[Request] Mega Man Battle Network Legacy Collection 1+2

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smashbro596
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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by smashbro596 »

Yusa wrote:
Fri May 12, 2023 10:08 am
so there is no complete library for Legacy Collection 2 which is Megaman Battle Network 4,5 and 6
6 at least lets you add chips one by one. just dont be in menus and know not to put in the wrong set of giga chips.

wepon1984
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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by wepon1984 »

Yusa wrote:
Fri May 12, 2023 10:08 am
so there is no complete library for Legacy Collection 2 which is Megaman Battle Network 4,5 and 6
There are anti cheat coding in MMBN 4, 5 , and 6 that prevent direct changes to the library. You can indirectly add them by adding at least 1 qty of the chip in MMBN 5 & 6, but no such workaround has been found yet in MMBN4

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Ash_Hash »

allenwalker34 wrote:
Thu Apr 20, 2023 8:14 am
Sorry for the machine English. I got Beast Link Gate mark in Japanese version Gregar and Falzar.

Gregar
80205abe:F800

Falzar
80205abe:0700
80205ac0:00c0

After entering these cheat codes in the cheat engine, save and return to the title, and the mark will appear.Based on the cheat code for the Japanese GBA version, you can easily find it by varying the memory address.This is the cheat code site I referred to.All BN cheat codes are listed.

↓ROCKMAN EXE 6
raid.s500.xrea.com/code/gba/BR5J_BR6J/
5
raid.s500.xrea.com/code/gba/BRBJ_BRKJ/
4
raid.s500.xrea.com/code/gba/B4WJ_B4BJ/

Update4:Add "Control Encounters"(You can choose which navi to fight.) code in BN5,6,3.
Note:The value differs depending on the version.(Proto or Colonel) And In Bn3, Go into Battle from Tamako or someone else.(Only Net Battle(Event Battle), not random encounters.)
Also add GET DATA code(But,Picture is not displayed.) and search shuffle code(BN5&BN6)
Introductions & Previous Updates

Update3:I made MMBNLC1 codes to complement weapon1984's code.

BN1:
MAP
15 Chips In battle
Custom Bar Alwys Full
Always 10 Chips in Chip Trader(No consumption)
Megaman Attack Level
Rapid
Charge
Equip Style

BN2:
MAP
GET DATA(Need Battle Chip ID)
Gauge(Always Full)
MAX chips in battle
ATTACK
RAPID
CHARGE
10 chips in Chip trader(consume a chip)

BN3:
MAP
GET DATA(Need Battle Chip ID)
Control Encounters
Gauge(Always Full)
MAX chips in battle
ATTACK
RAPID
CHARGE
CHARGE SHOT
Allowed 30 Giga& Mega Chips in folder

Translating the map name is very hard, so I would appreciate it if someone could help me.(Also Battle Chip ID)

Update2:Add Soul Weapons, Mod Cards,Virus List Codes.

If you leave the current MB at 0 with this code(Current MB code), you can probably add up to 32 cards over the 80mb limit.
And the reason Soul Weapons Code has a value of 63 is because of a bug flag.(MAX396?)

Update:
Set Drop Down Selection Option.(I'm Japanese, so sorry if I mistranslated.)


Introductions
BN5
Always Full Synchro
Invincible in Battle
Gauge Control(Slow or Fast)
Map Address Code(You can go anywhere you want)
No encounters Code
Control Encounters
GET DATA
Always 10 chips in Battle
Mega Buster Change Code
Charge Shot Change Code
Change Navi Code
30 Mega & Giga Chips in Folder(No perfect)
Regular Memory 99
Liberation Missons Codes(Order point&can move any number of times)

BN6
Always Full Synchro
Invincible in Battle
Gauge Controll(Slow or Fast)
Custom Gauge Always Full
Map Address Code(You can go anywhere you want)
No encounters Code
GET DATA
Number Open(Navi Cus) Code
Mega Buster Change Code
Charge Shot Change Code
30 Mega & Giga Chips in deck(No perfect)
Regular Memory 99
Always 3 turns for Beast Out
Add Paralyze Code
Mod Cards(Current MB& Number Of current mod card)
Complete Virus List Codes(Virus Battler)
Beast Link Gate Mark
I expanded on your list and added Control Encounters for all of the rare viruses in MMBN6 Gregar.


Here are the encounter values for anyone that doesn't want to dl the table. Address is 8020595C in both games, but I haven't checked if these work in Falzar or not.

