[REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

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lu_metal
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[REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

Post by lu_metal »

Please make a CT for this game!

Game Name:Teenage Mutant Ninja Turtles arcade wrath of the mutants
Game Engine:
Game Version: SKIDROW/STEAM
Options Required: Infinite Health, Infinite Lifes, Turtle Power

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Re: [REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

Post by Sensei7 »

+1

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Re: [REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

Post by LIOBOSS »

[Link]

Hi lu_metal and Sensei7 !!!

Here is a small table of my own for - Teenage Mutant Ninja Turtles Arcade Wrath Of The Mutants by SKIDROW -


This game is fun and i hope this table will please at least both of you ...Enjoy!


Ps: V2 added !! Table Updated to latest Build 14138606 ....
Options
[Link]

If you use this please Click the Like/Thumbs up button for some rep, Thanks! :)

TMNT-v2.ct
(32.24 KiB) Downloaded 102 times
--> v2 for Build 14138606 (24/04/2024)

TMNT.ct
(35.2 KiB) Downloaded 213 times
--> v1 for Skidrow initial release
Last edited by LIOBOSS on Mon Apr 29, 2024 6:30 pm, edited 2 times in total.

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Re: [REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

Post by Sensei7 »

Many thx LIOBOSS ;)

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Re: [REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

Post by darksorcerer »

This doesn't work. Unable to activate it after choosing the game process. I'm running the purchased version through steam.

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Re: [REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

Post by LIOBOSS »

:D ;)
darksorcerer wrote:
Fri Apr 26, 2024 9:03 pm
This doesn't work. Unable to activate it after choosing the game process. I'm running the purchased version through steam.
Job Done!!!

i 've just updated the table to be fonctionnal on latest update Build 14138606 (realeased 24-04-2024).

Enjoy !!!

I hope this time it's gonna work on your game....

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Re: [REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

Post by PRO-CE »

Thank you for the update LIOBOSS !!!!

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Re: [REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

Post by LIOBOSS »

PRO-CE wrote:
Mon Apr 29, 2024 6:22 pm
Thank you for the update LIOBOSS !!!!

My pleasure...i love that simple game...

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Re: [REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

Post by darksorcerer »

Thanks for the update as well. It works great! :D :D :D

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Re: [REQUEST] Teenage Mutant Ninja Turtles arcade wrath of the mutants

Post by darksorcerer »

How to update the cheat file to automatically attach to the game process and enable options:

I did some reading on lua scripts and made this.

Simply open the .ct file (the cheat file) with notepad, and then paste this code directly after the opening cheat table tag ("<CheatTable CheatEngineTableVersion="45">"). Then save the file obviously.

Now, when you want to play this awesome TMNT arcade game with cheats, first just run the game, then simply double click the cheat file (.ct file). This will make cheat engine automatically attach itself to the game process, as well as enable the options as per below. This is way more convenient then having to select the game process manually and manually enabling the options you want every single time.

You can modify the lua script tag as needed to enable different options, but these are the options it currently enables for now.
- Activate me !!!! --> to enable POINTERS
- Inf Health + One Hit Kill
- Inf Turtle power

Here's the Lua Script Code:

Code: Select all

<LuaScript>
<![CDATA[
  local processName = "TMNT.exe"

  function attachToProcess()
      if getProcessIDFromProcessName(processName) ~= nil then
          openProcess(processName)
          return true
      end
      return false
  end

  function tryAttach()
      if not attachToProcess() then
          sleep(5000)
          tryAttach()
      else
          activateCheats()
      end
  end

  function activateCheats()
      local list = getAddressList()
      local activateMe = list.getMemoryRecordByDescription("Activate me !!!!   -->   to enable POINTERS")
      local infHealthOneHitKill = list.getMemoryRecordByDescription("Inf Health + One Hit Kill")
      local infTurtlePower = list.getMemoryRecordByDescription("Inf Turtle power")

      if activateMe then
          activateMe.Active = true
          print("Activated 'Activate me !!!!   -->   to enable POINTERS'")
      else
          print("Could not find 'Activate me !!!!   -->   to enable POINTERS'")
      end

      if infHealthOneHitKill then
          infHealthOneHitKill.Active = true
          print("Activated 'Inf Health + One Hit Kill'")
      else
          print("Could not find 'Inf Health + One Hit Kill'")
      end

      if infTurtlePower then
          infTurtlePower.Active = true
          print("Activated 'Inf Turtle power'")
      else
          print("Could not find 'Inf Turtle power'")
      end
  end

  tryAttach()
]]>
</LuaScript>

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