[Request] Cycle Idle RPG

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newmagnus
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[Request] Cycle Idle RPG

Post by newmagnus »

Game Name: Cycle Idle RPG
Game Engine: Unity
Game Version: Release
Options Required: Talent Points, Speed hack, Rebirth Points, Stats


Chenzen
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Re: [Request] Cycle Idle RPG

Post by Chenzen »

Made a little table with pointers to eternal essence, hp mana and stats
Spoiler
Image
click on activate me, stats may take awhile to load

/!\To populate eternal essence pointer go to the game menu button > enter code and click enter
Attachments
Cycle Idle RPG.CT
0.1
(63.42 KiB) Downloaded 316 times

newmagnus
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Re: [Request] Cycle Idle RPG

Post by newmagnus »

Thank you very much, much appreciated!

newmagnus
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Re: [Request] Cycle Idle RPG

Post by newmagnus »

Chenzen wrote:
Mon Mar 11, 2024 10:40 am
Made a little table with pointers to eternal essence, hp mana and stats
Spoiler
Image
click on activate me, stats may take awhile to load

/!\To populate eternal essence pointer go to the game menu button > enter code and click enter
Hello again. I managed to be able to use speedhack with your table. But it doesn't work anymore. I used it for hours. I don't know why this is.

jazdevi
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Re: [Request] Cycle Idle RPG

Post by jazdevi »

newmagnus wrote:
Mon Mar 11, 2024 5:27 pm
Chenzen wrote:
Mon Mar 11, 2024 10:40 am
Made a little table with pointers to eternal essence, hp mana and stats
Spoiler
Image
click on activate me, stats may take awhile to load

/!\To populate eternal essence pointer go to the game menu button > enter code and click enter
Hello again. I managed to be able to use speedhack with your table. But it doesn't work anymore. I used it for hours. I don't know why this is.
Speedhack doesn't work for me either, but you can just change your computers time and date to get tremendous offline gains anyway :)

Chenzen
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Re: [Request] Cycle Idle RPG

Post by Chenzen »

newmagnus wrote:
Mon Mar 11, 2024 5:27 pm
Chenzen wrote:
Mon Mar 11, 2024 10:40 am
Made a little table with pointers to eternal essence, hp mana and stats
Spoiler
Image
click on activate me, stats may take awhile to load

/!\To populate eternal essence pointer go to the game menu button > enter code and click enter
Hello again. I managed to be able to use speedhack with your table. But it doesn't work anymore. I used it for hours. I don't know why this is.
My table has nothing to do with the speedhack sorry its a cheat engine thing

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Death GOD 7
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Re: [Request] Cycle Idle RPG

Post by Death GOD 7 »

Chenzen wrote:
Mon Mar 11, 2024 10:40 am
Made a little table with pointers to eternal essence, hp mana and stats
Spoiler
Image
click on activate me, stats may take awhile to load

/!\To populate eternal essence pointer go to the game menu button > enter code and click enter
How did you manage to get eternal essence? I managed to make simple scripts for others like gardening flowers, fertilizers, and stats but I couldn't figure out how to get the eternal essence address.

Chenzen
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Re: [Request] Cycle Idle RPG

Post by Chenzen »

Death GOD 7 wrote:
Tue Mar 12, 2024 11:02 am
Chenzen wrote:
Mon Mar 11, 2024 10:40 am
Made a little table with pointers to eternal essence, hp mana and stats
Spoiler
Image
click on activate me, stats may take awhile to load

/!\To populate eternal essence pointer go to the game menu button > enter code and click enter
How did you manage to get eternal essence? I managed to make simple scripts for others like gardening flowers, fertilizers, and stats but I couldn't figure out how to get the eternal essence address.
Found it with cheat engine's mono feature

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Death GOD 7
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Re: [Request] Cycle Idle RPG

Post by Death GOD 7 »

Chenzen wrote:
Tue Mar 12, 2024 3:18 pm
Death GOD 7 wrote:
Tue Mar 12, 2024 11:02 am
Chenzen wrote:
Mon Mar 11, 2024 10:40 am
Made a little table with pointers to eternal essence, hp mana and stats
Spoiler
Image
click on activate me, stats may take awhile to load

/!\To populate eternal essence pointer go to the game menu button > enter code and click enter
How did you manage to get eternal essence? I managed to make simple scripts for others like gardening flowers, fertilizers, and stats but I couldn't figure out how to get the eternal essence address.
Found it with cheat engine's mono feature
Thank you, didn't know it was there as it has been 5-6 year since the last time I used CE.

Also if you don't mind how you got contrasted black theme on cheat engine?
Its dark grey for my Win 10.

Chenzen
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Re: [Request] Cycle Idle RPG

Post by Chenzen »

Death GOD 7 wrote:
Wed Mar 13, 2024 10:11 pm
Chenzen wrote:
Tue Mar 12, 2024 3:18 pm
Death GOD 7 wrote:
Tue Mar 12, 2024 11:02 am


How did you manage to get eternal essence? I managed to make simple scripts for others like gardening flowers, fertilizers, and stats but I couldn't figure out how to get the eternal essence address.
Found it with cheat engine's mono feature
Thank you, didn't know it was there as it has been 5-6 year since the last time I used CE.

