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[Request] Dynasty Warriors Origins DEMO
Posted: Mon Nov 25, 2024 2:09 am
by Locke_Smithy
If it's possible, do try to take a crack at this.
- No damage (doesn't react to damage or has super armour) script
- Skill and tactics cooldown scripts
- Allies health don't decrease script
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Mon Nov 25, 2024 2:41 pm
by juniorff808
+1
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Tue Nov 26, 2024 12:46 pm
by binhtuxedo
I'm newbie, I only found pointers for health, musou and battle arts, can be used while waiting for something more complete
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Tue Nov 26, 2024 8:16 pm
by Cissa90
binhtuxedo wrote: ↑Tue Nov 26, 2024 12:46 pm
I'm newbie, I only found pointers for health, musou and battle arts, can be used while waiting for something more complete
I updated yours and made them into scripts. Also made a 1 hit kill script but its shared, so be careful unless you can trace it back to only happen on player char

Re: [Request] Dynasty Warriors Origins DEMO
Posted: Thu Nov 28, 2024 12:45 pm
by Locke_Smithy
Cissa90 wrote: ↑Tue Nov 26, 2024 8:16 pm
binhtuxedo wrote: ↑Tue Nov 26, 2024 12:46 pm
I'm newbie, I only found pointers for health, musou and battle arts, can be used while waiting for something more complete
I updated yours and made them into scripts. Also made a 1 hit kill script but its shared, so be careful unless you can trace it back to only happen on player char
there were issues with musou script or pointer for that matter. maybe there's another factor affecting it. how about increasing the amount musou is accumulated?
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Thu Nov 28, 2024 1:14 pm
by binhtuxedo
Locke_Smithy wrote: ↑Thu Nov 28, 2024 12:45 pm
Cissa90 wrote: ↑Tue Nov 26, 2024 8:16 pm
binhtuxedo wrote: ↑Tue Nov 26, 2024 12:46 pm
I'm newbie, I only found pointers for health, musou and battle arts, can be used while waiting for something more complete
I updated yours and made them into scripts. Also made a 1 hit kill script but its shared, so be careful unless you can trace it back to only happen on player char
there were issues with musou script or pointer for that matter. maybe there's another factor affecting it. how about increasing the amount musou is accumulated?
i deleted game 2 days ago. Let me reinstall and check it

Re: [Request] Dynasty Warriors Origins DEMO
Posted: Thu Nov 28, 2024 1:22 pm
by Locke_Smithy
real sorry, mate XD. I just play this demo once per two days lately
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Thu Nov 28, 2024 2:33 pm
by binhtuxedo
Reinstalled the game and tested. Found the problem, when the player dies, the pointer is wrong. fixed it
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Thu Nov 28, 2024 2:42 pm
by Locke_Smithy
oh wait, then that means everytime an officer died on field, it affected the script.
because i didn't die. the allied or enemy officer did probably
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Thu Nov 28, 2024 2:50 pm
by binhtuxedo
Locke_Smithy wrote: ↑Thu Nov 28, 2024 2:42 pm
oh wait, then that means everytime an officer died on field, it affected the script.
because i didn't die. the allied or enemy officer did probably
I think it's the old pointer that affects the script. I changed the pointer and checked your script, everything is ok. By the way, I'm also learning how to make scripts, thanks for your script
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Fri Nov 29, 2024 8:35 am
by binhtuxedo
after studying more, i have a little understanding of how to make scripts. created another 1 hit kill script, which affects everyone except the player. But using this is quite dangerous, because the alliance also gets 1 hit kill. i created more damage multi , which can be customized multi, added horse dash script.
Happy playing everyone
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Fri Nov 29, 2024 2:29 pm
by nakint
Add companion gauge plz
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Sat Nov 30, 2024 2:54 am
by Locke_Smithy
binhtuxedo wrote: ↑Fri Nov 29, 2024 8:35 am
after studying more, i have a little understanding of how to make scripts. created another 1 hit kill script, which affects everyone except the player. But using this is quite dangerous, because the alliance also gets 1 hit kill. i created more damage multi , which can be customized multi, added horse dash script.
Happy playing everyone
does this mean ally will die in 1 hit or everything they hit will die? also, if you can access the code for allies, you can access their health code, yes?
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Sat Nov 30, 2024 3:08 pm
by binhtuxedo
update: add infinite tactics scripts
Locke_Smithy wrote: ↑Sat Nov 30, 2024 2:54 am
does this mean ally will die in 1 hit or everything they hit will die? also, if you can access the code for allies, you can access their health code, yes?
I only found the player and bodyguard pointers. The addresses of enemy officers are not fixed, for example, if the player kills an enemy officer, the killed enemy address will receive another character, which can be an ally or an enemy. Maybe I don't have enough skills and experience to do these things.
Re: [Request] Dynasty Warriors Origins DEMO
Posted: Sat Nov 30, 2024 5:15 pm
by Bereigner
binhtuxedo wrote: ↑Sat Nov 30, 2024 3:08 pm
update: add infinite tactics scripts
Locke_Smithy wrote: ↑Sat Nov 30, 2024 2:54 am
does this mean ally will die in 1 hit or everything they hit will die? also, if you can access the code for allies, you can access their health code, yes?
I only found the player and bodyguard pointers. The addresses of enemy officers are not fixed, for example, if the player kills an enemy officer, the killed enemy address will receive another character, which can be an ally or an enemy. Maybe I don't have enough skills and experience to do these things.
If you will indulge me, can you please make a script for infinite companion/changing to companion at any time? Basically there is this timer for your companion in the game and I want to freeze the timer.