[REQUEST] Six Ages 2 - Lights Going Out

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RodWarrior
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[REQUEST] Six Ages 2 - Lights Going Out

Post by RodWarrior »

Game Name: Six Ages 2 - Lights Going Out
Game Engine: Unity
Game Version: Release
Options Required: like the table for 1 viewtopic.php?t=16399
Steam Website:
Other Info: Game is out today :D
Table preferred.

mad_wack
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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by mad_wack »

+1 to this, would love to see even a basic trainer for this game

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ZeroSum
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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by ZeroSum »

+1

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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by DoctorEricBerg »

+1

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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by always_confused »

+1

danielyee
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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by danielyee »

hi guys any help here yet..a table ..sifus...thanks

BiggusCheatus
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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by BiggusCheatus »

I have tried some crude attempt to at least add in wealth and magic after watching a video tutorial on using pointers as I couldn't wait any longer and needed resource cheats.

Does it work for you?

You just need to change the head value for the magic pointer and the other values will follow. The wealth pointer has only one so you can change values with no issue.

Remember to start changing values after the sacred time screen is done to get its effect.

edit:
After random testing the table for ride like the wind still has tables that work. Most give off some large numerical value like 4294967295 but the features I was able to retain and use to complete lights going out were:

1. Doing multiple ventures.
2. Freezing time so you can explore or do other things as much as you want in the current season.
3. Change age and abilities of your clan members.
4. Unlocking all blessings without needing to build shrines or ask spirits.

Shame about food not being kept. I had to do forage missions to make sure the clan doesn't starve.

So just run both tables and it'll be quite a breeze. I did see the relationship pointer with other clans seem alright but I haven't fully tested if I can get myself more favors.

edit2: Ok did another test and you can get other clans to grant you more favors. Treasure quantity seems to work too.
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Lights Going Out Wealth and Magic.CT
(1.88 KiB) Downloaded 296 times

Maxwell95
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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by Maxwell95 »

Hello everyone!

Thanks to the person above, I was able to find the pointer for Wealth (cows, sheeps, horses) and population (only warriors). I tried looking for others, (like food or sick people) but 0 luck this time :(

I hope someone can find the others.


P2: I was able to find more pointers. I also tried to add others that works in Ride like the wind (however, there were a few that I was unable because I'm a newbie on this, sorry for that).

The Main pointers are organizated in:

- Magic
- Population: (Commoners, warriors, nobles, sick people and wounded people).
- Wealth: Animals (Herd and horses) and money.


Hope this works!
Lights Going Out - 1.0.CT
(17.66 KiB) Downloaded 316 times

Maxwell95
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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by Maxwell95 »

Lights Going Out 1.1.CT
(25.92 KiB) Downloaded 341 times
Hello to everyone.

Tired of running low on food? Problem fixed. Found all the pointers to food.

Its similar to the one that you may find in the Cheats for Ride like the wind. It still may be needed to be tested, but for now it seems to work.


The Main pointers are organizated in:

- Magic
- Population: (Commoners, warriors, nobles, sick people and wounded people).
- Wealth: Animals (Herd and horses) and money.
- Food
- Shrines (all/none blessings)

weird032
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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by weird032 »

+1 update on version 1.0.4 if possible

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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by fiordhraoi »

Would appreciate an update if possible, but absent that, could anyone describe what's going on with Food? I see in the latest table that it's 11 separate 4-byte addresses. Would love to understand what's going on so I could possibly search for it myself.

Maxwell96
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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by Maxwell96 »

Lights Going Out 1.0.4.CT
(23.44 KiB) Downloaded 115 times

Hello, I couldn't find my old account, so I'm texting from the new one.

And with great news, I did the update of the cheats...

Most of the items that I did in the past keeps working, except two of them:

- Season/year (11 is the beginning of the game) --> seems not to work properly, I don't know why.
- Nobles (population) --> It appears another number that it should show.

The rest (money, food, cows, horses, sick people, wounded people, magic...) Everything seems to work.


If you have any other questions or doubts, ask ;)

Maxwell96
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Re: [REQUEST] Six Ages 2 - Lights Going Out

Post by Maxwell96 »

New update:
Lights Going Out 1.0.4.CT
(53.03 KiB) Downloaded 112 times

It works almost the same than the one before, but with a few differences:

UPDATE:

- Season/year seems to work (you can click on it and the game will stop at that season, although sometimes the number doesn't match with the game).
- Added ''children'': Now you are able to control how many children you can have in the game.
- Added ''advisor stats'': It works the same way than in Six ages: Ride like the wind. Click on the portrait of you ring members a couple of times, and then you can see his name (NEVER change it), age, deity (don't recomment to change it), an all their stats (bargaining, diplomacy, combat...).

TIP: You can increase it more than 6, but I don't recommend it, the game seems to keep working, but it could make bugs.

Things that are not implemented yet / Need to work:

- Nobles (population) seems not to work, yet.
- Clan mood not working either.



-.-.-.-.-.-.-.

If you can rate the Cheat, o even make it better I would appreciate it :)

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