Aliens: Dark Descent

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The Mogician
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Aliens: Dark Descent

Post by The Mogician »

Game Name: Alien: Dark Descent
Game Engine: Unreal Engine
Game Version: Build 93991
Options Required: Resources, health, ammo, stress
Steam Website:
Other Info:
Initial resource scans at the base are unsuccessful with all data types. Potential encryption?
Last edited by The Mogician on Tue Jun 20, 2023 12:20 pm, edited 1 time in total.

Ashar
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Re: Alien: Dark Descent

Post by Ashar »

its Aliens: Dark Descent not Alien, searching for aliens doesnt show this thread, id rename it

lujand
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Re: Alien: Dark Descent

Post by lujand »

The Mogician wrote:
Tue Jun 20, 2023 7:23 am
Other Info:
Initial resource scans at the base are unsuccessful with all data types. Potential encryption?
There seem to be two processes open for it when the game launches, you just need to pick the right one. I've had no troubles changing base resources, etc.

Ashar
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Re: Alien: Dark Descent

Post by Ashar »

resources was pretty easy, most are 4 byte, pretty standard stuff, managed to alter combat resources such as clips, command points tools and medkits, sentries too, as well as base resources. I havnt pinned health down yet, but stress is a float value, so can keep it frozen at 0. Working on XP next. In most cases i only had to find one value, then look up the others nearby with memory viewer

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starblade
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Re: Alien: Dark Descent

Post by starblade »

You guys are awesome!
I'm to stupid to search advanced stuff and pointers are cryptic for me

Thanks to you all for all the tables you made <3

lemaun
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Re: Aliens: Dark Descent

Post by lemaun »

+1 please!

Ashar
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Re: Aliens: Dark Descent

Post by Ashar »

xp was pretty easy too, just keep track of it via the map/squad screen, so i now have lvl 10 team

VirgilSouth
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Re: Aliens: Dark Descent

Post by VirgilSouth »

Well instruction at address AliensDarkDescentGameSteam-Win64-Shipping.exe+140E4C8 at some point accesses to all resources in mission. Addresses of resources differ from each next by 28 in order "tech - meds - sentrys - clips - command points - materials - lab points - XP". Hope it helps to make proper table

up AliensDarkDescentGameSteam-Win64-Shipping.exe+13FE861 accesses to "tech" address most of the time so probably easier to use it to find other addresses

Kami101
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Re: Aliens: Dark Descent

Post by Kami101 »

Can somebody please point me to the table, I cant seem to find it :)
Last edited by Kami101 on Tue Jun 20, 2023 6:55 pm, edited 1 time in total.

NukeZen
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Re: Aliens: Dark Descent

Post by NukeZen »

No one has posted one yet, we have to be patients

iddqd
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Re: Aliens: Dark Descent

Post by iddqd »

+1

VirgilSouth
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Re: Aliens: Dark Descent

Post by VirgilSouth »

Simple pointers for resources in misson

XP seems purely cosmetic
Attachments
ASF .CT
(8.32 KiB) Downloaded 2928 times
Last edited by VirgilSouth on Wed Jun 21, 2023 8:58 am, edited 1 time in total.

lord nightcon
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Re: Aliens: Dark Descent

Post by lord nightcon »

dosen't seems to work for me

vikiki
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Re: Aliens: Dark Descent

Post by vikiki »

lord nightcon wrote:
Wed Jun 21, 2023 5:35 am
dosen't seems to work for me
you probably attached to the wrong process in CE. If you look under processes (not applications), you will see two instances of the game. Pick one in a mission, and if it doesn't work, pick the other.

Raex
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Re: Aliens: Dark Descent

Post by Raex »

Here is a Script for Medbay InstaHeal.

For example, 1 soldier requires 7 days to heal up, but with this script, he only takes 1 physician to heal completely. A crude solution, but it works for me.

CODE:

Code: Select all

[ENABLE]

aobscanmodule(INJECT,AliensDarkDescentGameSteam-Win64-Shipping.exe,41 29 40 04 41 8B 40 04) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  sub [r8+04],50
  mov eax,[r8+04]
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 41 29 40 04 41 8B 40 04

unregistersymbol(INJECT)
dealloc(newmem)

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