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[REQUEST] Lords of Exile

Posted: Sat Feb 17, 2024 4:23 pm
by lu_metal
Please, make a CT for this game

Game Name: Lords Of Exile
Game Engine:
Game Version: chronos
Options Required: Infinite Health, Infinite Lifes, item

Re: [REQUEST] Lords of Exile

Posted: Sat Feb 17, 2024 4:25 pm
by Sensei7
+1

Re: [REQUEST] Lords of Exile

Posted: Sat Feb 17, 2024 7:05 pm
by Snoop
+2 Multi Jump !

Re: [REQUEST] Lords of Exile

Posted: Sun Feb 18, 2024 3:02 am
by dafirus
+1

Re: [REQUEST] Lords of Exile

Posted: Sun Feb 18, 2024 3:40 pm
by LIOBOSS
It's not much, but here is a small table... Enjoy!!

Options
[Link]
If you use this please Click the Like/Thumbs up button for some rep, Thanks! :)

Lords of Exile.CT
(2.59 KiB) Downloaded 338 times

Re: [REQUEST] Lords of Exile

Posted: Mon Feb 19, 2024 5:05 am
by gooling
LIOBOSS wrote:
Sun Feb 18, 2024 3:40 pm
😍It would be great if you had INFINITE JUMP.🥺

:P :P

Re: [REQUEST] Lords of Exile

Posted: Mon Feb 19, 2024 11:59 am
by iammu2012
+1
Need a proper table for this game. please make it happen.

Re: [REQUEST] Lords of Exile

Posted: Tue Feb 20, 2024 1:41 pm
by ytrfamli
Actually you can get double jump after the second boss, rather early.

I argue that the major problem with the game is the MC's movement speed, too slow to a point where at times it feels very clunky. I made a brief attempt with CE, but this being a game engine's product means it's hard to pin point the actual source of that value. It is more feasible/practical (in terms of effort vs gain) to use Undertale modding tools to change the movement speed. I am not familiar with the tool itself, but I did manage to get what I want. Here's a simple walkthrough.

1.From UndertaleModTool, choose File -> Open -> data.win (of this game of course).
2.Choose Find -> Search in code. It asks: "Case sensitive?", answer "Yes", then "Regex search?", answer "No".
In the search box, type case sensitively, originalSpeed ,then click "Done".
3. In the search results you'll find, roughly in the middle

Results in gml_Object_objPlayer1_Create_0:
Line 7: originalSpeed = (is_playing_as_lyria_ ? 6 : 1.3)
Line 58: originalSpeed = 1.3999999...
Line 59: originalSpeed = 1.3999999...

the "gml_Object_objPlayer1_Create_0" part is clickable, and you'll jump right to the actual code.
4.Change these 3 occurrences (1.3, 1.39999...) to 1.5, choose File -> Save, save as a new *.win file.
5.Rename your original data.win to something else, and the new one you just modified to data.win.
(Simple terms: replace the file while keeping the original as backup.)

This makes a whole lot of difference. I was ready to ditch the game at the beginning of level 2, because it's just so painful with the walking and awful jump-to-deaths. Now I'm at level 3 and going.

I contemplated about using a CT script to allow people to patch the data.win, but a simple diff search quickly convinced me that it's not a trivial task. So here I leave you with how I did the hack (modding actually).