00057118:RareMettaur
00057128:RareMettaur2
000571FC:RareGunner
0005720C:RareGunner2
000572F0:RareOldStove
00057300:RareOldStove2
00057310:RareChampy
00057320:RareChampy2
00058030:RarePirahna
00058040:RarePirahna2
00058124:RarePuffy
00058134:RarePuffy2
00058208:RareQuaker
00058218:RareQuaker2
00054728:RareStarFsh
00054738:RareStarFsh2
000589A4:RareArmadillo
000589B4:RareArmadillo2
00054A98:RareHoneyBombr
00054AA8:RareHoneyBombr2
00054B7C:RareCorn
00054B8C:RareCorn2
00054B9C:RareCragger
00054BAC:RareCragger2
00054C80:RareShrubby
00054C90:RareShrubby2
00059100:RareFightrPlane
00059110:RareFightrPlane2
000591F4:RareScrCro
00059204:RareScrCro2
000550A0:RareWind
00055238:RarePulseBulb
00055248:RarePulseBulb2
00058C98:RarSwrdy
00058CA8:RarSwrdy2
00058CB8:RarHeady
00058CC8:RarHeady2
00058D9C:NightRar
00058DAC:NightRar2
00058DBC:RarKillrEy
00058DCC:RarKillrEy2
000596B8:RareBigHat
000596C8:RareBigHat2
00059860:RareDarkMch
00059870:RareDarkMch2
00059DC8:RareCandle
00059DD8:RareCandle2
00059EDC:RareSnkArm
00059EEC:RareSnkArm2
00059FF0:WhiteDragon(Rare)
0005A000:BlackDragon(Rare2)

I got these by messing around and looking at encounters listed on therockmanzone and counting up starting on the 2nd byte. I'm new to all this but that was my janky way of figuring these out. Anyone have tips for doing this a bit more efficiently?
Attachments
MMBNLC2_Updated.CT
Consolidated all MMBNLC2 cheat tables
(590.14 KiB) Downloaded 715 times

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by allenwalker34 »

Ash_Hash wrote:
Sat May 13, 2023 4:20 am
allenwalker34 wrote:
Thu Apr 20, 2023 8:14 am
Sorry for the machine English. I got Beast Link Gate mark in Japanese version Gregar and Falzar.

Gregar
80205abe:F800

Falzar
80205abe:0700
80205ac0:00c0

After entering these cheat codes in the cheat engine, save and return to the title, and the mark will appear.Based on the cheat code for the Japanese GBA version, you can easily find it by varying the memory address.This is the cheat code site I referred to.All BN cheat codes are listed.

↓ROCKMAN EXE 6
raid.s500.xrea.com/code/gba/BR5J_BR6J/
5
raid.s500.xrea.com/code/gba/BRBJ_BRKJ/
4
raid.s500.xrea.com/code/gba/B4WJ_B4BJ/

Update4:Add "Control Encounters"(You can choose which navi to fight.) code in BN5,6,3.
Note:The value differs depending on the version.(Proto or Colonel) And In Bn3, Go into Battle from Tamako or someone else.(Only Net Battle(Event Battle), not random encounters.)
Also add GET DATA code(But,Picture is not displayed.) and search shuffle code(BN5&BN6)
Introductions & Previous Updates

Update3:I made MMBNLC1 codes to complement weapon1984's code.

BN1:
MAP
15 Chips In battle
Custom Bar Alwys Full
Always 10 Chips in Chip Trader(No consumption)
Megaman Attack Level
Rapid
Charge
Equip Style

BN2:
MAP
GET DATA(Need Battle Chip ID)
Gauge(Always Full)
MAX chips in battle
ATTACK
RAPID
CHARGE
10 chips in Chip trader(consume a chip)

BN3:
MAP
GET DATA(Need Battle Chip ID)
Control Encounters
Gauge(Always Full)
MAX chips in battle
ATTACK
RAPID
CHARGE
CHARGE SHOT
Allowed 30 Giga& Mega Chips in folder

Translating the map name is very hard, so I would appreciate it if someone could help me.(Also Battle Chip ID)

Update2:Add Soul Weapons, Mod Cards,Virus List Codes.

If you leave the current MB at 0 with this code(Current MB code), you can probably add up to 32 cards over the 80mb limit.
And the reason Soul Weapons Code has a value of 63 is because of a bug flag.(MAX396?)

Update:
Set Drop Down Selection Option.(I'm Japanese, so sorry if I mistranslated.)


