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[Request] Smashing Simulator Idle

Posted: Wed Jan 08, 2025 12:53 pm
by SteveyFrog
Game Name: Smashing Simulator Idle
Game Engine: Unity
Game Version: v0.4.17
Options Required: Add Fragments, Speedhack inject
Steam Website:
Other Info: Hard to inject speedhack with CE's

Re: [Request] Smashing Simulator Idle

Posted: Wed Jan 08, 2025 5:23 pm
by BabyGroot
Test here for gamespeed

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>104784</ID>
      <Description>"Speed Game"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>104785</ID>
          <Description>"Fast 10x"</Description>
          <LastState/>
          <Color>4080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : (______).exe
  Version:
  Date   : 2021-09-21
  Author : BabyGroot

  This script does blah blah blah
}

[ENABLE]
luacall(speedhack_setSpeed(10))

[DISABLE]
luacall(speedhack_setSpeed(1))
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>122</Key>
              </Keys>
              <ID>0</ID>
              <ActivateSound>Activate</ActivateSound>
              <DeactivateSound>Deactivate</DeactivateSound>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>104786</ID>
          <Description>"Slow 0.5x"</Description>
          <LastState/>
          <Color>4080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : (______).exe
  Version:
  Date   : 2021-09-21
  Author : BabyGroot

  This script does blah blah blah
}

[ENABLE]
luacall(speedhack_setSpeed(0.5))

[DISABLE]
luacall(speedhack_setSpeed(1))
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>121</Key>
              </Keys>
              <ID>0</ID>
              <ActivateSound>Activate</ActivateSound>
              <DeactivateSound>Deactivate</DeactivateSound>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>104787</ID>
          <Description>"NOTE : Active F10 Slow || F11 Fast"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Re: [Request] Smashing Simulator Idle

Posted: Fri Jan 10, 2025 7:25 am
by Cor Blimey
I'm up to "evil smash" which is one of the later layers of the incremental onion. You can export a save, but I'm not even sure what data that shares, there are a few RMT multipliers you can buy (to the devs credit, they're not really necessary).

I have zero idea of how this stores data and I suspect that it's doing far more with it than most games. It's not easy enough for me to find anyway.

Fragments/shards explode multiplicatively and exponentially, a better option might be "evil hammers" and "evil points"? Those stay fairly low.

But I'd love a table with evil hammers/points if any pros want what might be a challenge. All that I can find are garbage tables that don't do anything except point to a website. :P

I can run mine up to evil smash being available again, and export the data for someone, if that might speed things up or be helpful?

Re: [Request] Smashing Simulator Idle

Posted: Fri Jan 10, 2025 12:23 pm
by BabyGroot
For Currency, tes here
Spoiler
Image

Re: [Request] Smashing Simulator Idle

Posted: Mon Jan 13, 2025 7:57 pm
by mpcmpc2x
BabyGroot wrote:
Wed Jan 08, 2025 5:23 pm
Test here for gamespeed

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>104784</ID>
      <Description>"Speed Game"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>104785</ID>
          <Description>"Fast 10x"</Description>
          <LastState/>
          <Color>4080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : (______).exe
  Version:
  Date   : 2021-09-21
  Author : BabyGroot

  This script does blah blah blah
}

[ENABLE]
luacall(speedhack_setSpeed(10))

[DISABLE]
luacall(speedhack_setSpeed(1))
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>122</Key>
              </Keys>
              <ID>0</ID>
              <ActivateSound>Activate</ActivateSound>
              <DeactivateSound>Deactivate</DeactivateSound>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>104786</ID>
          <Description>"Slow 0.5x"</Description>
          <LastState/>
          <Color>4080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : (______).exe
  Version:
  Date   : 2021-09-21
  Author : BabyGroot

  This script does blah blah blah
}

[ENABLE]
luacall(speedhack_setSpeed(0.5))

[DISABLE]
luacall(speedhack_setSpeed(1))
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>121</Key>
              </Keys>
              <ID>0</ID>
              <ActivateSound>Activate</ActivateSound>
              <DeactivateSound>Deactivate</DeactivateSound>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>104787</ID>
          <Description>"NOTE : Active F10 Slow || F11 Fast"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Hey, I'm sorry, I'm new here and I don't really know hot to use this script. Could you help me with that?
Thanks a bunch!!

