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[Request] HARVESTELLA
Posted: Fri Nov 04, 2022 11:21 am
by topboy
Game Name: HARVESTELLA
Game Engine: Unreal Engine
Game Version: 1.0
Options Required: Infinite HP, Instant Kill, Infinite Stamina, No Hunger, Skill no cooldown, Repairs don't increase Time, EXP x2/x4/x16/x32/x64, Money gain from Selling x2/x4/x16/x32, Crafting/Cooking/World Map does not increase Time, 9999JP
Steam Website:
Re: [Request] HARVESTELLA
Posted: Fri Nov 04, 2022 5:45 pm
by Rol 66
+1
Re: [Request] HARVESTELLA
Posted: Fri Nov 04, 2022 11:24 pm
by plumprumps
+1
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 12:16 am
by JorgeFFC
+1
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 12:40 am
by rudm09
+1
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 2:31 am
by glyth
unlimited gathering points be nice
and a day editor be nice to
instant cool downs to
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 3:13 am
by BabyGroot
This test, I don't know what is needed in the game
Code: Select all
Game Name: HARVESTELLA
Game Process : Harvestella-Win64-Shipping.exe
Game Release date: 04 Nov, 2022
CE Version : 7.4
Patch Title / Build Id / Date Patch: No Title / 9791975 / 4 November 2022
Check build Id / Date Patches : [Link]
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
- [ Activate ] - {Click here to add process automatically}
- Game Data
- pBase - [ Color Silver Don't Chance ]
- === Game Instance ===
- Char Name
- Show HUD? : No/Off/Disabled, Yes/On/Enabled
- GameWork- No Decrease Hp? : No/Off/Disabled, Yes/On/Enabled
- GameWork - No Decrease Stamina? : No/Off/Disabled, Yes/On/Enabled
- GameWork - Is Time Elapse Enabled? : No/Off/Disabled, Yes/On/Enabled
- GameWork Money
- GameWork - Global Time
- GameWork - Farm Expand Level
- GameWork - Lower Limit Hp
- GameWork - Lower Limit Stamina
- GameWork - Friendship Add Count
- GameWork - Fish Count In Day
- GameWork - Total Shipping Money
- === Player Controller ===
- CTD - Character Animation Speed
- Max Walk Speed
- Jump Max Hold Time
- AI Force Overrride Height When Targeted Attack Move? : No/Off/Disabled, Yes/On/Enabled
- AI Player Follow Start Radius
- AI Player Follow Acceptance Radius
- AI Player Follow Point 1 Angle
- AI Player Follow Point 2 Angle
- AI Territory Return Radius Start
- AI Territory Return Radius End
- AI Damage Radius
- AI Personal Space Invaded Distance
- Follow Camera Turn Rate
- Follow Camera Look Up Rate
- Draw Invisible? : No/Off/Disabled, Yes/On/Enabled
- Battle Hit Effect Trace Check? : No/Off/Disabled, Yes/On/Enabled
- Battle Knock Back Disabled? : No/Off/Disabled, Yes/On/Enabled
- Battle Enemy Search Range
- Battle Hit Effect Override Radius
- Battle Hit Effect Radius Min
- Battle Hit Effect Radius Max
- Parameter Status Now
- Stamina
- Hp
- Attack Physics
- Attack Magic
- Defense Physics
- Defense Magic
- Resist Zan
- Resist Geki
- Resist Sai
- Resist Ha
- Resist Hi
- Resist Fuu
- Resist Sui
- Resist Chi
- Resist Hyou
- Resist Rai
- Resist Tetsu
- Resist Doku
- Damage Zan
- Damage Geki
- Damage Sai
- Damage Ha
- Damage Hi
- Damage Fuu
- Damage Sui
- Damage Chi
- Damage Hyou
- Damage Rai
- Damage Tetsu
- Damage Doku
- Damage Break
- Add Break Multi
- Skill Cool Time
- Job Cool Time
- Critical Rate
- Attack Interval
- Stamina Recovery Interval
- Slow
- Food Effect
- Multi Dot
- Attack Rate Up By Target Status Effect Num
- Job Point
- Effect Resist Dot Poison
- Effect Resist Dot Physics
- Effect Resist Dot Magic
- Effect Resist Stun
- Effect Resist Slow
- Effect Resist Bind
- Effect Resist Charm
- Effect Resist Fear
- Effect Resist Lock Food
- Effect Resist Food Effect Down
- Break Gauge 1 Point
- Break Gauge 1 Timer
- Break Gauge 1 Attr
- Break Gauge 1 Rate
- Break Gauge 2 Point
- Break Gauge 2 Timer
- Break Gauge 2 Attr
- Break Gauge 2 Rate
- Break Gauge 3 Point
- Break Gauge 3 Timer
