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Tortuga - A Pirate's Tale

Posted: Fri Jan 20, 2023 5:17 pm
by Enferno33
Game Name: Tortuga - A Pirate's Tale
Game Engine: Not sure (I googled and cannot find it)
Game Version: 1.0.1.46268
Options Required: Sea Battles always win (or higher percentage) boarding.
Steam Website: [Link]
Other Info: A game table to mostly help with sea battles. Anything else would be a bonus!

Re: Tortuga - A Pirate's Tale

Posted: Sat Jan 21, 2023 5:07 am
by MusTangAu
+1

Re: Tortuga - A Pirate's Tale

Posted: Sat Jan 21, 2023 5:11 am
by Tahtawy
Here are 2 basic scripts.

They'll fetch you the pointer of the last item sold or bought.

You can use it to modify your cargo however you like when you're in the market in a town.

-------

Updated the table with 2 scripts:

- Last Stored Item Pointer Script >>> To get the items pointers in your pirate hideout.
- Zero Cargo Hold Weight >>> Just switch to another building and back to the Tavern and it will go back to zero.

Re: Tortuga - A Pirate's Tale

Posted: Sat Jan 21, 2023 2:46 pm
by Aurata
This script sets the cooldown of ever battle skill to zero on turnover. So you could repair each turn or fire the lucky shot etc. I am at fleetlevel 1000 and i haven't seen any npc use skills.

Small update:

After the first use of a skill and turnover, the skill costs no action points anymore.
Latest script has all of the above plus always positive morale. Value changed at a new day.
Divide the plunder whenever you want, sail without food.

Latest version:
+Click on a ship at your fleet overview to set the crew to 200. You can change the value inside the script. Works with reserve ships too.


Re: Tortuga - A Pirate's Tale

Posted: Sat Jan 21, 2023 3:36 pm
by Enferno33
@Tahtawy / @Aurata

Thank you both, much appreciated!

Re: Tortuga - A Pirate's Tale

Posted: Sat Jan 21, 2023 9:17 pm
by KlagSand
A proper trainer is really needed... one for crew number, crew morale, god mode and 1 hit-kill please. Gold is really easy to search for but it messes up "sharing the loot" real easy making it hard to get the crew happy after sharing too much money.

Re: Tortuga - A Pirate's Tale

Posted: Sat Jan 21, 2023 10:21 pm
by Enferno33
We don't really need a gold cheat. I'm at 4600 with just 3 captains (haven't found any others that would join me yet) and I have 3,588,133 after fully upgrading my first Pirate Port. Gold is super easy to get in this game, so a cheat for that isn't really needed, imo.

However, the % chance on succeeding in boarding / winning , crew morale and MOOD , and combat abilities would be probably the best that I've seen so far...

The cooldown script by "Aurata" is useful. All that is needed is to make them all cost only 1 ability point.

Re: Tortuga - A Pirate's Tale

Posted: Sun Jan 22, 2023 2:07 am
by Tahtawy
Updated the table with 2 scripts:

- Last Stored Item Pointer Script >>> To get the items pointers in your pirate hideout.
- Zero Cargo Hold Weight >>> Just switch to another building and back to the Tavern and it will go back to zero.

viewtopic.php?p=282905#p282905

Re: Tortuga - A Pirate's Tale

Posted: Sun Jan 22, 2023 4:18 am
by Arhelay
i would humbly request "board/town raid" action success % chance cheat.

Re: Tortuga - A Pirate's Tale

Posted: Sun Jan 22, 2023 5:50 am
by hatadasa
:roll:

Re: Tortuga - A Pirate's Tale

Posted: Sun Jan 22, 2023 8:25 am
by KlagSand
I combined several ones with the ones already posted...
Last sold marker
Last purchased marker
Last stored marker
Zero cargo weight
No cooldown and skillcost
Gold (use market)
Ship hull (during battle)

Re: Tortuga - A Pirate's Tale

Posted: Sun Jan 22, 2023 12:49 pm
by Enferno33
Thanks guys.

I've been trying to figure out what game engine this game uses, does anyone know by chance?

Re: Tortuga - A Pirate's Tale

Posted: Sun Jan 22, 2023 1:48 pm
by Aurata
No skill cost update a few posts up.


About the engine:
It seems it's the Port Royal 4 engine. At first i thougt it was unreal because of the constant reading of values each frame. My guess is some old homebrew with scripting extensions. The performance on windowed fullscreen is bad. Use real fullscreen. The data structures are all over the place.

Re: Tortuga - A Pirate's Tale

Posted: Sun Jan 22, 2023 5:04 pm
by Stalbay
Guys, has anyone managed to hack their reputation?

Re: Tortuga - A Pirate's Tale

Posted: Sun Jan 22, 2023 5:20 pm
by Xyp9x
Tahtawy wrote:
Sun Jan 22, 2023 2:07 am
Updated the table with 2 scripts:

- Last Stored Item Pointer Script >>> To get the items pointers in your pirate hideout.
- Zero Cargo Hold Weight >>> Just switch to another building and back to the Tavern and it will go back to zero.

viewtopic.php?p=282905#p282905
you are very good at the cheat engine table, if you have time, could you do something similar with superpower 3? thanks you