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Last of us(Steam) Cheat Table [Request]

Posted: Tue Mar 28, 2023 4:25 pm
by dizoEX2
Game Name: Last of Us
Game Engine: Naughty Dog
Game Version: v1.0.0
Options Required: Health, Ammo,One hit kill, No reload , Easy crafting
Steam Website:

Re: Last of us(Steam) Cheat Table [Request]

Posted: Tue Mar 28, 2023 4:35 pm
by chrisreddot3
up,inf ammo,scrap multiplyer,no craft materials,skill points editable....
ty

Re: Last of us(Steam) Cheat Table [Request]

Posted: Tue Mar 28, 2023 4:53 pm
by BlutVampir
+1

Re: Last of us(Steam) Cheat Table [Request]

Posted: Tue Mar 28, 2023 6:02 pm
by Lif3mau5
Found something interesting in the "tlou-i.exe"
void __cdecl AddOrRemoveFromFavoritesMenu(class DMENU::Component *) c:\branches\discbot03\t1xfinal-pc-1.01\shared\src\ndlib\debug\nd-dmenu.cpp void __cdecl ReloadDevMenu(bool,bool) devmenu.cfg devmenu_shortcut. cfg void __cdecl ReloadQuickMenu(bool,bool) devmenuq.cfg devmenuq_shortcut.cfg void __cdecl ReloadFavoritesMenu(bool,bool) devmenuf.cfg "%s" = %f
"%s" = %ld
DMENU::Component::Component newString != 0 DMENU::Component::GetFullPath nameLen < kMaxLength no path Manual Camera 1 Player1 , "s":%d {"name":"setMenu", "path":"%s ", "type":"bool
Incl. model viewer, teleport like in the Remastered and Vanilla game ;)

Various entries can also be found in the "tlou-i-l.exe":
config-load-user config-reset debug-only-execute-dev-menu debug-only-get-dev-menu-bool debug-only-get-dev-menu-float debug-only-get-dev-menu-int debug-only-is-dev-menu-open debug-only-get-user-name ... Ctrl-Alt-ASCII-%u ShortcutKey::ToString c:\branches\discbot03\t1xfinal-pc-1.01\shared\ src\ndlib\debug\dmenu-cfg.cpp buf + sizeof(buf) - s >= 0 ASCII- Dev Menu|Host| Dev Menu|Melee|Tags Dev Menu|Melee|Tags| void __cdecl DMENU::MenuGroup::TryResolveMeleeTagMenuOrphans(const class NdFrameState *) %s.temp div DIV void __cdecl DMENU::ParseFavoritesLine(class DMENU::Menu *,const char *) %s.%s.devmenuf GET %s class Err __cdecl DMENU::MenuGroup::ReadFavoritesConfigFile(const char *) DIV
SET %s %s APPEND %s DIV
APPEND %s %s
%s.%s.%s Memory Source class Err __cdecl DMENU::MenuGroup::ReadConfigFile(const char *,bool) # This file was generated from the game menu option "Dev Menu|Save Settings"
But I have little hope after reading this line:
# The following values are orphans, whose menus no longer exist! Let us weep for them
I hope there are enough leftovers and maybe someone can unlock the Debug/DevMenu again.

Re: Last of us(Steam) Cheat Table [Request]

Posted: Tue Mar 28, 2023 8:02 pm
by cfemen
Shader Building Simulator...? :?

Well, while shader building I analyzed the game a bit and found the dev god flag :)

Depending on how good/stable the game runs on my machine I will make more options, but I can't promise it at the moment coz I can't even start a memory scan coz cheat engine can't allocate enough memory ...

Attached is the table with the god mode script, tested on the Steam version on the first gun-fight.

Should also work on the Epic-Version, its using the same executable!

Edit: I've found more dev flags, will add them all later to the table!

Edit2: posted my table here
does also contain the debug menu :)

Re: Last of us(Steam) Cheat Table [Request]

Posted: Tue Mar 28, 2023 8:36 pm
by dizoEX2
cfemen wrote:
Tue Mar 28, 2023 8:02 pm
Shader Building Simulator...? :?

Well, while shader building I analyzed the game a bit and found the dev god flag :)

Depending on how good/stable the game runs on my machine I will make more options, but I can't promise it at the moment coz I can't even start a memory scan coz cheat engine can't allocate enough memory ...

Attached is the table with the god mode script, tested on the Steam version on the first gun-fight.

Should also work on the Epic-Version, its using the same executable!
Waiting for more

Re: Last of us(Steam) Cheat Table [Request]

Posted: Tue Mar 28, 2023 10:36 pm
by habibi1195
I hope there is a patch coming in soon, because it's kind of stuttery for me. The game is very resource intensive. Pulling up CE to do a scan was...painful.