- Break Gauge 3 Attr
- Break Gauge 3 Rate
- Break Gauge 4 Point
- Break Gauge 4 Timer
- Break Gauge 4 Attr
- Break Gauge 4 Rate
- Break Multi 1
- Break Multi 2
- Break Multi 3
- Break Multi 4
- Break Multi 12
- Break Multi 23
- Break Multi 34
- Dps Gauge
- Bind? : No/Off/Disabled, Yes/On/Enabled
- bLock Item? : No/Off/Disabled, Yes/On/Enabled
- Lock Food? : No/Off/Disabled, Yes/On/Enabled
- Parameter Status Max
- Parameter.StatusMax.Stamina
- Parameter.StatusMax.Hp
- Parameter.StatusMax.AttackPhysics
- Parameter.StatusMax.AttackMagic
- Parameter.StatusMax.DefensePhysics
- Parameter.StatusMax.DefenseMagic
- Parameter.StatusMax.ResistZan
- Parameter.StatusMax.ResistGeki
- Parameter.StatusMax.ResistSai
- Parameter.StatusMax.ResistHa
- Parameter.StatusMax.ResistHi
- Parameter.StatusMax.ResistFuu
- Parameter.StatusMax.ResistSui
- Parameter.StatusMax.ResistChi
- Parameter.StatusMax.ResistHyou
- Parameter.StatusMax.ResistRai
- Parameter.StatusMax.ResistTetsu
- Parameter.StatusMax.ResistDoku
- Parameter.StatusMax.DamageZan
- Parameter.StatusMax.DamageGeki
- Parameter.StatusMax.DamageSai
- Parameter.StatusMax.DamageHa
- Parameter.StatusMax.DamageHi
- Parameter.StatusMax.DamageFuu
- Parameter.StatusMax.DamageSui
- Parameter.StatusMax.DamageChi
- Parameter.StatusMax.DamageHyou
- Parameter.StatusMax.DamageRai
- Parameter.StatusMax.DamageTetsu
- Parameter.StatusMax.DamageDoku
- Parameter.StatusMax.DamageBreak
- Parameter.StatusMax.AddBreakMulti
- Parameter.StatusMax.SkillCoolTime
- Parameter.StatusMax.JobCoolTime
- Parameter.StatusMax.CriticalRate
- Parameter.StatusMax.AttackInterval
- Parameter.StatusMax.StaminaRecoveryInterval
- Parameter.StatusMax.Slow
- Parameter.StatusMax.FoodEffect
- Parameter.StatusMax.MultiDot
- Parameter.StatusMax.AttackRateUpByTargetStatusEffectNum
- Parameter.StatusMax.JobPoint
- Parameter.StatusMax.EffectResistDotPoison
- Parameter.StatusMax.EffectResistDotPhysics
- Parameter.StatusMax.EffectResistDotMagic
- Parameter.StatusMax.EffectResistStun
- Parameter.StatusMax.EffectResistSlow
- Parameter.StatusMax.EffectResistBind
- Parameter.StatusMax.EffectResistCharm
- Parameter.StatusMax.EffectResistFear
- Parameter.StatusMax.EffectResistLockFood
- Parameter.StatusMax.EffectResistFoodEffectDown
- Parameter.StatusMax.BreakGauge1.Point
- Parameter.StatusMax.BreakGauge1.Timer
- Parameter.StatusMax.BreakGauge1.Attr
- Parameter.StatusMax.BreakGauge1.Rate
- Parameter.StatusMax.BreakGauge2.Point
- Parameter.StatusMax.BreakGauge2.Timer
- Parameter.StatusMax.BreakGauge2.Attr
- Parameter.StatusMax.BreakGauge2.Rate
- Parameter.StatusMax.BreakGauge3.Point
- Parameter.StatusMax.BreakGauge3.Timer
- Parameter.StatusMax.BreakGauge3.Attr
- Parameter.StatusMax.BreakGauge3.Rate
- Parameter.StatusMax.BreakGauge4.Point
- Parameter.StatusMax.BreakGauge4.Timer
- Parameter.StatusMax.BreakGauge4.Attr
- Parameter.StatusMax.BreakGauge4.Rate
- Parameter.StatusMax.BreakMulti1
- Parameter.StatusMax.BreakMulti2
- Parameter.StatusMax.BreakMulti3
- Parameter.StatusMax.BreakMulti4
- Parameter.StatusMax.BreakMulti12
- Parameter.StatusMax.BreakMulti23
- Parameter.StatusMax.BreakMulti34
- Parameter.StatusMax.DpsGauge
- Parameter.StatusMax.bBind? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusMax.bLockItem? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusMax.bLockFood? : No/Off/Disabled, Yes/On/Enabled
- Parameter Status Base
- Parameter.StatusBase.Stamina
- Parameter.StatusBase.AttackPhysics
- Parameter.StatusBase.Hp
- Parameter.StatusBase.AttackMagic
- Parameter.StatusBase.DefensePhysics
- Parameter.StatusBase.DefenseMagic
- Parameter.StatusBase.ResistZan
- Parameter.StatusBase.ResistGeki
- Parameter.StatusBase.ResistSai
- Parameter.StatusBase.ResistHa
- Parameter.StatusBase.ResistHi
- Parameter.StatusBase.ResistFuu
- Parameter.StatusBase.ResistSui
- Parameter.StatusBase.ResistChi
- Parameter.StatusBase.ResistHyou