Introductions
BN5
Always Full Synchro
Invincible in Battle
Gauge Control(Slow or Fast)
Map Address Code(You can go anywhere you want)
No encounters Code
Control Encounters
GET DATA
Always 10 chips in Battle
Mega Buster Change Code
Charge Shot Change Code
Change Navi Code
30 Mega & Giga Chips in Folder(No perfect)
Regular Memory 99
Liberation Missons Codes(Order point&can move any number of times)

BN6
Always Full Synchro
Invincible in Battle
Gauge Controll(Slow or Fast)
Custom Gauge Always Full
Map Address Code(You can go anywhere you want)
No encounters Code
GET DATA
Number Open(Navi Cus) Code
Mega Buster Change Code
Charge Shot Change Code
30 Mega & Giga Chips in deck(No perfect)
Regular Memory 99
Always 3 turns for Beast Out
Add Paralyze Code
Mod Cards(Current MB& Number Of current mod card)
Complete Virus List Codes(Virus Battler)
Beast Link Gate Mark
I expanded on your list and added Control Encounters for all of the rare viruses in MMBN6 Gregar.


Here are the encounter values for anyone that doesn't want to dl the table. Address is 8020595C in both games, but I haven't checked if these work in Falzar or not.

00057118:RareMettaur
00057128:RareMettaur2
000571FC:RareGunner
0005720C:RareGunner2
000572F0:RareOldStove
00057300:RareOldStove2
00057310:RareChampy
00057320:RareChampy2
00058030:RarePirahna
00058040:RarePirahna2
00058124:RarePuffy
00058134:RarePuffy2
00058208:RareQuaker
00058218:RareQuaker2
00054728:RareStarFsh
00054738:RareStarFsh2
000589A4:RareArmadillo
000589B4:RareArmadillo2
00054A98:RareHoneyBombr
00054AA8:RareHoneyBombr2
00054B7C:RareCorn
00054B8C:RareCorn2
00054B9C:RareCragger
00054BAC:RareCragger2
00054C80:RareShrubby
00054C90:RareShrubby2
00059100:RareFightrPlane
00059110:RareFightrPlane2
000591F4:RareScrCro
00059204:RareScrCro2
000550A0:RareWind
00055238:RarePulseBulb
00055248:RarePulseBulb2
00058C98:RarSwrdy
00058CA8:RarSwrdy2
00058CB8:RarHeady
00058CC8:RarHeady2
00058D9C:NightRar
00058DAC:NightRar2
00058DBC:RarKillrEy
00058DCC:RarKillrEy2
000596B8:RareBigHat
000596C8:RareBigHat2
00059860:RareDarkMch
00059870:RareDarkMch2
00059DC8:RareCandle
00059DD8:RareCandle2
00059EDC:RareSnkArm
00059EEC:RareSnkArm2
00059FF0:WhiteDragon(Rare)
0005A000:BlackDragon(Rare2)

I got these by messing around and looking at encounters listed on therockmanzone and counting up starting on the 2nd byte. I'm new to all this but that was my janky way of figuring these out. Anyone have tips for doing this a bit more efficiently?
Thanks!
The encounter values are completely different between Gregar and Falzar.(It's off)So, subtract 940h from Gregar's Value.(-940h) However, this is an inference from the difference in Bosses values, and I haven't checked.(Maybe, It's correct.)

It may not be necessary, but other Viruses and Bosses Values can usually be found by +10h from existing ones.My guess is that there are no other versions of bosses.

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by WingFrost »

Here are the tables I used while playing the games in Legacy Collection 1.
Most things were taken from this thread but a small few are new.

Some stuff I did based on wepon1984 tables:
- Fixed chip names in chip library and chip list
- Reordered chips to their in game order
- Removed unobtainable chip codes
- Colored chips with limited availability in red
- Added missing Navi Customizer Blocks in MBN3 and reordered them
- Added the address for the style level battle counter in MBN3 for Shadow Style which is different from the rest
Attachments
MMBN_LC1_MBN3.CT
(623.68 KiB) Downloaded 615 times
MMBN_LC1_MBN2.CT
(493.03 KiB) Downloaded 531 times
MMBN_LC1_MBN1.CT
(294.36 KiB) Downloaded 576 times

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by BeerMoney »

Hi !

I'm usually not in that kind of deep level memory part of IT & CE but recently I've been messing around with some stuff from wepon1984 (absolute madness, nice job on this work of art) on my 100% BN6 save and i've found out that the NaviCust cheat in the Backup section of the CT was near complete so i decided to clean it and leave only the needed addresses.

