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[REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Thu Sep 26, 2024 1:26 pm
by wipetmp
Game Name: Metaphor: ReFantazio - Prologue Demo
Options Required: Health, Money, Level, Stats, Inventory Editor
Steam Website:

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Thu Sep 26, 2024 4:25 pm
by Twilurk
A way to prevent time from progressing, or to pick which day and time of day the next time segment would be, would also be great. The gameplay loop is very similar to Persona Games, where time is a limited resource.

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Thu Sep 26, 2024 6:51 pm
by Altius
+1 to all the options said above and I would like a level up attribute points multiplier

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Thu Sep 26, 2024 7:37 pm
by zachillios
The good news is that all of the items/weapons, etc are all static and can be added in pretty easily. Seems to be structured the same way Persona 5 Royal and Reload were.

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Thu Sep 26, 2024 7:53 pm
by jonaaa
zachillios wrote:
Thu Sep 26, 2024 7:37 pm
The good news is that all of the items/weapons, etc are all static and can be added in pretty easily. Seems to be structured the same way Persona 5 Royal and Reload were.
Yes, it's because they're using the same engine from P5R.

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Thu Sep 26, 2024 8:24 pm
by Nureruu
How are items stored in this game?
Tried simple byte and double but can't find items easily.

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Thu Sep 26, 2024 10:17 pm
by zachillios
Nureruu wrote:
Thu Sep 26, 2024 8:24 pm
How are items stored in this game?
Tried simple byte and double but can't find items easily.
They're stored as single bytes in a static (green) address. So if you changed an item address to 1, it would give you one of those items, etc. Easiest way is to search an item you can buy from the shop and find It that way.

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Thu Sep 26, 2024 11:45 pm
by feitan76
Twilurk wrote:
Thu Sep 26, 2024 4:25 pm
A way to prevent time from progressing, or to pick which day and time of day the next time segment would be, would also be great. The gameplay loop is very similar to Persona Games, where time is a limited resource.
+11111
Persona is unplayable with something like this.

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Fri Sep 27, 2024 3:14 am
by poyo12
hello, would it be possible to edit fov please ?

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Fri Sep 27, 2024 1:14 pm
by Altius
zachillios wrote:
Thu Sep 26, 2024 7:37 pm
The good news is that all of the items/weapons, etc are all static and can be added in pretty easily. Seems to be structured the same way Persona 5 Royal and Reload were.
Could you make a table with adding items option or could you do a mini tutorial on how to add items? The only thing I know is editing values and thats it. D:

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Fri Sep 27, 2024 2:52 pm
by Kuraiholy
feitan76 wrote:
Thu Sep 26, 2024 11:45 pm
Twilurk wrote:
Thu Sep 26, 2024 4:25 pm
A way to prevent time from progressing, or to pick which day and time of day the next time segment would be, would also be great. The gameplay loop is very similar to Persona Games, where time is a limited resource.
+11111
Persona is unplayable with something like this.
....c'mon lol. It's not that bad. You can bypass the need for that by having a cheat that makes all your stats like Knowledge, Bravery, etc cap out early. That's the only real limiting factor when it comes to the passing of days and when/how you get to do things.

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Fri Sep 27, 2024 3:07 pm
by farm8608
I hope to add a option for changing names.

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Fri Sep 27, 2024 7:25 pm
by zachillios
Altius wrote:
Fri Sep 27, 2024 1:14 pm
zachillios wrote:
Thu Sep 26, 2024 7:37 pm
The good news is that all of the items/weapons, etc are all static and can be added in pretty easily. Seems to be structured the same way Persona 5 Royal and Reload were.
Could you make a table with adding items option or could you do a mini tutorial on how to add items? The only thing I know is editing values and thats it. D:
I had to buy Silent Hill 2 and Dragon Age for next month, so my game budget is maxed out for the time being. But essentially you just need to do a scan and select byte as the type. So go to the shop, buy an item, search its value, buy or sell the item, search next for the new value, etc. You'll be looking for the address that is in green text. Once you find that, open that address in memory view, and every single address around that one is a item location, so just change the surrounding "00" to "63" and that will give you 99 of that perspective item.

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Fri Sep 27, 2024 7:41 pm
by Jempai
Anyone manage to change the Virtue points yet? I've been trying to see if I can max out all of the Virtue stats before the demo ends and looking around for hidden dialogue locked behind NPC's that require a certain amount of Virtue.

Re: [REQUEST] Metaphor: ReFantazio - Prologue Demo

Posted: Sat Sep 28, 2024 12:29 am
by lcbpnk
Wasn't able to figure out virtue points since the prologue limit but figured out how to increase your stats by messing with + attributes on gear and infinite MP. Makes it too easy though..