- Parameter.StatusBase.ResistRai
- Parameter.StatusBase.ResistTetsu
- Parameter.StatusBase.ResistDoku
- Parameter.StatusBase.DamageZan
- Parameter.StatusBase.DamageGeki
- Parameter.StatusBase.DamageSai
- Parameter.StatusBase.DamageHa
- Parameter.StatusBase.DamageHi
- Parameter.StatusBase.DamageFuu
- Parameter.StatusBase.DamageSui
- Parameter.StatusBase.DamageChi
- Parameter.StatusBase.DamageHyou
- Parameter.StatusBase.DamageRai
- Parameter.StatusBase.DamageTetsu
- Parameter.StatusBase.DamageDoku
- Parameter.StatusBase.DamageBreak
- Parameter.StatusBase.AddBreakMulti
- Parameter.StatusBase.SkillCoolTime
- Parameter.StatusBase.JobCoolTime
- Parameter.StatusBase.CriticalRate
- Parameter.StatusBase.AttackInterval
- Parameter.StatusBase.StaminaRecoveryInterval
- Parameter.StatusBase.Slow
- Parameter.StatusBase.FoodEffect
- Parameter.StatusBase.MultiDot
- Parameter.StatusBase.AttackRateUpByTargetStatusEffectNum
- Parameter.StatusBase.JobPoint
- Parameter.StatusBase.EffectResistDotPoison
- Parameter.StatusBase.EffectResistDotPhysics
- Parameter.StatusBase.EffectResistDotMagic
- Parameter.StatusBase.EffectResistStun
- Parameter.StatusBase.EffectResistSlow
- Parameter.StatusBase.EffectResistBind
- Parameter.StatusBase.EffectResistCharm
- Parameter.StatusBase.EffectResistFear
- Parameter.StatusBase.EffectResistLockFood
- Parameter.StatusBase.EffectResistFoodEffectDown
- Parameter.StatusBase.BreakGauge1.Point
- Parameter.StatusBase.BreakGauge1.Timer
- Parameter.StatusBase.BreakGauge1.Attr
- Parameter.StatusBase.BreakGauge1.Rate
- Parameter.StatusBase.BreakGauge2.Point
- Parameter.StatusBase.BreakGauge2.Timer
- Parameter.StatusBase.BreakGauge2.Attr
- Parameter.StatusBase.BreakGauge2.Rate
- Parameter.StatusBase.BreakGauge3.Point
- Parameter.StatusBase.BreakGauge3.Timer
- Parameter.StatusBase.BreakGauge3.Attr
- Parameter.StatusBase.BreakGauge3.Rate
- Parameter.StatusBase.BreakGauge4.Point
- Parameter.StatusBase.BreakGauge4.Timer
- Parameter.StatusBase.BreakGauge4.Attr
- Parameter.StatusBase.BreakGauge4.Rate
- Parameter.StatusBase.BreakMulti1
- Parameter.StatusBase.BreakMulti2
- Parameter.StatusBase.BreakMulti3
- Parameter.StatusBase.BreakMulti4
- Parameter.StatusBase.BreakMulti12
- Parameter.StatusBase.BreakMulti23
- Parameter.StatusBase.BreakMulti34
- Parameter.StatusBase.DpsGauge
- Parameter.StatusBase.bBind? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusBase.bLockItem? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusBase.bLockFood? : No/Off/Disabled, Yes/On/Enabled
BACKPACK ITEMS
How To Use? :
viewtopic.php?p=273338#p273338
Thanks For
DUYEN911007
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>105276</ID>
<Description>"Backpack Items"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>800040</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>105277</ID>
<Description>"ID"</Description>
<LastState RealAddress="2C48CD4AE80"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>4080FF</Color>
<VariableType>String</VariableType>
<Length>128</Length>
<Unicode>1</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>0</Offset>
<Offset>0</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105278</ID>
<Description>"[0] Num"</Description>
<LastState Value="94" RealAddress="2C48F9F52D0"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>10</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105279</ID>
<Description>"ID"</Description>
<LastState RealAddress="2C48CD4EB00"/>
<Color>4080FF</Color>
<VariableType>String</VariableType>
<Length>11</Length>
<Unicode>1</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>0</Offset>
<Offset>18</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105280</ID>
<Description>"[1] Num"</Description>
<LastState Value="100" RealAddress="2C48F9F52E8"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>28</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105281</ID>
