Game Name: Headquarters: World War II
Game Engine: Unreal Engine 4
Game Version: Release version
Options Required: Infinite moves, xp editing
Steam Website:
Other Info: I tried to create a table myself with ue4 object extraction but I'm just too much of a casual to understand code creation
[Request] Headquarters: World War II
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- Cheater
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- Cheater
- Posts: 36
- Joined: Sun Jul 23, 2023 12:50 pm
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Re: [Request] Headquarters: World War II
Looks like i'll just have to do thing myself. After giving up on checking the very much annoying Unreal Engine dump. I just went with regular code injection.
This is what I got. Its pretty basic and it also affects the enemies too so turn if off if youre going to exchange fire and the enemy is guaranteed to cause casualties.
> Bonus XP per combat kill(does not give xp when attack misses)
> Upgrading doesn't decrease skillpoints
> 'Purchasing equipment doesn't decrease currency' Note: Also works on Skirmish
> Doesnt consume officer points in the campaign
EDIT: Fixed some code
2024/04/28: Added prestige/currency spending on campaign
2024/04/30: Added more scripts
This is what I got. Its pretty basic and it also affects the enemies too so turn if off if youre going to exchange fire and the enemy is guaranteed to cause casualties.
> Bonus XP per combat kill(does not give xp when attack misses)
> Upgrading doesn't decrease skillpoints
> 'Purchasing equipment doesn't decrease currency' Note: Also works on Skirmish
> Doesnt consume officer points in the campaign
EDIT: Fixed some code
2024/04/28: Added prestige/currency spending on campaign
2024/04/30: Added more scripts
- Attachments
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- HWW2_v04.ct
- Added 'Officer points cheat'
- (11.59 KiB) Downloaded 133 times
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- HWW2_v03.ct
- Added 'Purchasing equipment doesn't decrease currency'
- (8.79 KiB) Downloaded 51 times
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- HWW2_v02.ct
- Added cheat (Upgrading doesn't decrease skillpoints)
- (6.01 KiB) Downloaded 34 times
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- HWW2.ct
- Changed the injection point so that the bonus would actually apply.
- (3.17 KiB) Downloaded 43 times
Last edited by Blueskadoo on Tue Apr 30, 2024 12:13 pm, edited 8 times in total.
Re: [Request] Headquarters: World War II
Starni games uses SQLite for all their wargames. I usually mod the database to make a good cheat.
The following scipt doubles armor and attack power of the country chosen by m_iCountryID.
Value of m_iCountryID:
0,Any
1,Country_Germany
2,Country_Russia
3,Country_USA
4,Country_UnitedKingdom
5,Country_Canada
6,Country_France
7,Country_Poland
1. Make a backup of Headquarters - World War II\UEBA\Data\sqlite.db
2. Change the value of m_iCountyID to the country you want to play, last line script uses 3 (USA)
3. Use a sqlite tool to execute the script on the database (i use Datagrip for work, use some free tool)
4. Have fun
The following scipt doubles armor and attack power of the country chosen by m_iCountryID.
Value of m_iCountryID:
0,Any
1,Country_Germany
2,Country_Russia
3,Country_USA
4,Country_UnitedKingdom
5,Country_Canada
6,Country_France
7,Country_Poland
1. Make a backup of Headquarters - World War II\UEBA\Data\sqlite.db
2. Change the value of m_iCountyID to the country you want to play, last line script uses 3 (USA)
3. Use a sqlite tool to execute the script on the database (i use Datagrip for work, use some free tool)
4. Have fun
Code: Select all
UPDATE main.TStaticParams
SET SoftAttack=SoftAttack*2,
HardAttack=HardAttack*2,
ArmourBack= CASE WHEN TStaticParams.ArmourBack<25 THEN (50) ELSE (ArmourBack*2) END,
ArmourFront= CASE WHEN TStaticParams.ArmourFront<25 THEN (50) ELSE (ArmourFront*2) END,
ArmourSide= CASE WHEN TStaticParams.ArmourSide<25 THEN (50) ELSE (ArmourSide*2) END,
ArmourTop= CASE WHEN TStaticParams.ArmourTop<25 THEN (50) ELSE (ArmourTop*2) END,
Camouflage = CASE WHEN TStaticParams.Camouflage > 0 THEN (Camouflage*2) ELSE 5 END
WHERE id IN (SELECT m_iStaticAddendumID FROM TAutoUnitPrototype_View WHERE m_iCountryID == 3);
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- Cheater
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- Reputation: 5
Re: [Request] Headquarters: World War II
I didn't know that. Thanks.