I tried with both Falzar (where i have my 100% save) and Gregar (where i have a post-game save but not yet 100%) and while the table is definitely working on both versions i've found an issue :

The addresses points to the amount of NaviCust Parts you have of the said Part and not their "presence state" in the inventory. So let's say i want 9 HP+300 Green (9 seems like the max value that the game is fine with, above graphical issues appears such as " eat" instead of "Beat"), which is 80206FB8+7E (if i'm reading/writing this right..?), i can put 9 and even lock it if i want but if i did not obtained the HP+300 Green part at least once, it would change nothing until i get it.

There must be some addresses that points to this kind of inventory presence boolean value but i don't really know where. It's the only thing missing. Does anyone knows how to get through this ?

I've also been thinking that there must be somewhere an address for each NCPart that tells the game if it's compressed or not but also not experienced enough in this domain to find it and it's not like it's hard to compress these, just time consuming for like 5 mins with the code list.

Hope i helped, thanks you guys for the commitment to the LC cheat search, you're helping a lot of peoples !
(if this can be solved, the only missing step from PvP-ready saves would be setting Megaman at 1000 HPs & unlocking the different crosses right ?)

P.S. : i also left the Run button address but it always gets back to 1 automatically, funnily enough it's considered as a NCP which explains the Run compression funny trivia.
Attachments
MMBN6 LC NaviCust.CT
(14.65 KiB) Downloaded 327 times

allenwalker34
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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by allenwalker34 »

BeerMoney wrote:
Tue May 16, 2023 11:31 pm
Hi !

I'm usually not in that kind of deep level memory part of IT & CE but recently I've been messing around with some stuff from wepon1984 (absolute madness, nice job on this work of art) on my 100% BN6 save and i've found out that the NaviCust cheat in the Backup section of the CT was near complete so i decided to clean it and leave only the needed addresses.

I tried with both Falzar (where i have my 100% save) and Gregar (where i have a post-game save but not yet 100%) and while the table is definitely working on both versions i've found an issue :

The addresses points to the amount of NaviCust Parts you have of the said Part and not their "presence state" in the inventory. So let's say i want 9 HP+300 Green (9 seems like the max value that the game is fine with, above graphical issues appears such as " eat" instead of "Beat"), which is 80206FB8+7E (if i'm reading/writing this right..?), i can put 9 and even lock it if i want but if i did not obtained the HP+300 Green part at least once, it would change nothing until i get it.

There must be some addresses that points to this kind of inventory presence boolean value but i don't really know where. It's the only thing missing. Does anyone knows how to get through this ?

I've also been thinking that there must be somewhere an address for each NCPart that tells the game if it's compressed or not but also not experienced enough in this domain to find it and it's not like it's hard to compress these, just time consuming for like 5 mins with the code list.

Hope i helped, thanks you guys for the commitment to the LC cheat search, you're helping a lot of peoples !
(if this can be solved, the only missing step from PvP-ready saves would be setting Megaman at 1000 HPs & unlocking the different crosses right ?)

P.S. : i also left the Run button address but it always gets back to 1 automatically, funnily enough it's considered as a NCP which explains the Run compression funny trivia.
These are All Program Parts Compressed codes.
80205F14:FFFFFF0F
80205F18:FFFFFFFF
80205F1C:FFFFFFFF
80205F20:FFFFFFFF
80205F24:FF00F0FF
80205F28:F0


By the way, BN5's code is here.
80206480:FFFFFF0F
80206484:FFFFFFFF
80206488:F0FFFFFF
8020648C:FFF0F0FF
80206490:0F00F0FF
80206494:FF

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by TDHoa »

For Battle Network 5
would it be possible for codes for skip minigame like 100 doll or walkthough wall ?

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Tsukihaseo »

is there a cheat for bug frags and zennies for MMBN 4? and over?

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by r321sam »

can we use the link gate like what we've done on gba?

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Tsukihaseo »

r321sam wrote:
Fri Jun 23, 2023 3:45 pm
can we use the link gate like what we've done on gba?
The answer is no

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by r321sam »

Tsukihaseo wrote:
Fri Jun 23, 2023 7:00 pm
r321sam wrote:
Fri Jun 23, 2023 3:45 pm
can we use the link gate like what we've done on gba?
The answer is no
sad

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Tsukihaseo »

r321sam wrote:
Sun Jun 25, 2023 3:15 pm
Tsukihaseo wrote:
Fri Jun 23, 2023 7:00 pm
r321sam wrote:
Fri Jun 23, 2023 3:45 pm
can we use the link gate like what we've done on gba?
The answer is no
sad
Would be cool tough

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by steerpike242 »

Games were just updated and the tables no longer work.

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Tsukihaseo »

steerpike242 wrote:
Tue Jul 04, 2023 11:04 pm
Games were just updated and the tables no longer work.
sadge

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