<Description>"ID"</Description>
<LastState RealAddress="2C4FA270FA0"/>
<Color>4080FF</Color>
<VariableType>String</VariableType>
<Length>9</Length>
<Unicode>1</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>0</Offset>
<Offset>30</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105282</ID>
<Description>"[2] Num"</Description>
<LastState Value="98" RealAddress="2C48F9F5300"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>40</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105283</ID>
<Description>"ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>4080FF</Color>
<VariableType>String</VariableType>
<Length>9</Length>
<Unicode>1</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>0</Offset>
<Offset>48</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105284</ID>
<Description>"[3] Num"</Description>
<LastState Value="0" RealAddress="2C48F9F5318"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>58</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105285</ID>
<Description>"ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>4080FF</Color>
<VariableType>String</VariableType>
<Length>9</Length>
<Unicode>1</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105286</ID>
<Description>"[4] Num"</Description>
<LastState Value="0" RealAddress="2C48F9F5330"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>70</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105287</ID>
<Description>"ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>4080FF</Color>
<VariableType>String</VariableType>
<Length>9</Length>
<Unicode>1</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>0</Offset>
<Offset>78</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105288</ID>
<Description>"[5] Num"</Description>
<LastState Value="0" RealAddress="2C48F9F5348"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>88</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105289</ID>
<Description>"ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>4080FF</Color>
<VariableType>String</VariableType>
<Length>9</Length>
<Unicode>1</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>0</Offset>
<Offset>90</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105290</ID>
<Description>"[6] Num"</Description>
<LastState Value="0" RealAddress="2C48F9F5360"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>A0</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105291</ID>
<Description>"ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>4080FF</Color>
<VariableType>String</VariableType>
<Length>9</Length>
<Unicode>1</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>0</Offset>
<Offset>A8</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105292</ID>
<Description>"[7] Num"</Description>
<LastState Value="0" RealAddress="2C48F9F5378"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[mygg]+D48</Address>
<Offsets>
<Offset>B8</Offset>
<Offset>1D8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 3:37 am
by Gvaz
+1
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 5:13 am
by duyen911007
@BabyGroot many thanks
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 5:38 am
by BabyGroot
You're welcome.
ID move 3 points
NUM move 6 points
Actually 1 Pointer [ID & NUM] is enough, you just need to move the item you want to increase to slot 1 and change the NUM to 100. Move the item to another slot to change the amount of material.
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 7:19 am
by ryzen23
duyen911007 wrote: ↑Sat Nov 05, 2022 5:13 am
@BabyGroot many thanks
sorry for a dumb question where to paste the backpack items?
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 8:08 am
by duyen911007
ryzen23 wrote: ↑Sat Nov 05, 2022 7:19 am
sorry for a dumb question where to paste the backpack items?
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 10:46 am
by Probone
thanks!
