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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Thu Aug 31, 2023 11:34 am
by keichi02
the game is force close when u open CE after the last update. I think you need undetected CE.

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Thu Aug 31, 2023 1:21 pm
by theolddragon
my CE is version 7.5 from main website there is nothing edit....or you can try on other PC

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Thu Aug 31, 2023 1:50 pm
by ValenH
activateProtection()
enableDRM()

Maybe try to rename the CE executable as well.

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Thu Aug 31, 2023 4:48 pm
by theolddragon
u guy can enable the speed hack but you can't let speed go beyond 2.0 game will crash. I'm tried at 2.5 speed the game crash for a minutes.
if u guy spam SWITCH with speed hack the character will not take damage (but sometimes there will be damage) :mellow:

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Thu Aug 31, 2023 5:21 pm
by keichi02
theolddragon wrote:
Thu Aug 31, 2023 4:48 pm
u guy can enable the speed hack but you can't let speed go beyond 2.0 game will crash. I'm tried at 2.5 speed the game crash for a minutes.
if u guy spam SWITCH with speed hack the character will not take damage (but sometimes there will be damage) :mellow:
It was fine with 3 or even 7 but now the game will crash if go beyond 2. but yea, it is better than normal speed.
now I am using UCE and it works fine for me. regular CE will force close the game.

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Thu Aug 31, 2023 5:54 pm
by theolddragon
keichi02 wrote:
Thu Aug 31, 2023 5:21 pm
theolddragon wrote:
Thu Aug 31, 2023 4:48 pm
u guy can enable the speed hack but you can't let speed go beyond 2.0 game will crash. I'm tried at 2.5 speed the game crash for a minutes.
if u guy spam SWITCH with speed hack the character will not take damage (but sometimes there will be damage) :mellow:
It was fine with 3 or even 7 but now the game will crash if go beyond 2. but yea, it is better than normal speed.
now I am using UCE and it works fine for me. regular CE will force close the game.
Yeah 2.0 is good to go but I hope someone make a multiplier hit scripts like mobile scripts I'm noob on coding...
If have multiplier hit ez deal with Chaos Showndown ;D
My button number 5 is almost broken haha...About a minute for a run playing on my main acc

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Fri Sep 01, 2023 5:39 am
by fengtimo
theolddragon wrote:
Wed Aug 30, 2023 7:03 pm
I have made a CT with few function:

=> No limited SP
=> Switch alway ACTIVE
=> No cooldown time skill (it works but every time you change a skill in the Skill Records the value will be change so you will need to find new value). Go to Advenced Options there's the code I left there. Right-click and select Find out where this code came from. There are 8 addresses, the first 4 are skill set 1 and the last 4 are skill 2. Freezing to 0 will no longer have skill cooldown. With a skill that is a connect skill, you will need to set the hotkey value to: 0. If you freeze to 0 the skill will automatically spam. When you change a skill just repeat follow the steps above that you good to go.

SAOIF.rar
Password: 123
When I run the table, the game closes, what could be the problem?

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Fri Sep 01, 2023 8:28 am
by nerovee2
yessir, well i need some effort to use the cheat 😂 i cant do any with normal CE and some reason do speed hack to 2x made the game freeze sometime so i made it to 1.8 or less :')

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Fri Sep 01, 2023 9:25 am
by fengtimo
nerovee2 wrote:
Fri Sep 01, 2023 8:28 am
yessir, well i need some effort to use the cheat 😂 i cant do any with normal CE and some reason do speed hack to 2x made the game freeze sometime so i made it to 1.8 or less :')
How did you make the table work?

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Fri Sep 01, 2023 8:21 pm
by nerovee2
fengtimo wrote:
Fri Sep 01, 2023 9:25 am
nerovee2 wrote:
Fri Sep 01, 2023 8:28 am
yessir, well i need some effort to use the cheat 😂 i cant do any with normal CE and some reason do speed hack to 2x made the game freeze sometime so i made it to 1.8 or less :')
How did you make the table work?
using Undetect CE

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Sat Sep 02, 2023 12:28 am
by theolddragon
fengtimo wrote:
Fri Sep 01, 2023 5:39 am
theolddragon wrote:
Wed Aug 30, 2023 7:03 pm
I have made a CT with few function:

=> No limited SP
=> Switch alway ACTIVE
=> No cooldown time skill (it works but every time you change a skill in the Skill Records the value will be change so you will need to find new value). Go to Advenced Options there's the code I left there. Right-click and select Find out where this code came from. There are 8 addresses, the first 4 are skill set 1 and the last 4 are skill 2. Freezing to 0 will no longer have skill cooldown. With a skill that is a connect skill, you will need to set the hotkey value to: 0. If you freeze to 0 the skill will automatically spam. When you change a skill just repeat follow the steps above that you good to go.

SAOIF.rar
Password: 123
When I run the table, the game closes, what could be the problem?
U should try undetected CE

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Tue Sep 05, 2023 3:01 am
by bijuumode99
theolddragon wrote:
Sat Sep 02, 2023 12:28 am
fengtimo wrote:
Fri Sep 01, 2023 5:39 am
theolddragon wrote:
Wed Aug 30, 2023 7:03 pm
I have made a CT with few function:

=> No limited SP
=> Switch alway ACTIVE
=> No cooldown time skill (it works but every time you change a skill in the Skill Records the value will be change so you will need to find new value). Go to Advenced Options there's the code I left there. Right-click and select Find out where this code came from. There are 8 addresses, the first 4 are skill set 1 and the last 4 are skill 2. Freezing to 0 will no longer have skill cooldown. With a skill that is a connect skill, you will need to set the hotkey value to: 0. If you freeze to 0 the skill will automatically spam. When you change a skill just repeat follow the steps above that you good to go.

SAOIF.rar
Password: 123
When I run the table, the game closes, what could be the problem?
U should try undetected CE
How to get undetected CE?

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Tue Sep 05, 2023 1:27 pm
by keichi02
you can make it yourself or download it. there are a lot in internet.

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Wed Sep 06, 2023 11:01 am
by nerovee2
After update the code already RIP 😭

Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Posted: Fri Sep 08, 2023 10:58 am
by theolddragon
:arrow: up to date version 2.3.1 every function and how to use still the same
still waiting multiplier damage :roll:
Password: 123