Page 2 of 2

Re: [Request] Subterrain: Mines of Titan

Posted: Mon Mar 18, 2024 5:30 pm
by Lord Blade
Would be great if there was a way to cheat down the infection levels or to pause the invasion just so we don't have to worry about it.

Re: [Request] Subterrain: Mines of Titan

Posted: Mon Mar 18, 2024 5:43 pm
by Tournicoat
Lord Blade wrote:
Mon Mar 18, 2024 5:30 pm
Would be great if there was a way to cheat down the infection levels or to pause the invasion just so we don't have to worry about it.
You could pause the countdown timer in 1 so i'm pretty sure you can.
Lord Blade wrote:
Mon Mar 18, 2024 5:30 pm
Tournicoat wrote:
Mon Mar 18, 2024 4:28 pm
keruda wrote:
Mon Mar 18, 2024 2:37 pm
You should use the "unknown initial value -> value increased/decreased" method.
I've tried it and didn't get a result.
I did that, and found it for all skills, even stat increases. Set the value to 50000 or so and you'll gain a level every time the skill is used.

Search for unknown value, do something that increases it and search. Then do a couple of turns of searching for an unchanged value, walk around, do things that process stuff other than the skill in question... then use the skill, search for an increase again... then search for unchanged... did that for a bit and had no issues finding the values for them.
Does it increment by 1 every use?

Re: [Request] Subterrain: Mines of Titan

Posted: Mon Mar 18, 2024 5:50 pm
by LIOBOSS
Lord Blade wrote:
Mon Mar 18, 2024 5:30 pm
Would be great if there was a way to cheat down the infection levels or to pause the invasion just so we don't have to worry about it.
i can try to take a look at this ...if someone can provide me a save where i can deal with those things....i didn't play long enough myself to get there.....

Re: [Request] Subterrain: Mines of Titan

Posted: Mon Mar 18, 2024 6:07 pm
by Tournicoat
LIOBOSS wrote:
Mon Mar 18, 2024 5:50 pm
Lord Blade wrote:
Mon Mar 18, 2024 5:30 pm
Would be great if there was a way to cheat down the infection levels or to pause the invasion just so we don't have to worry about it.
i can try to take a look at this ...if someone can provide me a save where i can deal with those things....i didn't play long enough myself to get there.....
Do you have a preferred file storage site?

Re: [Request] Subterrain: Mines of Titan

Posted: Mon Mar 18, 2024 6:49 pm
by LIOBOSS
nope....anything that does not require a premium account... :D

Re: [Request] Subterrain: Mines of Titan

Posted: Mon Mar 18, 2024 7:20 pm
by Tournicoat
[Link]

dunno if you need header but JIC

[Link]

Re: [Request] Subterrain: Mines of Titan

Posted: Mon Mar 18, 2024 7:37 pm
by Lord Blade
Tournicoat wrote:
Mon Mar 18, 2024 5:43 pm
Lord Blade wrote:
Mon Mar 18, 2024 5:30 pm
Would be great if there was a way to cheat down the infection levels or to pause the invasion just so we don't have to worry about it.
You could pause the countdown timer in 1 so i'm pretty sure you can.
I've been trying, but haven't been able to find any value for it.

I also haven't been able to find values for the total amount of power/food/etc... that would be nice to edit.

Re: [Request] Subterrain: Mines of Titan

Posted: Mon Mar 18, 2024 8:45 pm
by LIOBOSS
:wub:
Tournicoat wrote:
Mon Mar 18, 2024 7:20 pm
[Link]

dunno if you need header but JIC

[Link]

Re: [Request] Subterrain: Mines of Titan

Posted: Thu Mar 21, 2024 6:51 pm
by DarthNihilus
modding research/scrap/craft cost and eternal lamp and oxygen


Re: [Request] Subterrain: Mines of Titan

Posted: Fri Mar 29, 2024 6:23 pm
by DarthNihilus
more perk points per levelup



--------------

there are two places where you can change your weapons to have huge ammo capacity, but because of the stupid paranoid game checks, the load ammo count becomes 49 after the first shot... :cry:

-----------------
no durability loss on repairs


Re: [Request] Subterrain: Mines of Titan

Posted: Mon Apr 15, 2024 10:46 am
by serg2011ubercan
Hi all. I use only no needs. It is good for light cheat gameplay.
for no needs
1) Open Assembly-CSharp.dll in dnspy
2) Find space named
"Pixellore.Needs"
3) Expand it.
4) There find and click on "NeedsAttribute"
5) Find "public float SimulateValue(float v, NeedsOperator oper)"
6) Right click on it select change method
7) In code changer change "return result;" to "return 0;" [without " ". it just for variables clear understanding ]
8) Press compile
9) Press file -> save module
10) Press OK
Profit! All needs is 0.