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 11:36 am
by Rienfleche
is there Stomach full Pointer? thank babygroot
Re: [Request] HARVESTELLA
Posted: Sat Nov 05, 2022 4:22 pm
by kalitbartman
BabyGroot wrote: ↑Sat Nov 05, 2022 3:13 am
This test, I don't know what is needed in the game
Code: Select all
Game Name: HARVESTELLA
Game Process : Harvestella-Win64-Shipping.exe
Game Release date: 04 Nov, 2022
CE Version : 7.4
Patch Title / Build Id / Date Patch: No Title / 9791975 / 4 November 2022
Check build Id / Date Patches : [Link]
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
- [ Activate ] - {Click here to add process automatically}
- Game Data
- pBase - [ Color Silver Don't Chance ]
- === Game Instance ===
- Char Name
- Show HUD? : No/Off/Disabled, Yes/On/Enabled
- GameWork- No Decrease Hp? : No/Off/Disabled, Yes/On/Enabled
- GameWork - No Decrease Stamina? : No/Off/Disabled, Yes/On/Enabled
- GameWork - Is Time Elapse Enabled? : No/Off/Disabled, Yes/On/Enabled
- GameWork Money
- GameWork - Global Time
- GameWork - Farm Expand Level
- GameWork - Lower Limit Hp
- GameWork - Lower Limit Stamina
- GameWork - Friendship Add Count
- GameWork - Fish Count In Day
- GameWork - Total Shipping Money
- === Player Controller ===
- CTD - Character Animation Speed
- Max Walk Speed
- Jump Max Hold Time
- AI Force Overrride Height When Targeted Attack Move? : No/Off/Disabled, Yes/On/Enabled
- AI Player Follow Start Radius
- AI Player Follow Acceptance Radius
- AI Player Follow Point 1 Angle
- AI Player Follow Point 2 Angle
- AI Territory Return Radius Start
- AI Territory Return Radius End
- AI Damage Radius
- AI Personal Space Invaded Distance
- Follow Camera Turn Rate
- Follow Camera Look Up Rate
- Draw Invisible? : No/Off/Disabled, Yes/On/Enabled
- Battle Hit Effect Trace Check? : No/Off/Disabled, Yes/On/Enabled
- Battle Knock Back Disabled? : No/Off/Disabled, Yes/On/Enabled
- Battle Enemy Search Range
- Battle Hit Effect Override Radius
- Battle Hit Effect Radius Min
- Battle Hit Effect Radius Max
- Parameter Status Now
- Stamina
- Hp
- Attack Physics
- Attack Magic
- Defense Physics
- Defense Magic
- Resist Zan
- Resist Geki
- Resist Sai
- Resist Ha
- Resist Hi
- Resist Fuu
- Resist Sui
- Resist Chi
- Resist Hyou
- Resist Rai
- Resist Tetsu
- Resist Doku
- Damage Zan
- Damage Geki
- Damage Sai
- Damage Ha
- Damage Hi
- Damage Fuu
- Damage Sui
- Damage Chi
- Damage Hyou
- Damage Rai
- Damage Tetsu
- Damage Doku
- Damage Break
- Add Break Multi
- Skill Cool Time
- Job Cool Time
- Critical Rate
- Attack Interval
- Stamina Recovery Interval
- Slow
- Food Effect
- Multi Dot
- Attack Rate Up By Target Status Effect Num
- Job Point
- Effect Resist Dot Poison
- Effect Resist Dot Physics
- Effect Resist Dot Magic
- Effect Resist Stun
- Effect Resist Slow
- Effect Resist Bind
- Effect Resist Charm
- Effect Resist Fear
- Effect Resist Lock Food
- Effect Resist Food Effect Down
- Break Gauge 1 Point
- Break Gauge 1 Timer
- Break Gauge 1 Attr
- Break Gauge 1 Rate
- Break Gauge 2 Point
- Break Gauge 2 Timer
- Break Gauge 2 Attr
- Break Gauge 2 Rate
- Break Gauge 3 Point
- Break Gauge 3 Timer
- Break Gauge 3 Attr
- Break Gauge 3 Rate
- Break Gauge 4 Point
- Break Gauge 4 Timer
- Break Gauge 4 Attr
- Break Gauge 4 Rate
