[COMPLETED][Request]Dungeons 4

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lmrlmax
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Re: [Request]Dungeons 4

Post by lmrlmax »

*This table is not working because of crash situation.
Spoiler
Feature:
+ Max Capacity Minion [Activate > Increase Max Minion]
+ Max Capacity Horde [Activate > Increase Max Horde]
+ Gold Manager [Activate > Move Cursor to Gold]
+ Evilness Manager [Activate > Move Cursor to Evilness]
+ Hand Data [Activate > Pick Resources]
Old Table
Dungeons 4.CT
Version 1
(14.25 KiB) Downloaded 609 times
Last edited by lmrlmax on Sat Nov 18, 2023 8:11 am, edited 1 time in total.

sasdelta2010
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Re: [Request]Dungeons 4

Post by sasdelta2010 »

im having trouble with the hand data cheat and max capacity minion cheat. Can you explain how to use both of them because whenever i click on max minion the game crash, hand data value doesnt change when i pick up resources

michaelhost
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Re: [Request]Dungeons 4

Post by michaelhost »

lmrlmax wrote:
Wed Nov 15, 2023 2:00 pm
Here is my simple table, hope it work for you guys.

Feature:
+ Max Capacity Minion [Activate > Increase Max Minion]
+ Max Capacity Horde [Activate > Increase Max Horde]
+ Gold Manager [Activate > Move Cursor to Gold]
+ Evilness Manager [Activate > Move Cursor to Evilness]
+ Hand Data [Activate > Pick Resources]
nice, i'll test it later
thanks for the table

test result : crash when max minion and hand activated, gold and evilness only ui value(complicated system )

wapple
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Re: [Request]Dungeons 4

Post by wapple »

Same notes as the tester above, the gold and evilness modifiers work, and the hand resource modifier crashes the game so you run into issues on pay day because the game doesn't have "real" gold on the ground. side note: this game has containers of limitless items in one of its skirmish modes, i wonder if its possible to find a script to place them down, if we could spawn them in, all the resource issues go away

Kerus
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Re: [Request]Dungeons 4

Post by Kerus »

lmrlmax wrote:
Wed Nov 15, 2023 2:00 pm
Here is my simple table, hope it work for you guys.

Feature:
+ Max Capacity Minion [Activate > Increase Max Minion]
+ Max Capacity Horde [Activate > Increase Max Horde]
+ Gold Manager [Activate > Move Cursor to Gold]
+ Evilness Manager [Activate > Move Cursor to Evilness]
+ Hand Data [Activate > Pick Resources]
Crashed. Gold was not working either. Thanks anyway.

pitoloko
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Re: [Request]Dungeons 4

Post by pitoloko »

lmrlmax wrote:
Wed Nov 15, 2023 2:00 pm
*This table is not working because of crash situation.
Spoiler
Feature:
+ Max Capacity Minion [Activate > Increase Max Minion]
+ Max Capacity Horde [Activate > Increase Max Horde]
+ Gold Manager [Activate > Move Cursor to Gold]
+ Evilness Manager [Activate > Move Cursor to Evilness]
+ Hand Data [Activate > Pick Resources]
Old Table
Dungeons 4.CT
Thanks but this table is breaking the ability to build any thing in the mechanical workshop (I don't know the name in english, but you can figure it out what I mean with mechanical workshop).

This option: Gold Manager -> Current gold

It breaks it. And disabling the cheat does not fix it.

EDIT: a temporary workaround is to use that cheat to set the current gold to zero, then your minions will go to pick some "real" gold to get enough to start building things.
Last edited by pitoloko on Sat Nov 18, 2023 12:11 pm, edited 2 times in total.

michaelhost
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Re: [Request]Dungeons 4

Post by michaelhost »

pitoloko wrote:
Sat Nov 18, 2023 11:14 am
lmrlmax wrote:
Wed Nov 15, 2023 2:00 pm
*This table is not working because of crash situation.
Spoiler
Feature:
+ Max Capacity Minion [Activate > Increase Max Minion]
+ Max Capacity Horde [Activate > Increase Max Horde]
+ Gold Manager [Activate > Move Cursor to Gold]
+ Evilness Manager [Activate > Move Cursor to Evilness]
+ Hand Data [Activate > Pick Resources]
Old Table
Dungeons 4.CT
Thanks but this table is breaking the ability to build any thing in the mechanical workshop (I don't know the name in english, but you can figure it out what I mean with mechanical workshop).

This option: Gold Manager -> Current gold

It breaks it. And disabling the cheat does not fix it.
yes, the game needs gold, mana, and evilness that is physicaly visible not just the value at ui for example 9.999 but at storage is zero
and some of tables creator are also tricked by this physical resource system

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BoehserOnkel
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Re: [Request]Dungeons 4

Post by BoehserOnkel »

just a hint

timer's are float value

i dont get why they add everytime missions with such short timers

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Csimbi
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Re: [Request]Dungeons 4

Post by Csimbi »

Someone on this board gifted me the game.
So far, I have god mode, gold, evilness and mana working.
I'll continue tomorrow.

michaelhost
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Re: [Request]Dungeons 4

Post by michaelhost »

Csimbi wrote:
Sat Nov 18, 2023 11:09 pm
Someone on this board gifted me the game.
So far, I have god mode, gold, evilness and mana working.
I'll continue tomorrow.
no worries and take your time
thank you for your effort

SneakyCheatyPerson
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Re: [Request]Dungeons 4

Post by SneakyCheatyPerson »

Has anybody had any luck with either used or maximum population cap?

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Csimbi
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Re: [COMPLETED][Request]Dungeons 4

Post by Csimbi »

Posted my table here.

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