[Request] Dragons Dogma 2

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rudm09
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[Request] Dragons Dogma 2

Post by rudm09 »

Game Name: Dragons Dogma 2
Game Engine: ReEngine
Game Version: Release/1.0
Options Required: infinite items,no carry weight,infinite/multipliers for vocation and level exp,infinite stamina and health,instacharge attack,time of day changer,no material cost for upgrades,teleport.
Steam Website:
Other Info: Put a lot of requests in options just to give an idea of what an ideal table would be,not asking for everything at once ,and also thanks for any tables that get made in the future!

York2016
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Re: [Request] Dragons Dogma 2

Post by York2016 »

+1
would definitely prefer multiplier options over straight infinite options where possible. I'm the weird person that prefers to finetune the severity of the cheats lol.

Scareon
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Re: [Request] Dragons Dogma 2

Post by Scareon »

+1 for sure, would love insta cast spells and unlimited mana

Carbuncle
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Re: [Request] Dragons Dogma 2

Post by Carbuncle »

All I really want is no weight.

DiabloMuerto
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Re: [Request] Dragons Dogma 2

Post by DiabloMuerto »

Carbuncle wrote:
Fri Mar 22, 2024 5:46 am
All I really want is no weight.
Same

dominicelliott
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Re: [Request] Dragons Dogma 2

Post by dominicelliott »

Scareon wrote:
Fri Mar 22, 2024 3:42 am
+1 for sure, would love insta cast spells and unlimited mana
Great!

yearhyearh
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Re: [Request] Dragons Dogma 2

Post by yearhyearh »

I can't comprehend people that ask for infinites or multipliers over pointers. please include pointers if you make a table

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Rhark
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Re: [Request] Dragons Dogma 2

Post by Rhark »

I'm pretty sure REFramework is needed for this game, you can't debug without the game crashing nor inject for very long.

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jonaaa
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Re: [Request] Dragons Dogma 2

Post by jonaaa »

^ Correct. Just like their previous games (RE4, RE8, etc.)

Gel214th
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Re: [Request] Dragons Dogma 2

Post by Gel214th »

Thought because it was the same engine as all the others this would be easy. I was surprised to see Horizon Zero Dawn out in a few hours, but nothing for DD2... :o

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RMLSNK
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Re: [Request] Dragons Dogma 2

Post by RMLSNK »

I don't know if I'm on drugs, but the addresses seem to be static? can someone confirm with this money address (4-Byte): 57BC69B8

Probone
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Re: [Request] Dragons Dogma 2

Post by Probone »

I don't know if possible but an extra save slot would be great. Or even just being able to overwrite the 'resting at inn' one, on the go.

Drkennith
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Re: [Request] Dragons Dogma 2

Post by Drkennith »

RMLSNK wrote:
Fri Mar 22, 2024 10:50 am
I don't know if I'm on drugs, but the addresses seem to be static? can someone confirm with this money address (4-Byte): 57BC69B8
It came up as 57B069B8 for me. I can't seem to attach the debugger without it crashing though.

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RMLSNK
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Re: [Request] Dragons Dogma 2

Post by RMLSNK »

Drkennith wrote:
Fri Mar 22, 2024 1:26 pm
RMLSNK wrote:
Fri Mar 22, 2024 10:50 am
I don't know if I'm on drugs, but the addresses seem to be static? can someone confirm with this money address (4-Byte): 57BC69B8
It came up as 57B069B8 for me. I can't seem to attach the debugger without it crashing though.
real close in values, that can't be a coindence. Seems like there is some kind of offset.

soo... Turns out, I just happened to roll the same offset chance. So its not static but seems to be in this region. Going to try bypassing the cheat detection
Last edited by RMLSNK on Fri Mar 22, 2024 2:59 pm, edited 3 times in total.

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SunBeam
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Re: [Request] Dragons Dogma 2

Post by SunBeam »

jonaaa wrote:
Fri Mar 22, 2024 8:59 am
^ Correct. Just like their previous games (RE4, RE8, etc.)
I don't recall having any issues in RE:Village o_O I think y'allz might be missing the fact that SteamStub has to be taken out (if present), as it has some anti-debug. If it's just Denuvo, then check for standalone threads -or- simply set hwpbs on access for the instruction you hook (first byte is enough). If the game does indeed have memory integrity checks, the debugger will break there. And lastly, "which debugger, we can't even attach", if you're on an Intel CPU, then enable DBVM and unload the driver after that (why? anti-cheats usually detect the driver by certificate). DBVM remains in memory and you can use the DBVM Debugger ;) Used it so many times with Blizzard's games like that. Magix!

From what I can tell, they use EOSAntiCheat:

Code: Select all

EosAntiCheatHelper::loaded
EosAntiCheatHelper::update
EosAntiCheatHelper::unloaded
Although I think you can easily kill it via EosAntiCheatHelper::EosAntiCheatHelper -- return nullptr initializer, which then suppresses any functionality :D

For what it's worth :)

BR,
Sun

P.S.: Is there a reason there are 2 requests topics o_O? It's kinda weird to talk in both...

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