[Request] Armored Core VI

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justiny
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Re: [Request] Armored Core VI

Post by justiny »

Inf Reserve Ammo

Update 1.1 (should include all ammo types now) (side note - f..ng trainer only includes kinetic ammo)

Sorry my bad for keeping deleting and reuploading. Inf reserve ammo only works for weapons with reserve ammo.
Weapons that do not have reserve ammo, use the no reload option (works for all ammo types). Don't use both, it will crash.
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Last edited by justiny on Fri Aug 25, 2023 8:52 am, edited 4 times in total.

JustToBeFrank
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Re: [Request] Armored Core VI

Post by JustToBeFrank »

7FF4D2C35E74

Here is my meager contribution, this seems to be the address of the currency used in the parts store.

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jonaaa
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Re: [Request] Armored Core VI

Post by jonaaa »

JustToBeFrank wrote:
Fri Aug 25, 2023 4:41 am
7FF4D2C35E74

Here is my meager contribution, this seems to be the address of the currency used in the parts store.
Check the address after you close and open the game, i'm sure this address isn't static.

JustToBeFrank
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Re: [Request] Armored Core VI

Post by JustToBeFrank »

jonaaa wrote:
Fri Aug 25, 2023 4:45 am
JustToBeFrank wrote:
Fri Aug 25, 2023 4:41 am
7FF4D2C35E74

Here is my meager contribution, this seems to be the address of the currency used in the parts store.
Check the address after you close and open the game, i'm sure this address isn't static.
I did and it worked after I closed and reopened the game.

asttsean
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Re: [Request] Armored Core VI

Post by asttsean »

For OST chips I was able to find 2 4 byte values that is 54 when you have 6 chips, 53 when 5, and so on but modifying it does nothing.

Cas
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Re: [Request] Armored Core VI

Post by Cas »

Topic cleaned from shills. Read the rules or get punished.

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Akira
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Re: [Request] Armored Core VI

Post by Akira »

Posted my table here

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