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[Request] Lost Eidolons: Veil of the Witch

Posted: Tue Nov 05, 2024 9:20 pm
by kroket
Game Name: Lost Eidolons - Veil of the Witch
Game Engine: Unity3d
Game Version: Early Access
Options Required:
  • God Mode
  • No Skill Cooldown
  • Dmg Multiplier
  • Def Multiplier
  • Inf. Exp
  • Exp Multiplier
  • Unlimited Coin
  • Plenty Stone
  • Max Stats
  • Max Movement
Steam Website:

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Wed Nov 06, 2024 2:05 am
by kroket
Up

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Wed Nov 06, 2024 3:36 am
by toydefenser
+1

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Wed Nov 06, 2024 11:56 am
by ml0820
+1

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Wed Nov 06, 2024 3:23 pm
by Arhendel
+1

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Thu Nov 07, 2024 2:15 pm
by NidasBot
kroket wrote:
Tue Nov 05, 2024 9:20 pm
ONLY INTENDED FOR OFFLINE USE

This really isn't my type of game, so I don't think I'll be adding much else. But I think I managed to meet most of the requests, enjoy :D.

Most of these are experimental, if you run into an issue with any of them I'll do my best to resolve it, given time.
Features
  • Damage Modifier
  • No Cooldowns
  • Custom Movement Range
  • Experience Multiplier
  • Currency Gain Multiplier
  • Undo Bypass
  • Infinite Enhancing
  • Free Purchases
Useful Information
Damage Modifier
Modify unit damage. God Mode, OHK, damage reduction and multiplier.

No Cooldowns
No cooldown for any unit ability.

Custom Movement Range
Change how many tiles player units can move

Experience Multiplier
Multiply experience gained by units

Currency Gain Multiplier
Currencies gained like gold and raven tokens are multiplied

Undo Bypass
Undo as much as you'd like

Infinite Enhancing
Prevents any refinement stones from being used during enhancing
Note: Disable this once you're done enhancing

Free Purchases
Any purchases made should be free, including re-rolls.

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Thu Nov 07, 2024 3:54 pm
by kroket
NidasBot wrote:
Thu Nov 07, 2024 2:15 pm
kroket wrote:
Tue Nov 05, 2024 9:20 pm
ONLY INTENDED FOR OFFLINE USE

This really isn't my type of game, so I don't think I'll be adding much else. But I think I managed to meet most of the requests, enjoy :D.

Most of these are experimental, if you run into an issue with any of them I'll do my best to resolve it, given time.
Features
  • Damage Modifier
  • No Cooldowns
  • Custom Movement Range
  • Experience Multiplier
  • Currency Gain Multiplier
  • Undo Bypass
  • Infinite Enhancing
  • Free Purchases
Useful Information
Damage Modifier
Modify unit damage. God Mode, OHK, damage reduction and multiplier.

No Cooldowns
No cooldown for any unit ability.

Custom Movement Range
Change how many tiles player units can move

Experience Multiplier
Multiply experience gained by units

Currency Gain Multiplier
Currencies gained like gold and raven tokens are multiplied

Undo Bypass
Undo as much as you'd like

Infinite Enhancing
Prevents any refinement stones from being used during enhancing
Note: Disable this once you're done enhancing

Free Purchases
Any purchases made should be free, including re-rolls.
Hey thanks for the table man. It's awesome. For currency gain multiplier, after enabling and fighting to the end the value still showing ??. Am i missing something ? And the infinite enchanting is not working too i think.

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Thu Nov 07, 2024 5:20 pm
by NidasBot
kroket wrote:
Thu Nov 07, 2024 3:54 pm
Am i missing something ? And the infinite enchanting is not working too i think.
You're welcome! Yeah, I made a typo in the table, re-download the table to fix the currency gain. Are your refinement stones being deducted using the Infinite Enhancing script?

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Thu Nov 07, 2024 7:44 pm
by kroket
NidasBot wrote:
Thu Nov 07, 2024 5:20 pm
kroket wrote:
Thu Nov 07, 2024 3:54 pm
Am i missing something ? And the infinite enchanting is not working too i think.
You're welcome! Yeah, I made a typo in the table, re-download the table to fix the currency gain. Are your refinement stones being deducted using the Infinite Enhancing script?
I can't even activate the inf. enchanting. It's said, error while scanning aob infEnc

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Thu Nov 07, 2024 10:22 pm
by NidasBot
kroket wrote:
Thu Nov 07, 2024 7:44 pm
I can't even activate the inf. enchanting. It's said, error while scanning aob infEnc
I don't own the game, I used a "borrowed" copy to create the table. If the AOB isn't being found, then the version I have is different from yours. If that's the case, not much I can do, since the registers used at the injection point could be different and would only lead to crashes. I also uninstalled the game, so there is also that.

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Fri Nov 08, 2024 2:47 am
by Bladenite81
NidasBot wrote:
Thu Nov 07, 2024 10:22 pm
kroket wrote:
Thu Nov 07, 2024 7:44 pm
I can't even activate the inf. enchanting. It's said, error while scanning aob infEnc
I don't own the game, I used a "borrowed" copy to create the table. If the AOB isn't being found, then the version I have is different from yours. If that's the case, not much I can do, since the registers used at the injection point could be different and would only lead to crashes. I also uninstalled the game, so there is also that.
I own the game, have the newest version and the infinite enhancement isn't working, but everything else is. I get the same error, can't activate, not all results found.

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Thu Apr 17, 2025 8:25 am
by Snuuu
every option from the fight options (god mode damage redu or multiplier) crashing the game all the time

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Thu May 01, 2025 8:41 pm
by byte_my_void
NidasBot wrote:
Thu Nov 07, 2024 10:22 pm
kroket wrote:
Thu Nov 07, 2024 7:44 pm
I can't even activate the inf. enchanting. It's said, error while scanning aob infEnc
I don't own the game, I used a "borrowed" copy to create the table. If the AOB isn't being found, then the version I have is different from yours. If that's the case, not much I can do, since the registers used at the injection point could be different and would only lead to crashes. I also uninstalled the game, so there is also that.
can u tell me how did u find movement range. i am trying to update the table but i cant find mechanics that could help me to find adress.
also movement script looks complicated for me-looks like u are checking if its a player trying to walk or not. if itsa player - u set value.
also i am interested in free enchanting. how to find that part of code?

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Fri May 02, 2025 3:31 pm
by RTX_XXXX
byte_my_void wrote:
Thu May 01, 2025 8:41 pm

can u tell me how did u find movement range. i am trying to update the table but i cant find mechanics that could help me to find adress.
also movement script looks complicated for me-looks like u are checking if its a player trying to walk or not. if itsa player - u set value.
also i am interested in free enchanting. how to find that part of code?
For unity games you can use (dnspy or netreflector)+cheatengine , if data was il2cpp you can use dumper to look on addresses and offsets your after..

Re: [Request] Lost Eidolons: Veil of the Witch

Posted: Sat May 03, 2025 5:10 am
by NidasBot
byte_my_void wrote:
Thu May 01, 2025 8:41 pm
I can't recall, since it's been so long. But RTX_XXXX provided the answer. Yes, the compare in the movement script is most likely a check to determine if it's the player. The free enhancing was probably found by tracing a section of code that handled the deduction of the enhancing item. Like I mentioned before, I don't own the game, so I can't provide much support.