- Break Multi 1
- Break Multi 2
- Break Multi 3
- Break Multi 4
- Break Multi 12
- Break Multi 23
- Break Multi 34
- Dps Gauge
- Bind? : No/Off/Disabled, Yes/On/Enabled
- bLock Item? : No/Off/Disabled, Yes/On/Enabled
- Lock Food? : No/Off/Disabled, Yes/On/Enabled
- Parameter Status Max
- Parameter.StatusMax.Stamina
- Parameter.StatusMax.Hp
- Parameter.StatusMax.AttackPhysics
- Parameter.StatusMax.AttackMagic
- Parameter.StatusMax.DefensePhysics
- Parameter.StatusMax.DefenseMagic
- Parameter.StatusMax.ResistZan
- Parameter.StatusMax.ResistGeki
- Parameter.StatusMax.ResistSai
- Parameter.StatusMax.ResistHa
- Parameter.StatusMax.ResistHi
- Parameter.StatusMax.ResistFuu
- Parameter.StatusMax.ResistSui
- Parameter.StatusMax.ResistChi
- Parameter.StatusMax.ResistHyou
- Parameter.StatusMax.ResistRai
- Parameter.StatusMax.ResistTetsu
- Parameter.StatusMax.ResistDoku
- Parameter.StatusMax.DamageZan
- Parameter.StatusMax.DamageGeki
- Parameter.StatusMax.DamageSai
- Parameter.StatusMax.DamageHa
- Parameter.StatusMax.DamageHi
- Parameter.StatusMax.DamageFuu
- Parameter.StatusMax.DamageSui
- Parameter.StatusMax.DamageChi
- Parameter.StatusMax.DamageHyou
- Parameter.StatusMax.DamageRai
- Parameter.StatusMax.DamageTetsu
- Parameter.StatusMax.DamageDoku
- Parameter.StatusMax.DamageBreak
- Parameter.StatusMax.AddBreakMulti
- Parameter.StatusMax.SkillCoolTime
- Parameter.StatusMax.JobCoolTime
- Parameter.StatusMax.CriticalRate
- Parameter.StatusMax.AttackInterval
- Parameter.StatusMax.StaminaRecoveryInterval
- Parameter.StatusMax.Slow
- Parameter.StatusMax.FoodEffect
- Parameter.StatusMax.MultiDot
- Parameter.StatusMax.AttackRateUpByTargetStatusEffectNum
- Parameter.StatusMax.JobPoint
- Parameter.StatusMax.EffectResistDotPoison
- Parameter.StatusMax.EffectResistDotPhysics
- Parameter.StatusMax.EffectResistDotMagic
- Parameter.StatusMax.EffectResistStun
- Parameter.StatusMax.EffectResistSlow
- Parameter.StatusMax.EffectResistBind
- Parameter.StatusMax.EffectResistCharm
- Parameter.StatusMax.EffectResistFear
- Parameter.StatusMax.EffectResistLockFood
- Parameter.StatusMax.EffectResistFoodEffectDown
- Parameter.StatusMax.BreakGauge1.Point
- Parameter.StatusMax.BreakGauge1.Timer
- Parameter.StatusMax.BreakGauge1.Attr
- Parameter.StatusMax.BreakGauge1.Rate
- Parameter.StatusMax.BreakGauge2.Point
- Parameter.StatusMax.BreakGauge2.Timer
- Parameter.StatusMax.BreakGauge2.Attr
- Parameter.StatusMax.BreakGauge2.Rate
- Parameter.StatusMax.BreakGauge3.Point
- Parameter.StatusMax.BreakGauge3.Timer
- Parameter.StatusMax.BreakGauge3.Attr
- Parameter.StatusMax.BreakGauge3.Rate
- Parameter.StatusMax.BreakGauge4.Point
- Parameter.StatusMax.BreakGauge4.Timer
- Parameter.StatusMax.BreakGauge4.Attr
- Parameter.StatusMax.BreakGauge4.Rate
- Parameter.StatusMax.BreakMulti1
- Parameter.StatusMax.BreakMulti2
- Parameter.StatusMax.BreakMulti3
- Parameter.StatusMax.BreakMulti4
- Parameter.StatusMax.BreakMulti12
- Parameter.StatusMax.BreakMulti23
- Parameter.StatusMax.BreakMulti34
- Parameter.StatusMax.DpsGauge
- Parameter.StatusMax.bBind? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusMax.bLockItem? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusMax.bLockFood? : No/Off/Disabled, Yes/On/Enabled
- Parameter Status Base
- Parameter.StatusBase.Stamina
