[REQ] DARK ENVOY
Posted: Wed Oct 25, 2023 6:31 am
Game Name: Dark Envoy
Game Engine: Unity
Game Version: 1.0.1.68304
Options Required: Godmode, Infinite Action Points, etc
Steam Website:
Other Info: Table preferred
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
some resources are float value and some are Double like exp and attribute points .......but u have to make freez when search the values
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Toggle Debug Mode [F1]"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$LUA}
--[[Credits: KyleKatarn, Akira Fudo]]
[ENABLE]
if syntaxcheck then return end
if not monopipe then LaunchMonoDataCollector() end
while not monoSymbolList.FullyLoaded do sleep(100) end
gameDebugModeAddress = getAddressSafe('EventHorizon.Rogue.Domain.DebugConfigDTO.get_IsEnabled')
if gameDebugModeCode == nil then
gameDebugModeCode = readInteger(gameDebugModeAddress)
end
if readInteger(gameDebugModeAddress) == gameDebugModeCode then
writeBytes(gameDebugModeAddress, 0xB0, 0x01, 0x90, 0x90)
else
writeInteger(gameDebugModeAddress, gameDebugModeCode)
end
createTimer(10, function() memrec.Active = false end)
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
wonder if I am the only one who have problem toggling the unit pointer? the inventory pointer works fine but I just can't toggle the unit point. no matter how I click on itlmrlmax wrote: ↑Wed Oct 25, 2023 12:36 pmHere is my table, hope it work for you guys.
Feature:Feature
+ Unit Pointer [You can almost edit anything, mostly Stat] *See Image for Example
---- Open Inventory where you can see Character Stats
---- Need to Decrease or Increase Attribute to take the effect
---- You can change between character
---- For Stats 3 [Complimentary Stats], Default Value is 0 and It will not Listed / Appear in Your Stats 3 / III.
---- Some stat still missing, like chaos resist, and unknown complimentary stats / stats 3
+ Add EXP gained to +9000
+ Set Random Stat [Careful, Better Use Unit Pointer]
---- Need to Decrease or Increase Attribute to take the effect
---- Have function like Unit Pointer, but you can't choose what stat to edit
+ Inventory Pointer
---- Change Equipment to make value appear
---- Edit Gold, Experience, Soul Cores, Knowledge Fragments, Iron
---- After change value, try to decrease or increase gold / items to take the effect
Old Table
DarkEnvoy.CT
Tried ticking the checkbox but nothing happens. Or did I miss any steps?Akira wrote: ↑Thu Oct 26, 2023 2:28 amToggle Debug Mode
Just copy the whole code and paste it into CE.
Credits to KyleKatarn (& me).
Use 'F1' to open the help menu, with this there is no need for any table I guess.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1</ID> <Description>"Toggle Debug Mode [F1]"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$LUA} --[[Credits: KyleKatarn, Akira Fudo]] [ENABLE] if syntaxcheck then return end gameDebugModeAddress = getAddressSafe('EventHorizon.Rogue.Domain.DebugConfigDTO.get_IsEnabled') if gameDebugModeCode == nil then gameDebugModeCode = readInteger(gameDebugModeAddress) end if readInteger(gameDebugModeAddress) == gameDebugModeCode then writeBytes(gameDebugModeAddress, 0xB0, 0x01, 0x90, 0x90) else writeInteger(gameDebugModeAddress, gameDebugModeCode) end createTimer(10, function() memrec.Active = false end) [DISABLE] </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Sir, it is working from time to time. Could you please clarify the order of actions? One game launch from nearly 5 i can enter that white Debug menus, but other times - nothing happens, no reaction. Steam, latest version.
Akira wrote: ↑Thu Oct 26, 2023 2:28 amToggle Debug Mode
Just copy the whole code and paste it into CE.
Credits to KyleKatarn (& me).
Use 'F1' to open the help menu, with this there is no need for any table I guess.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1</ID> <Description>"Toggle Debug Mode [F1]"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$LUA} --[[Credits: KyleKatarn, Akira Fudo]] [ENABLE] if syntaxcheck then return end gameDebugModeAddress = getAddressSafe('EventHorizon.Rogue.Domain.DebugConfigDTO.get_IsEnabled') if gameDebugModeCode == nil then gameDebugModeCode = readInteger(gameDebugModeAddress) end if readInteger(gameDebugModeAddress) == gameDebugModeCode then writeBytes(gameDebugModeAddress, 0xB0, 0x01, 0x90, 0x90) else writeInteger(gameDebugModeAddress, gameDebugModeCode) end createTimer(10, function() memrec.Active = false end) [DISABLE] </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
It executest he code and instantly disables again.zhenle1994 wrote: ↑Thu Oct 26, 2023 8:35 amTried ticking the checkbox but nothing happens. Or did I miss any steps?
Why restart the game that often?
Literally copy the code, go into CE, make a right click and paste.
Of course I have been restarting CE each time with the game. But still cannot get a stable result.
Maybe CE takes too long to load the symbols on your end when enabling the mono features.