[Request] Alone in the Dark

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reefmaster
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[Request] Alone in the Dark

Post by reefmaster »

Game Name: Alone in the Dark
Game Engine: Unreal Engine 4
Game Version: 1.0
Options Required:
Steam Website:



Other Info:

I would love a cheat engine table or a trainer please with the basic options, the game is coming out today

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LIOBOSS
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Re: [Request] Alone in the Dark

Post by LIOBOSS »

It's not much, but here is a start for ---- ALONE IN THE DARK ---
Steam version by FAIRLIGHT... OUT Today .... Enjoy!!

Options
[Link]

If you use this PLEASE Click the Like/Thumbs up button for some rep, Thanks! :)


Ps: Added Godmode and walkspeed multiplier in V2 !! Thanx to Cake-San for his UE dumper!!

WARNING : there is ongoing investigation on issues caused by infinite items script that provoques inventory and puzzle issues
Use godmode instead of inf items...

AloneInTheDark-Win64-Shipping.CT
(4.44 KiB) Downloaded 932 times
AloneInTheDark-Win64-Shipping-v2.CT
(600.96 KiB) Downloaded 647 times
Last edited by LIOBOSS on Sun Mar 24, 2024 7:32 pm, edited 3 times in total.

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Rhark
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Re: [Request] Alone in the Dark

Post by Rhark »


NauTech
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Re: [Request] Alone in the Dark

Post by NauTech »

LIOBOSS wrote:
Wed Mar 20, 2024 11:00 pm
It's not much, but here is a start for ---- ALONE IN THE DARK ---
Steam version by FAIRLIGHT... OUT Today .... Enjoy!!

Options
[Link]
It's work in progress....currently working on infinite health that is shared code with ennemies.


If you use this PLEASE Click the Like/Thumbs up button for some rep, Thanks! :)



AloneInTheDark-Win64-Shipping.CT
any updates on this ?
an unlimited health is a must with that game since it is so shitty and clunky and the combat phycics are just annoyingly bad.
I am stuck at the last boss on hard and can't beat him since the minions keep accumulating and once they touch you it's almost game over

thank you by the way

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LIOBOSS
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Re: [Request] Alone in the Dark

Post by LIOBOSS »

Cheat table updated !!!! Enjoy !!

[Link]

kellcooz
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Re: [Request] Alone in the Dark

Post by kellcooz »

Much Appreciated!

Paul44
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Re: [Request] Alone in the Dark

Post by Paul44 »

^ @LIOBOSS: a note of warning.
I made a small table for myself, to lock ammo/medicine/health... and it gave me serious inventory problems !
Bottomline: I think it was caused by either the ammo or medicine script.
=> and I just compared your scripts with mine, and basically are the same...
ToDo: you'll need to figure out which one of them scripts (my bet is on Medicine, since ammo script already tackles several types of ammo) and distinct medicine - if the case - from any other item(struct/address) that it handles.

Effect on inventory: (that i encountered sofar)
1. medallion puzzle in chapter 2: only 1 showed in the door (iow you'll get blocked game-wise)
2. when moving to next chapter, your current inventory is "cleaned up" mostly, and stuff moved to 'archive'. That is not happening either...

I have not done any testing myself yet, but when I'll continue with the game I should be able to quickly find out which of them is used by the inventory as well...

ps: somebody @csrin reported having the same issue, and stated using a CE table (but no idea where s/he got it from)

Oh yeah: BIG tip: only enable when in fight situations... !

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LIOBOSS
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Re: [Request] Alone in the Dark

Post by LIOBOSS »

Paul44 wrote:
Sun Mar 24, 2024 2:27 pm
^ @LIOBOSS: a note of warning.
I made a small table for myself, to lock ammo/medicine/health... and it gave me serious inventory problems !
Bottomline: I think it was caused by either the ammo or medicine script.
=> and I just compared your scripts with mine, and basically are the same...
ToDo: you'll need to figure out which one of them scripts (my bet is on Medicine, since ammo script already tackles several types of ammo) and distinct medicine - if the case - from any other item(struct/address) that it handles.

Effect on inventory: (that i encountered sofar)
1. medallion puzzle in chapter 2: only 1 showed in the door (iow you'll get blocked game-wise)
2. when moving to next chapter, your current inventory is "cleaned up" mostly, and stuff moved to 'archive'. That is not happening either...

I have not done any testing myself yet, but when I'll continue with the game I should be able to quickly find out which of them is used by the inventory as well...

ps: somebody @csrin reported having the same issue, and stated using a CE table (but no idea where s/he got it from)

Oh yeah: BIG tip: only enable when in fight situations... !
sorry for this...and thank you for the warning....i did not play long enough to notice the issue.....

i would recommand not to use inf items scripts and use mostly the god mode one, recently added....

nick.rrd
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Re: [Request] Alone in the Dark

Post by nick.rrd »

Random question, I'm trying to look for the name of the cutscene that is playing, any possibility of helping to find a good pointer path for it? It's needed for the speedrun autosplitter and we're struggling 😂 I'll probably be obfuscated by FName which we have a FNametoString function in our autosplitter

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