Also if you don't mind how you got contrasted black theme on cheat engine?
Its dark grey for my Win 10.
I use an autorun lua script that change few thing on my cheat engine, you can use this in the lua engine or in an a lua script if you want to have the black background :

Code: Select all

   getMainForm().color                             = 0x000000
   getMainForm().Foundlist3.Color                  = 0x000000
   GetAddressList().Control[0].BackgroundColor     = 0x000000
Or you can add this in the autorun, it will had a "Dark mode" option to activate or disactivate it, im beginner with lua so im sure it can be improved a lot aha :

Code: Select all

local mf = getMainForm()
local al = GetAddressList()
local mm = mf.Menu
local dmode = false
local mcolor1 = mf.color
local mcolor2 = mf.Foundlist3.color
local mcolor3 = al.Control[0].BackgroundColor

function darkmode()
    mf.color = 0x000000
    mf.Foundlist3.Color = 0x000000
    al.Control[0].BackgroundColor = 0x000000
    dmode = true
end

function disableDarkMode()
    mf.color = mcolor1
    mf.Foundlist3.Color = mcolor2
    al.Control[0].BackgroundColor = mcolor3
    dmode = false
end

function toggleDark()
    if dmode then
        disableDarkMode()
    else
        darkmode()
    end
end

for i = 1, mm.Items.Count - 1 do
    if mm.Items[i].Caption == 'Dark Mode' then
        darkmodeItem = mm.Items[i]
        break
    end
end
--create it if nil
if darkmodeItem == nil then
    darkmodeItem = createMenuItem(mm.Items)
    darkmodeItem.Caption = 'Dark Mode'
    darkmodeItem.Onclick = toggleDark
    mm.Items.add(darkmodeItem)
end

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Death GOD 7
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Re: [Request] Cycle Idle RPG

Post by Death GOD 7 »

Thank you for the Lua script. It works flawlessly.

I tried to make it auto-trigger the click event at load
darkmodeItem.doClick()
but since CE seems to wait for all the autoruns to execute and then paint the address-list and found-list to default dark color, only half will paint. It still looks good :D

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Death GOD 7
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Re: [Request] Cycle Idle RPG

Post by Death GOD 7 »

Here is my cheat table for Cycle Idle RPG.

Features :
  • Stats
    1. Base HP
    2. Base Mana
    3. Base Speed
    4. Base Strength
    5. Base Dexterity
    6. Base Intelligence
  • Cheats / Mods
    1. God Mode & 1 Hit Kill
    2. Player XP Adder
    3. Plant XP Adder
    4. Eternal Essence
    5. Time Warp
  • Items
    1. Mineral Items
    2. Creature Items
    3. Artificial Items
    4. Enchanted Items
    5. Goldenberries (*)
    6. Glowing Runes (*)
    7. Rune Fragments (*)
Note :
- (*) means you have to do that process for those items once normally and then activate the script. Otherwise, it won't activate.
- If it shows that it cannot allocate near "xxxxxxxxxx" address, just restart the game and enable that script first. I am too lazy to change it to 14 Byte Jump from 5 Byte Jump.

Image
Attachments
Cycle Idle RPG v1.0.CT
(94.33 KiB) Downloaded 167 times

Zyver
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Re: [Request] Cycle Idle RPG

Post by Zyver »

Death GOD 7 wrote:
Sat Mar 16, 2024 6:02 am
Here is my cheat table for Cycle Idle RPG.

Features :
  • Stats
    1. Base HP
    2. Base Mana
    3. Base Speed
    4. Base Strength
    5. Base Dexterity
    6. Base Intelligence
  • Cheats / Mods
    1. God Mode & 1 Hit Kill
    2. Player XP Adder
    3. Plant XP Adder
    4. Eternal Essence
    5. Time Warp
  • Items
    1. Mineral Items
    2. Creature Items
    3. Artificial Items
    4. Enchanted Items
    5. Goldenberries (*)
    6. Glowing Runes (*)
    7. Rune Fragments (*)
Note :
- (*) means you have to do that process for those items once normally and then activate the script. Otherwise, it won't activate.
- If it shows that it cannot allocate near "xxxxxxxxxx" address, just restart the game and enable that script first. I am too lazy to change it to 14 Byte Jump from 5 Byte Jump.

Image
Unfortunately I'm either failing to use the table correctly or the game has since been patched. Tried specifically the Eternal Essence option and the Goldenberries one, the former freezes for a few seconds and shows no visible change in the table, the latter shows 99999999 but none of the subsequent 3 options appear to do anything.

Thank you for taking the time to create the original, fingers crossed you come back to it again!

nomed44
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Re: [Request] Cycle Idle RPG

Post by nomed44 »

Can someone help me find a way to EDIT Player ability cooldowns? im using the MONO Feature atm

Chenzen
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Re: [Request] Cycle Idle RPG

Post by Chenzen »

nomed44 wrote:
Tue Mar 19, 2024 11:49 pm
Can someone help me find a way to EDIT Player ability cooldowns? im using the MONO Feature atm
Working on it ! And I updated my eternal essence pointer
Spoiler
Image
Edit : Here is the small update :

Image

-updated pointer to eternel essence /!\ :!: To populate eternal essence pointer go to the game menu button > enter code and click enter
-added pointers to talent allocation
-added pointers to abilities cooldown, set the "Cooldown" value to 0 for instant skill
-added pointer to XP factor, put a high number for fast leveling :D
Attachments
Cycle Idle RPG.CT
0.2
(71 KiB) Downloaded 126 times

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