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[Request] For The King II

Posted: Fri Nov 03, 2023 3:32 pm
by chris89
Game Name: For The King II
Options Required: unlimited healt, unlimited point etc
Steam Website:

Re: [Request] For The King II

Posted: Fri Nov 03, 2023 5:07 pm
by arrow2733
+1

Re: [Request] For The King II

Posted: Sat Nov 04, 2023 3:54 am
by Devilswarchild
so options we need are inf health, inf focus, ignore gold , max lore books, unlimited/inf items, max armor, max resistance, max evasion, max stats (they only go to 95) and I think that about covers it.

Re: [Request] For The King II

Posted: Sat Nov 04, 2023 1:38 pm
by Banemage
bump

Re: [Request] For The King II

Posted: Sat Nov 04, 2023 3:37 pm
by lmrlmax
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item

New:
+ All Lore Cost to 0 [Activate > Go to Lore Store > Move Between Category]

Deleted:
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
Old Table
For The King II.CT
Version 1
+ Move Turn
+ Health
+ Gold
+ Item
+ Gained EXP and Items
(20.41 KiB) Downloaded 965 times

Re: [Request] For The King II

Posted: Sat Nov 04, 2023 6:11 pm
by Kali3463
lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
My suggestion is to add a function that would make it so that always get to knock out damage. So that the points are filled without ultimates.

Re: [Request] For The King II

Posted: Sun Nov 05, 2023 4:00 pm
by alternatend
lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
Can you please add an option to unlock the whole lore store? Much appreciated

Re: [Request] For The King II

Posted: Sun Nov 05, 2023 4:41 pm
by Devilswarchild
alternatend wrote:
Sun Nov 05, 2023 4:00 pm
lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
Can you please add an option to unlock the whole lore store? Much appreciated
the best anyone can do with that is manipulate how many lore books you can get at a time

Re: [Request] For The King II

Posted: Sun Nov 05, 2023 8:24 pm
by Devilswarchild
set gained exp and items after battle arent working, however it is causing the game to sit there at the end of battle not doing anything

Re: [Request] For The King II

Posted: Sun Nov 05, 2023 11:40 pm
by lmrlmax
Devilswarchild wrote:
Sun Nov 05, 2023 8:24 pm
set gained exp and items after battle arent working, however it is causing the game to sit there at the end of battle not doing anything
Sry, it was set your gained item (exp, gold, lore value, item) to 900. so if your exp / gold already 900, it will still same at 900.
I think for "sit there at the end of battle not doing anything" because of 1 hit enemy, don't turn on 1 hit all of the time, only in battle mode.

I can unlock all lore store, but can't make it to script.

Re: [Request] For The King II

Posted: Mon Nov 06, 2023 12:44 am
by Devilswarchild
lmrlmax wrote:
Sun Nov 05, 2023 11:40 pm
Devilswarchild wrote:
Sun Nov 05, 2023 8:24 pm
set gained exp and items after battle arent working, however it is causing the game to sit there at the end of battle not doing anything
Sry, it was set your gained item (exp, gold, lore value, item) to 900. so if your exp / gold already 900, it will still same at 900.
I think for "sit there at the end of battle not doing anything" because of 1 hit enemy, don't turn on 1 hit all of the time, only in battle mode.

I can unlock all lore store, but can't make it to script.
never turned on one hit kill option

Re: [Request] For The King II

Posted: Mon Nov 06, 2023 8:39 am
by tuighi
lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
lore points please

Re: [Request] For The King II

Posted: Mon Nov 06, 2023 10:33 am
by lmrlmax
+Update table with All Lore Cost to 0 [Activate > Go to Lore Store > Move Between Category]

Re: [Request] For The King II

Posted: Mon Nov 06, 2023 12:32 pm
by Kali3463
Kali3463 wrote:
Sat Nov 04, 2023 6:11 pm
lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
My suggestion is to add a function that would make it so that always get to knock out damage. So that the points are filled without ultimates.
I meant without using focus.

Re: [Request] For The King II

Posted: Mon Nov 06, 2023 5:15 pm
by kongou1936
lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item

New:
+ All Lore Cost to 0 [Activate > Go to Lore Store > Move Between Category]

Deleted:
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
Old Table
For The King II.CT
Can you update it? Thank you!