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[Request] Sea Power Naval Combat in the Missile Age
Posted: Thu Nov 14, 2024 5:40 am
by acecel
Game Name: Sea Power : Naval Combat in the Missile Age
Game Engine: Unity
Game Version: v0.1.0.0.14530 (Release)
Options Required:
- Inf Units Health
- Inf Ammo
- Inf Aircraft/Helicopters
- Inf Detection Range (visual, radar, active and passive sonar)
- Inf Range (aircraft, missiles, torpedoes)
- Stealth mode (Like if all radar/sonar are disabled, but can still be seen on visual)
- Damage Multiplier
- Defense Multiplier
- Movement Speed Multiplier
- Rate of fire Multiplier
- Detection Range Multiplier
- No Cooldown
- ...
Steam Website:
Other Info:
The best possible solution would be to find some kind of dev menu that allows to do all the features i listed but also spawn units and stuff
And if anyone has other cheats ideas, please share them.

Re: [Request] Sea Power Naval Combat in the Missile Age
Posted: Thu Nov 14, 2024 6:36 pm
by karmakat
I am looking forward to this trainer
Re: [Request] Sea Power Naval Combat in the Missile Age
Posted: Fri Nov 15, 2024 5:47 am
by 1040302
I'm not quite sure, but I remember that F5 or F10 can open the developer menu and modify settings like detection range, etc. However, I couldn't find how to replenish ammo or set invincibility.
Re: [Request] Sea Power Naval Combat in the Missile Age
Posted: Sat Nov 16, 2024 10:40 am
by killeraltair
same request+1
Re: [Request] Sea Power Naval Combat in the Missile Age
Posted: Thu Nov 21, 2024 11:15 am
by alecrico
+1 for this
Re: [Request] Sea Power Naval Combat in the Missile Age
Posted: Sat Feb 08, 2025 5:59 am
by torrential
+1
Re: [Request] Sea Power Naval Combat in the Missile Age
Posted: Sat Feb 08, 2025 1:49 pm
by BabyGroot
Can the ship be controlled?
Never played a ship game before
Re: [Request] Sea Power Naval Combat in the Missile Age
Posted: Wed Feb 19, 2025 4:51 am
by torrential
Yes, you can control individual ships. You're typically in charge of a fleet, but you can move and direct each ship, submarine, and aircraft
Re: [Request] Sea Power Naval Combat in the Missile Age
Posted: Thu Feb 20, 2025 4:36 am
by kutusunun kibriti
+1
Re: [Request] Sea Power Naval Combat in the Missile Age
Posted: Sat May 31, 2025 2:23 am
by 墮落英雄
add 1

Re: [Request] Sea Power Naval Combat in the Missile Age
Posted: Sat May 31, 2025 8:16 am
by cyan027
Installed path:\Sea Power\Sea Power_Data\StreamingAssets\original
Everything is in plain text. Open file with Notepad. Modify them as you wish.
Infinite Detecting range in \System\Sensors.ini
p.s. You can find ammo data in \Ammunition\ such like usn_cal_406mm.ini
Don't change any value of [ CircularErrorProbable ] because gunnery in this game is bugged. If you make CircularErrorProbable=0 your gun shell will NOT hit anything that is moving. Your CIWS will NEVER hit any incoming missile.
p.s.2 Attached file is my own modification for US navy.
Unzip file (password = filename) into \Sea Power\Sea Power_Data\StreamingAssets\, then start up game, go into Mod Manager and Activate this "Insane Buffed" Mod.
Move up if you don't want other mod to override this mod.
Spoiler Warning!! Weapons are insane buffed! Use at your own risk!
Update: I found a missing file for my own modded weapons. Download the usn_mk47_air.txt, put it under \ammunition\ and change the extension from .txt to .ini (make it usn_mk47_air.ini) then it will work.
Update2: Buffed some US ships with VLS launcher (not all of them), also Gearings (Frame 1/2) get their helicopter onboard before their deck fully functional.
Change the VLS Storm.txt into VLS Storm.zip, unzip it into \Sea Power\Sea Power_Data\StreamingAssets\ then start game and activate it in Mod Manager.
Update3: Some Norwegian ships acquired the terrific VLS launcher! (need VLS Storm mod)
Change Normal.txt into Norman.zip and it can be unzipped.