- Parameter.StatusBase.AttackPhysics
- Parameter.StatusBase.Hp
- Parameter.StatusBase.AttackMagic
- Parameter.StatusBase.DefensePhysics
- Parameter.StatusBase.DefenseMagic
- Parameter.StatusBase.ResistZan
- Parameter.StatusBase.ResistGeki
- Parameter.StatusBase.ResistSai
- Parameter.StatusBase.ResistHa
- Parameter.StatusBase.ResistHi
- Parameter.StatusBase.ResistFuu
- Parameter.StatusBase.ResistSui
- Parameter.StatusBase.ResistChi
- Parameter.StatusBase.ResistHyou
- Parameter.StatusBase.ResistRai
- Parameter.StatusBase.ResistTetsu
- Parameter.StatusBase.ResistDoku
- Parameter.StatusBase.DamageZan
- Parameter.StatusBase.DamageGeki
- Parameter.StatusBase.DamageSai
- Parameter.StatusBase.DamageHa
- Parameter.StatusBase.DamageHi
- Parameter.StatusBase.DamageFuu
- Parameter.StatusBase.DamageSui
- Parameter.StatusBase.DamageChi
- Parameter.StatusBase.DamageHyou
- Parameter.StatusBase.DamageRai
- Parameter.StatusBase.DamageTetsu
- Parameter.StatusBase.DamageDoku
- Parameter.StatusBase.DamageBreak
- Parameter.StatusBase.AddBreakMulti
- Parameter.StatusBase.SkillCoolTime
- Parameter.StatusBase.JobCoolTime
- Parameter.StatusBase.CriticalRate
- Parameter.StatusBase.AttackInterval
- Parameter.StatusBase.StaminaRecoveryInterval
- Parameter.StatusBase.Slow
- Parameter.StatusBase.FoodEffect
- Parameter.StatusBase.MultiDot
- Parameter.StatusBase.AttackRateUpByTargetStatusEffectNum
- Parameter.StatusBase.JobPoint
- Parameter.StatusBase.EffectResistDotPoison
- Parameter.StatusBase.EffectResistDotPhysics
- Parameter.StatusBase.EffectResistDotMagic
- Parameter.StatusBase.EffectResistStun
- Parameter.StatusBase.EffectResistSlow
- Parameter.StatusBase.EffectResistBind
- Parameter.StatusBase.EffectResistCharm
- Parameter.StatusBase.EffectResistFear
- Parameter.StatusBase.EffectResistLockFood
- Parameter.StatusBase.EffectResistFoodEffectDown
- Parameter.StatusBase.BreakGauge1.Point
- Parameter.StatusBase.BreakGauge1.Timer
- Parameter.StatusBase.BreakGauge1.Attr
- Parameter.StatusBase.BreakGauge1.Rate
- Parameter.StatusBase.BreakGauge2.Point
- Parameter.StatusBase.BreakGauge2.Timer
- Parameter.StatusBase.BreakGauge2.Attr
- Parameter.StatusBase.BreakGauge2.Rate
- Parameter.StatusBase.BreakGauge3.Point
- Parameter.StatusBase.BreakGauge3.Timer
- Parameter.StatusBase.BreakGauge3.Attr
- Parameter.StatusBase.BreakGauge3.Rate
- Parameter.StatusBase.BreakGauge4.Point
- Parameter.StatusBase.BreakGauge4.Timer
- Parameter.StatusBase.BreakGauge4.Attr
- Parameter.StatusBase.BreakGauge4.Rate
- Parameter.StatusBase.BreakMulti1
- Parameter.StatusBase.BreakMulti2
- Parameter.StatusBase.BreakMulti3
- Parameter.StatusBase.BreakMulti4
- Parameter.StatusBase.BreakMulti12
- Parameter.StatusBase.BreakMulti23
- Parameter.StatusBase.BreakMulti34
- Parameter.StatusBase.DpsGauge
- Parameter.StatusBase.bBind? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusBase.bLockItem? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusBase.bLockFood? : No/Off/Disabled, Yes/On/Enabled
BACKPACK ITEMS
How To Use? :
viewtopic.php?p=273338#p273338
Thanks For
DUYEN911007
Code: Select all
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can we get a freeze/set time so we can change the time and freeze it at what we want could we also get a set/freeze date
please thanks