Balrum

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Contralto
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Re: Balrum

Post by Contralto »

fantomas wrote:
Wed Nov 14, 2018 12:58 am
krmit wrote:
Mon Nov 12, 2018 4:11 pm
update for v1.6 please
Hi :)

Just use Contralto's table and edit Aob Scan script line 3 like that:

aobscan(health_aob,8B * 64 8B AB 04)

Then you have to edit each pointer by double-clicking on it and changing first offset 5C into 64 and that's all! :)
It's Cake-sans table, actually. And I tried that, but it still won't activate :/

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fantomas
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Re: Balrum

Post by fantomas »

Contralto wrote:
Sat Dec 01, 2018 8:35 pm
And I tried that, but it still won't activate :/
I used GOG v1.6 and it works fine

Image

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Contralto
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Re: Balrum

Post by Contralto »

fantomas wrote:
Sat Dec 01, 2018 11:04 pm
Contralto wrote:
Sat Dec 01, 2018 8:35 pm
And I tried that, but it still won't activate :/
I used GOG v1.6 and it works fine

Image
There must be something different between GoG and Steam, then. Because I'm using Steam 1.6, and the Aob Scan won't activate. I replaced line 3 with what you wrote, should I be doing anything else? Running some compiler in the mod that I don't know about?

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fantomas
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Re: Balrum

Post by fantomas »

Contralto wrote:
Sun Dec 02, 2018 4:05 am
something different between GoG and Steam, then. Because I'm using Steam 1.6, and the Aob Scan won't activate. I replaced line 3 with what you wrote, should I be doing anything else? Running some compiler in the mod that I don't know about?
Didn't find any steam release to check if something is different but I deeply doubt. All what you can do it is to make a search for that array of bytes (8B * 64 8B AB 04) and see if you get a match. And if you do not get any, then try to play with theses bytes (replace 64 by * then do a new search and so on.

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Re: Balrum

Post by Cake-san »

Contralto wrote:
Sun Dec 02, 2018 4:05 am
fantomas wrote:
Sat Dec 01, 2018 11:04 pm
Contralto wrote:
Sat Dec 01, 2018 8:35 pm
And I tried that, but it still won't activate :/
I used GOG v1.6 and it works fine
There must be something different between GoG and Steam, then. Because I'm using Steam 1.6, and the Aob Scan won't activate. I replaced line 3 with what you wrote, should I be doing anything else? Running some compiler in the mod that I don't know about?
Have you tried my latest table ? v1.5
Cake-san wrote:
Sun Aug 05, 2018 1:12 pm
KJIapK, post: 54019, member: 20154 wrote:
Sorry, my "THREADSTACK0" address is different.



Here's my latest table...
download/file.php?id=11122

If you haven't, then you should because it's still working for me

If it's still not working for you then, good luck.

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Re: Balrum

Post by Contralto »

Cake-san wrote:
Sun Dec 02, 2018 4:41 pm
Contralto wrote:
Sun Dec 02, 2018 4:05 am
fantomas wrote:
Sat Dec 01, 2018 11:04 pm

I used GOG v1.6 and it works fine
There must be something different between GoG and Steam, then. Because I'm using Steam 1.6, and the Aob Scan won't activate. I replaced line 3 with what you wrote, should I be doing anything else? Running some compiler in the mod that I don't know about?
Have you tried my latest table ? v1.5
Cake-san wrote:
Sun Aug 05, 2018 1:12 pm
KJIapK, post: 54019, member: 20154 wrote:
Sorry, my "THREADSTACK0" address is different.



Here's my latest table...
download/file.php?id=11122

If you haven't, then you should because it's still working for me

If it's still not working for you then, good luck.
I have, still no luck. :( Image

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Cake-san
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Re: Balrum

Post by Cake-san »

Well, it seems that running the game under steam have some kind of memory protection.

You can try running the game by executing the jar file locate inside the game dir, then use the cheat.

That works for me.

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Re: Balrum

Post by chirisu »

The table works for me after running in in jar file. There is a steam protection--which is interesting.

Also I was wondering, is it possible to edit items? I tried it with cheat engine but it seems like there's some sort of hidden value that if I change the value, the game just crashes. Thank you

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Re: Balrum

Post by Jessen »

Has anyone got any methods for editing items in your inventory?

