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[REQUEST] .Forty-Five

Posted: Wed Sep 18, 2024 12:05 am
by Azuciel
Game Name: .Forty Five
Game Engine: Java
Game Version: Patch 6/22/2024
Options Required: Reserves, Health, Cash
Steam Website:
Other Info: Open source game and completely free: [Link]
Tried simple value scanning but none work.

Re: [REQUEST] .Forty-Five

Posted: Wed Sep 18, 2024 12:10 am
by RampageFormula
I wonder what the devs think naming their games with such weird characters, you can tell from the name itself that it will be a fail game.

I edited your topic title to clarify it is a request

Re: [REQUEST] .Forty-Five

Posted: Wed Sep 18, 2024 6:04 am
by Azuciel
Casisback wrote:
Wed Sep 18, 2024 12:10 am
I wonder what the devs think naming their games with such weird characters, you can tell from the name itself that it will be a fail game.

I edited your topic title to clarify it is a request
It's not a "fail game", not by a long shot.
Image

Also it's just a game made by students, so cut them some slack.

Thanks for the title edit though.

Re: [REQUEST] .Forty-Five

Posted: Wed Sep 18, 2024 7:03 am
by Fahry
Game folder has config folder, cards.onj file contains parameters of skillcards like damage, cost, price etc. Edit price to zero and crank damage of simple cards you get early on and it will be a nce walk in a park.
For example:
{
name: "incendiaryBullet",
title: "Incendiary Bullet",
flavourText: '"I\'m pretty sure this is a warcrime"',
description: '$trigger$On-Shot:$trigger$\nThe enemy gets $status$BURNING$status$ (3)',
baseDamage: 7,
coverValue: 0,
traitEffects: [],
rotation: $Right { amount: 1 },
highlightType: "standard",
effects: [
giveStatus("shot", burning(3#val, burningPercent, false)),
],
forceLoadCards: [],
dark: false,
cost: 1,
tags: ["pool0", "rarity2"],
price: 50,
type: $Bullet { },
},

Re: [REQUEST] .Forty-Five

Posted: Wed Sep 18, 2024 9:42 am
by Azuciel
Didn't think of editing game files. While not the fastest way to hack the game, this would do for now. Thanks!