Link]
How do I run a lua code?
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Re: [Request] Monster Train 2 - Demo
Monster Train 2 Now Available! any update?

- Lord Blade
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Re: [Request] Monster Train 2 - Demo
Yeah, I'm hoping that now the game's out, a full table can be made.
Re: [Request] Monster Train 2 - Demo
GAME IIS out for pc Xbox gamepads as well today
[Link]
[Link]
Re: [Request] Monster Train 2 - Demo
Update 5/27:
*** restored older store reroll settings lost during experimentation, edit out the commented lines if you want to reroll trinkets after buying the first one, restore the comments for other shops (or copy and paste it and label the uncommented version for trinket shops)
Added the ability to edit much of the game state and save data. These structures also reveal the entire player's deck and current artifacts, as well as their values. This could be coupled with the allGameData class to completely allow for customizing everything. check out dissect data on [_sBP] and [_sdBP] to see all that can be edited. If you want to edit your deck, your active hand, your placed heros, you can use the save data and go to deck state card state, and from there edit values as you please. I won't be doing this so hope someone with more time can pick up the torch for live editing relics and cards. You can also go to save manager > card manager > pile hand to edit cards as you place them.
If you exhaust all option in one path (0 or 1) you can set the value under get save data bp for current branch to the other value (0 -> 1 or 1 -> 0), and in settings exit to covenant outpost and resume the game. You will then have the second branch open to you to pilfer all the shops and events. You can also change the value while you are inside your last event and exiting it will trigger the untaken branch.
I added new features that make editing gold, pyre hp, and dragons hoard instantaneous, you can now freeze dragons hoard and loot multiple times in a row. I like to set one of the two values to 0 and the other value to what I want it to be. so 999 and 0 gets you 999, however, 150 and 150 would get you 300, so it's up to your preference. The game will change these values over time so it's best to freeze them.
Update 5/24:
Added unlimited merchant rerolls and most things free, just comment out these lines if you want to pay for it:
Update 5/23:
Added max Dragons Hoard upon gain. You have to have gained it once to hook the AOB.
Update 5/22:
Added Gold modifiers to multiply your gains by a value and/or add a gold bonus to every gain.
Added HP, Attack, and Unit size modifiers so you can set the HP, Attack to any value you want and if you want the unit size to be set to 1, just change the size value to anything in the last address. The unit modifiers apply when you place a card.
As with most JIT games, you have to use everything once before it will hook.
------------------------------------------------------------------------------------------------------------------------------------------------------
Only had a few minutes with the first fight so only got energy/ember working. This is working on build #11691
*** restored older store reroll settings lost during experimentation, edit out the commented lines if you want to reroll trinkets after buying the first one, restore the comments for other shops (or copy and paste it and label the uncommented version for trinket shops)
Added the ability to edit much of the game state and save data. These structures also reveal the entire player's deck and current artifacts, as well as their values. This could be coupled with the allGameData class to completely allow for customizing everything. check out dissect data on [_sBP] and [_sdBP] to see all that can be edited. If you want to edit your deck, your active hand, your placed heros, you can use the save data and go to deck state card state, and from there edit values as you please. I won't be doing this so hope someone with more time can pick up the torch for live editing relics and cards. You can also go to save manager > card manager > pile hand to edit cards as you place them.
If you exhaust all option in one path (0 or 1) you can set the value under get save data bp for current branch to the other value (0 -> 1 or 1 -> 0), and in settings exit to covenant outpost and resume the game. You will then have the second branch open to you to pilfer all the shops and events. You can also change the value while you are inside your last event and exiting it will trigger the untaken branch.
I added new features that make editing gold, pyre hp, and dragons hoard instantaneous, you can now freeze dragons hoard and loot multiple times in a row. I like to set one of the two values to 0 and the other value to what I want it to be. so 999 and 0 gets you 999, however, 150 and 150 would get you 300, so it's up to your preference. The game will change these values over time so it's best to freeze them.
Update 5/24:
Added unlimited merchant rerolls and most things free, just comment out these lines if you want to pay for it:
Code: Select all
mov [rbx+20], 0
mov [rbx+18], 1
Added max Dragons Hoard upon gain. You have to have gained it once to hook the AOB.
Update 5/22:
Added Gold modifiers to multiply your gains by a value and/or add a gold bonus to every gain.
Added HP, Attack, and Unit size modifiers so you can set the HP, Attack to any value you want and if you want the unit size to be set to 1, just change the size value to anything in the last address. The unit modifiers apply when you place a card.
As with most JIT games, you have to use everything once before it will hook.
------------------------------------------------------------------------------------------------------------------------------------------------------
Only had a few minutes with the first fight so only got energy/ember working. This is working on build #11691
- Attachments
-
- MonsterTrain2.CT
- Build #11691, restored older merchant reroll settings alongside the updates
- (2.71 MiB) Downloaded 1476 times
-
- MonsterTrain2.CT
- Build #11691, added Unlimited rerolls and deleted the structure memory to reduce file size. - Outdated
- (14.58 KiB) Downloaded 1550 times
-
- MonsterTrain2.CT
- Build #11691, added Max Dragon's Hoard on Gain - Outdated
- (1.76 MiB) Downloaded 241 times
-
- MonsterTrain2.CT
- Build #11691, added Gold and Unit modifiers - Outdated
- (1.42 MiB) Downloaded 1016 times
-
- MonsterTrain2.CT
- Build #11691, set ember to desired value. - Outdated
- (513.82 KiB) Downloaded 759 times
Last edited by cooleko2 on Wed May 28, 2025 3:34 am, edited 9 times in total.
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Re: [Request] Monster Train 2 - Demo
Can we please get one that works on the full version of the game?
I get an error that says: Error while scanning for AOBs. _Ember Error: Not all results found
I get an error that says: Error while scanning for AOBs. _Ember Error: Not all results found
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