[Request] Amber Isle
Posted: Fri Oct 11, 2024 4:17 pm
Requesting:
Edit Amber (money)
Edit Inspiration (for unlocking recipes)
Edit Item stack
Free crafting
Change time of day
Customers always accept prices
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
[ENABLE]
aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique
alloc(newmem,$1000,INJECT_FreeCraft)
label(code)
label(return)
newmem:
mov [rbx+18],#0
code:
mov rcx,[rbx+10]
add rsp,20
jmp return
INJECT_FreeCraft:
jmp newmem
nop 3
return:
registersymbol(INJECT_FreeCraft)
[DISABLE]
INJECT_FreeCraft:
db 48 8B 4B 10 48 83 C4 20
unregistersymbol(INJECT_FreeCraft)
dealloc(newmem)
if you mean that items never decrease when you craft things, it's already included in the table with Inf Items script...!!!LittleLight wrote: ↑Sun Oct 13, 2024 1:01 amHere's my code for Free Crafting.
Code: Select all
[ENABLE] aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique alloc(newmem,$1000,INJECT_FreeCraft) label(code) label(return) newmem: mov [rbx+18],#0 code: mov rcx,[rbx+10] add rsp,20 jmp return INJECT_FreeCraft: jmp newmem nop 3 return: registersymbol(INJECT_FreeCraft) [DISABLE] INJECT_FreeCraft: db 48 8B 4B 10 48 83 C4 20 unregistersymbol(INJECT_FreeCraft) dealloc(newmem)
No, my script allows you to craft without even having the resources. Sets all the required resources needed to 0.LIOBOSS wrote: ↑Sun Oct 13, 2024 7:36 amif you mean that items never decrease when you craft things, it's already included in the table with Inf Items script...!!!LittleLight wrote: ↑Sun Oct 13, 2024 1:01 amHere's my code for Free Crafting.
Code: Select all
[ENABLE] aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique alloc(newmem,$1000,INJECT_FreeCraft) label(code) label(return) newmem: mov [rbx+18],#0 code: mov rcx,[rbx+10] add rsp,20 jmp return INJECT_FreeCraft: jmp newmem nop 3 return: registersymbol(INJECT_FreeCraft) [DISABLE] INJECT_FreeCraft: db 48 8B 4B 10 48 83 C4 20 unregistersymbol(INJECT_FreeCraft) dealloc(newmem)
Thanx anyway...
my bad....english is not my born language and i did not take a look at your code...LittleLight wrote: ↑Sun Oct 13, 2024 9:07 pmNo, my script allows you to craft without even having the resources. Sets all the required resources needed to 0.LIOBOSS wrote: ↑Sun Oct 13, 2024 7:36 amif you mean that items never decrease when you craft things, it's already included in the table with Inf Items script...!!!LittleLight wrote: ↑Sun Oct 13, 2024 1:01 amHere's my code for Free Crafting.
Code: Select all
[ENABLE] aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique alloc(newmem,$1000,INJECT_FreeCraft) label(code) label(return) newmem: mov [rbx+18],#0 code: mov rcx,[rbx+10] add rsp,20 jmp return INJECT_FreeCraft: jmp newmem nop 3 return: registersymbol(INJECT_FreeCraft) [DISABLE] INJECT_FreeCraft: db 48 8B 4B 10 48 83 C4 20 unregistersymbol(INJECT_FreeCraft) dealloc(newmem)
Thanx anyway...
i just included Littlelight's Freecraft script in my table...zurls wrote: ↑Sun Oct 13, 2024 10:25 pmI would LOVE the ability to add resources that I don't have (there are so many resources that you need in the game but are only found in regions you can't unlock yet). Like Red Stone or Starstone. Is there a way to use the item pointer function and randomly changing the address to find the items I need? It shouldn't be to hard figuring out the address of these stones bassed on the addresses of other stone... Any thoughts?
Code: Select all
[ENABLE]
//Ambertail.UI.Crafting.CraftingRequirementUIElement.get_CanCraft
aobscanmodule(CanCraft,GameAssembly.dll,488B????488B????483B??0F9D??4883????5B) // should be unique
registersymbol(CanCraft)
CanCraft-2:
db EB 14
[DISABLE]
CanCraft-2:
db 74 14
unregistersymbol(CanCraft)
dealloc(newmem)
Already posted濒危物种猫咪 wrote: ↑Tue Oct 15, 2024 12:55 amFree CraftCode: Select all
[ENABLE] //Ambertail.UI.Crafting.CraftingRequirementUIElement.get_CanCraft aobscanmodule(CanCraft,GameAssembly.dll,488B????488B????483B??0F9D??4883????5B) // should be unique registersymbol(CanCraft) CanCraft-2: db EB 14 [DISABLE] CanCraft-2: db 74 14 unregistersymbol(CanCraft) dealloc(newmem)
Using this will not affect the game