Re: [Request] Headquarters: World War II
Hello
I am from Russia.
I don't understand English, I use a translator.
Please describe in detail how to make this script.
Thank you.
I am from Russia.
I don't understand English, I use a translator.
Please describe in detail how to make this script.
Thank you.
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- Cheater
- Posts: 36
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- Reputation: 5
Re: [Request] Headquarters: World War II
Which script are you talking about? Is it mine? Or Aurata?
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- Cheater
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- Table Makers
- Posts: 194
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- Reputation: 113
Re: [Request] Headquarters: World War II
I made a statement to set HQ skill cooldown to 0.
In fact only Rally and Reinforce have cooldown in the db, other skills are 0 by default.
It seems the cooldown in db does not work...
As soon as I try to use HQ skill after modify current cooldown turns with cheat engine, the game crashes.
So I can only make it into 2 options:
Skill No Cooldown Increase on Use
Set Skill Cooldown to 1 on click icon (so you can use it next turn, set to 0 will crash), use it if you have some skill used without activating previous option.
In fact only Rally and Reinforce have cooldown in the db, other skills are 0 by default.
It seems the cooldown in db does not work...
Code: Select all
UPDATE TActivateExtentionPrototype
SET Cooldown = 0
WHERE TActivateExtentionPrototype.id IN
(SELECT m_iActivationID FROM TAutoSkillPrototype tsp WHERE tsp.id IN
(SELECT sr.TSkillPrototype_ID FROM THQSkillGroup_Skills_TSkillPrototype sr));
SELECT tg.Name, tep.* FROM TActivateExtentionPrototype tep
INNER JOIN TAutoSkillPrototype tsp ON tep.id == tsp.m_iActivationID
INNER JOIN THQSkillGroup_Skills_TSkillPrototype sr ON tsp.id == sr.TSkillPrototype_ID
INNER JOIN THQSkillGroup tg ON sr.THQSkillGroup_ID == tg.id;
As soon as I try to use HQ skill after modify current cooldown turns with cheat engine, the game crashes.
So I can only make it into 2 options:
Skill No Cooldown Increase on Use
Set Skill Cooldown to 1 on click icon (so you can use it next turn, set to 0 will crash), use it if you have some skill used without activating previous option.
- Attachments
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- UEBA-Win64-Shipping_CannonFodder.ct
- (9.37 KiB) Downloaded 33 times
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- Table Makers
- Posts: 194
- Joined: Mon May 08, 2017 3:34 pm
- Reputation: 113
Re: [Request] Headquarters: World War II
Blueskadoo wrote: ↑Fri Apr 26, 2024 9:09 am> Bonus XP per combat kill(does not give xp when attack misses)
Could you please make it doesn't give exp to enemy unit?
I tried to find unit faction or something for cmp but failed.
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Re: [Request] Headquarters: World War II
CannonFodder wrote: ↑Mon May 06, 2024 2:51 pmBlueskadoo wrote: ↑Fri Apr 26, 2024 9:09 am> Bonus XP per combat kill(does not give xp when attack misses)
Could you please make it doesn't give exp to enemy unit?
I tried to find unit faction or something for cmp but failed.
Sorry, I'm not yet that good at making these things as I have to learn how to determine which addresses are the player's units and the cpu's units. Also determine the core units and guest units.
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- Table Makers
- Posts: 194
- Joined: Mon May 08, 2017 3:34 pm
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Re: [Request] Headquarters: World War II
Code: Select all
UPDATE TAutoSkillPrototype SET WorkingRadius = 150
WHERE id = 156
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