[REQUEST] Warhammer 40k: Rogue Trader Alpha

Ask about cheats/tables for single player games here
Casu Consulto
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by Casu Consulto »

Here's an additional safe-to-edit Player.json value:
"NavigatorResource": Navigator's Insight, used to make warp routes safer.

zfaca
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by zfaca »

More in player.json, available resources, safe to use;

"ResourcesNotFromColonies"... "Value":140 etc.

Wahidul602
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by Wahidul602 »

+1

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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by Wahidul602 »

+1

PalTuZzZzZ
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by PalTuZzZzZ »

+++

BloodshotBawb
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by BloodshotBawb »

thanks for helping me find some of the editable player.json entries

k1ndj4l
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by k1ndj4l »

Darkmaniac7 wrote:
Fri Dec 23, 2022 5:12 am
+1 as well.

I extracted the savegame and was looking at the party.json values, the starship upgrades are of interest to me since fighting Aeldari 5 or 6v1 is terribly unfair. I think it would be ok if upgrades were unlocked or usable.
I was able to change the level of the starship crew.
I modified this in player.json and party.json :
"StarshipLevel":2} I put 10 and also 20 and it worked.
The save load, when you run a space battle it's easier the hit probability are better and your companion give more technics.
But after the victory at the end of the battle, the game crash.
I guess the Experience does not match the level and it fail to update something, or something else.
I tried a lot of settings but I was not able to find a solution.

k1ndj4l
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by k1ndj4l »

About Space battle with cheat engin you can find 3 entries for the hit point of the ship, but you can't edit them or freeze them.
I don't understand why.

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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by BloodshotBawb »

doot

zackffcc
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by zackffcc »

k1ndj4l wrote:
Sun Jan 08, 2023 12:47 pm
About Space battle with cheat engin you can find 3 entries for the hit point of the ship, but you can't edit them or freeze them.
I don't understand why.
You can't edit the Hit Point directly, you have to search for the damage taken.
exemple : you have 420 HP and took 30 damage, you now have 390 HP
Search for 30 in 4 bytes on cheat engine, take damage again
Search for the total damage taken and repeat until you only have 2 results
Now put the result at 0.
You're now immortal during space combat.

The same goes for finding the enemy HP.

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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by BloodshotBawb »

oh hell yeah dude!!!

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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by BloodshotBawb »

doot

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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by BloodshotBawb »

random bump

Dodo Dada
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by Dodo Dada »

Oh please, plkease... can't wait for a table... +1 +1 +1 +1!!!!!

I'm a big looser who cannot play without technical help!!!!!!

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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by Dimensionist »

Dodo Dada wrote:
Sat Jun 03, 2023 7:19 am
Oh please, plkease... can't wait for a table... +1 +1 +1 +1!!!!!

I'm a big looser who cannot play without technical help!!!!!!
There's a ToyBox mod for the game already. You can check that out on Nexus Mods.

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