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Re: Balrum

Post by Merliun »

Jessen wrote:
Sat Apr 27, 2019 5:37 am
Has anyone got any methods for editing items in your inventory?
There is a way to dupe items
Spoiler
Go to your safe space, store the items you want to dupe and save the game, go to C:\Program Files (x86)\Steam\steamapps\common\Balrum\files\saves, find the save folder, copy safeplace.sav and paste it in another folder, go back to the game and withdraw the items you want and save again in the same slot, go back in the folder and overwrite the safeplace.sav you made as back up back inside the save folder, load the save and when you come back both your character and the storage you placed the items inside should have the same items, rinse and repeat

Also i cant seem to get Cake-san's table to work both using the .exe and the .jar inside the game folder, also changed the bytes that fantomas mention yet it does not work for me, i am using the steam version.

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Re: Balrum

Post by PunkCupcake »

Cake-san wrote:
Sun Aug 05, 2018 1:12 pm

Sorry, my "THREADSTACK0" address is different.



Here's my latest table...
Is there any chance to get this updated to 1.6 hotfix 4 (GOG)?

Thanks a ton for any answer in advance

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Re: Balrum

Post by ANC46 »

fantomas wrote:
Wed Nov 14, 2018 12:58 am
krmit wrote:
Mon Nov 12, 2018 4:11 pm
update for v1.6 please
Hi :)

Just use Contralto's table and edit Aob Scan script line 3 like that:

aobscan(health_aob,8B * 64 8B AB 04)

Then you have to edit each pointer by double-clicking on it and changing first offset 5C into 64 and that's all! :)
I followed your instructions as best I understood them. I changed the aob scan int the table like you said, and changed the 5c entries in the table to 64, but it STILL won't cooperate. Using the AOB scan comes up with error: not all results found. What am I doing wrong?

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fantomas
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Re: Balrum

Post by fantomas »

ANC46 wrote:
Sun Sep 29, 2019 8:23 am
What am I doing wrong?
My fix has been made on v1.6 (25023) GOG game version. In that version, the .exe file has been compiled in 32bit, while the .jar file has both DLL (steam_api.dll & steam_api64.dll). So if I launch the game with the .exe file, the game will be in 32bit and it is on that file that I made the fix. And if I launch the game with the .jar file, the game will be in 64bit, and the fix will not be compatible. And that's why some people said the Cake-san's table does not work for them, while it works fine, actually.

In hotfix_4, the .exe file is compiled in 64bit as well, so that fix is now deprecated.

Not like I do really care about the game (do not expect other fixes from me), but here's an alternative of the aob scan script. It is maked on v1.6 hotfix 4 GOG version but it should work on Steam version as well (in theory).
Attachments
Aob Scan.CT
v.1.6_hotfix_4_gog_(25788)
(6.08 KiB) Downloaded 340 times

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ANC46
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Re: Balrum

Post by ANC46 »

fantomas wrote:
Mon Sep 30, 2019 1:19 am
ANC46 wrote:
Sun Sep 29, 2019 8:23 am
What am I doing wrong?
My fix has been made on v1.6 (25023) GOG game version. In that version, the .exe file has been compiled in 32bit, while the .jar file has both DLL (steam_api.dll & steam_api64.dll). So if I launch the game with the .exe file, the game will be in 32bit and it is on that file that I made the fix. And if I launch the game with the .jar file, the game will be in 64bit, and the fix will not be compatible. And that's why some people said the Cake-san's table does not work for them, while it works fine, actually.

In hotfix_4, the .exe file is compiled in 64bit as well, so that fix is now deprecated.

Not like I do really care about the game (do not expect other fixes from me), but here's an alternative of the aob scan script. It is maked on v1.6 hotfix 4 GOG version but it should work on Steam version as well (in theory).
Thank you, ever so, for your response and the table M. Fantomas. Have a blessed and peaceful upcoming week. :)

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Re: Balrum

Post by dragon011 »

This Aob Scan.CT v.1.6_hotfix_4_gog_(25788) Table not Work for 1.6 gog.

I use 1.5 Table and there many time crash the game -.-

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