Re: [Request] Smashing Simulator Idle

Posted: Mon Jan 13, 2025 11:32 pm
by mpcmpc2x
BabyGroot wrote:
Fri Jan 10, 2025 12:23 pm
For Currency, tes here
Spoiler
Image
I'd also like assistance with this one, if possible.
Thanks again!

Re: [Request] Smashing Simulator Idle

Posted: Tue Jan 14, 2025 5:31 am
by BabyGroot
mpcmpc2x wrote:
Mon Jan 13, 2025 7:57 pm
BabyGroot wrote:
Wed Jan 08, 2025 5:23 pm
...
...

Re: [Request] Smashing Simulator Idle

Posted: Tue Jan 14, 2025 6:18 am
by mpcmpc2x
BabyGroot wrote:
Tue Jan 14, 2025 5:31 am
mpcmpc2x wrote:
Mon Jan 13, 2025 7:57 pm
BabyGroot wrote:
Wed Jan 08, 2025 5:23 pm
...
...
Thanks a lot for answering! I've done just as you instructed but the game didn't go neither 10x nor .5x speed. Also, I tried scanning for the value of the gem currency and I was not able to find it. Any way you can help me with that?
By the way, I'm using the Cheat Engine 7.5, in case that's relevant.
Once again, thanks a bunch!!

Re: [Request] Smashing Simulator Idle

Posted: Wed Jan 15, 2025 5:59 am
by Cor Blimey
BabyGroot wrote:
Fri Jan 10, 2025 12:23 pm
For Currency, tes here
Spoiler
Image
Oh, so THAT'S how he did it. Super helpful, thanks! Now I just need to see if I can find evil hammers, I've been doing other stuff lately though. Maybe I'll get lucky and actually figure it out.

Re: [Request] Smashing Simulator Idle

Posted: Wed Jan 15, 2025 6:44 am
by mpcmpc2x
Cor Blimey wrote:
Wed Jan 15, 2025 5:59 am
BabyGroot wrote:
Fri Jan 10, 2025 12:23 pm
For Currency, tes here
Spoiler
Image
Oh, so THAT'S how he did it. Super helpful, thanks! Now I just need to see if I can find evil hammers, I've been doing other stuff lately though. Maybe I'll get lucky and actually figure it out.
Hey, did you manage to be able to get the currencies? could u help me with that?
Thanks!!

Re: [Request] Smashing Simulator Idle

Posted: Thu Jan 16, 2025 4:47 am
by Cor Blimey
Was more referring to how that tells me the dev likes using double, and is MAYBE using decimal stuff instead of completely accurate numbers? After a while, each item is worth so many units that accuracy just isn't important.

I mainly just want to figure out evil hammers and maybe even evil points, the rest of it fluxes around so hard and fast that I'm not even sure how to find it.

Re: [Request] Smashing Simulator Idle

Posted: Thu Jan 16, 2025 6:34 am
by SteveyFrog
Seems like the currencies are Mantissas.

Re: [Request] Smashing Simulator Idle

Posted: Thu Jan 16, 2025 9:53 pm
by mpcmpc2x
Hey! Turns out I managed to pull this off. If you scan for double and exact value, you can find all the currencies, evil hammer included. To scan, use the follow way: Let's say u have 312 evil hammers. Instead of scanning for 312, scan for 3.12, and keep doing it until you find the address. Took me around 3 scans to find it! ez pz

Re: [Request] Smashing Simulator Idle

Posted: Thu Jun 05, 2025 7:11 pm
by DjaydenHo
BabyGroot wrote:
Fri Jan 10, 2025 12:23 pm
For Currency, tes here
Spoiler
Image
Hello, i need help finding it in cheat engine