[Request] HARVESTELLA

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Chrisfearless
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Posts: 117
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Reputation: 16

Re: [Request] HARVESTELLA

Post by Chrisfearless »

What is "global time"? It doesn't freeze time so much I saw. Anyway, amazing table, mad probs!

kalitbartman
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Re: [Request] HARVESTELLA

Post by kalitbartman »

also what is GameWork Is Time Elapse

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plumprumps
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Re: [Request] HARVESTELLA

Post by plumprumps »

I have what is hopefully a simple request...

I just want to harvest multiple items at one time. It kills me that the field has 4 crops and only gives you 1 when you harvest.

Kasus1989
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Re: [Request] HARVESTELLA

Post by Kasus1989 »

Does anyone have a cheat table function for

Money gain from Selling x2/x4/x16/x32
EXP x2/x4/x16/x32/x64

topboy
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Re: [Request] HARVESTELLA

Post by topboy »

^you don't need money gain because you can edit money by CT provided already.

ShadowValentine
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Re: [Request] HARVESTELLA

Post by ShadowValentine »

Setting "Is Time Elapse Enabled" to No/Off/Disabled appears to turn off time during regular actions (not crafting, or overworld travel)

EDIT: After some testing, it looks like after toggling its value, you need to change locations for it to take effect

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plumprumps
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Re: [Request] HARVESTELLA

Post by plumprumps »

topboy wrote:
Sun Nov 06, 2022 9:40 am
I would prefer the money gain multiplier also. I don't want to outright edit my current money, I'd want to just earn a little faster.

SoulOfSorin
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Re: [Request] HARVESTELLA

Post by SoulOfSorin »

Wow that was fast. Thanks a lot. I will gladly see how (if) the table updates with time.

Siggymas
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Re: [Request] HARVESTELLA

Post by Siggymas »

BabyGroot wrote:
Sat Nov 05, 2022 3:13 am
This test, I don't know what is needed in the game

Code: Select all

Game Name: 					HARVESTELLA
Game Process : 					Harvestella-Win64-Shipping.exe
Game Release date: 				04 Nov, 2022
CE Version : 					7.4
Patch Title / Build Id / Date Patch:  		No Title / 9791975 / 4 November 2022
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
Options Table
  • [ Activate ] - {Click here to add process automatically}
    • Game Data
      • pBase - [ Color Silver Don't Chance ]
      • === Game Instance ===
      • Char Name
      • Show HUD? : No/Off/Disabled, Yes/On/Enabled
      • GameWork- No Decrease Hp? : No/Off/Disabled, Yes/On/Enabled
      • GameWork - No Decrease Stamina? : No/Off/Disabled, Yes/On/Enabled
      • GameWork - Is Time Elapse Enabled? : No/Off/Disabled, Yes/On/Enabled
      • GameWork Money
      • GameWork - Global Time
      • GameWork - Farm Expand Level
      • GameWork - Lower Limit Hp
      • GameWork - Lower Limit Stamina
      • GameWork - Friendship Add Count
      • GameWork - Fish Count In Day
      • GameWork - Total Shipping Money
      • === Player Controller ===
      • CTD - Character Animation Speed
      • Max Walk Speed
      • Jump Max Hold Time
      • AI Force Overrride Height When Targeted Attack Move? : No/Off/Disabled, Yes/On/Enabled
      • AI Player Follow Start Radius
      • AI Player Follow Acceptance Radius
      • AI Player Follow Point 1 Angle
      • AI Player Follow Point 2 Angle
      • AI Territory Return Radius Start
      • AI Territory Return Radius End
      • AI Damage Radius
      • AI Personal Space Invaded Distance
      • Follow Camera Turn Rate
      • Follow Camera Look Up Rate
      • Draw Invisible? : No/Off/Disabled, Yes/On/Enabled
      • Battle Hit Effect Trace Check? : No/Off/Disabled, Yes/On/Enabled
      • Battle Knock Back Disabled? : No/Off/Disabled, Yes/On/Enabled
      • Battle Enemy Search Range
      • Battle Hit Effect Override Radius
      • Battle Hit Effect Radius Min
      • Battle Hit Effect Radius Max
      • Parameter Status Now
        • Stamina
        • Hp
        • Attack Physics
        • Attack Magic
        • Defense Physics
        • Defense Magic
        • Resist Zan
        • Resist Geki
        • Resist Sai
        • Resist Ha
        • Resist Hi
        • Resist Fuu
        • Resist Sui
        • Resist Chi
        • Resist Hyou
        • Resist Rai
        • Resist Tetsu
        • Resist Doku
        • Damage Zan
        • Damage Geki
        • Damage Sai
        • Damage Ha
        • Damage Hi
        • Damage Fuu
        • Damage Sui
        • Damage Chi
        • Damage Hyou
        • Damage Rai
        • Damage Tetsu
        • Damage Doku
        • Damage Break
        • Add Break Multi
        • Skill Cool Time
        • Job Cool Time
        • Critical Rate
        • Attack Interval
        • Stamina Recovery Interval
        • Slow
        • Food Effect
        • Multi Dot
        • Attack Rate Up By Target Status Effect Num
        • Job Point
        • Effect Resist Dot Poison
        • Effect Resist Dot Physics
        • Effect Resist Dot Magic
        • Effect Resist Stun
        • Effect Resist Slow
        • Effect Resist Bind
        • Effect Resist Charm
        • Effect Resist Fear
        • Effect Resist Lock Food
        • Effect Resist Food Effect Down
        • Break Gauge 1 Point
        • Break Gauge 1 Timer
        • Break Gauge 1 Attr
        • Break Gauge 1 Rate
        • Break Gauge 2 Point
        • Break Gauge 2 Timer
        • Break Gauge 2 Attr
        • Break Gauge 2 Rate
        • Break Gauge 3 Point
        • Break Gauge 3 Timer
        • Break Gauge 3 Attr
        • Break Gauge 3 Rate
        • Break Gauge 4 Point
        • Break Gauge 4 Timer
        • Break Gauge 4 Attr
        • Break Gauge 4 Rate
        • Break Multi 1
        • Break Multi 2
        • Break Multi 3
        • Break Multi 4
        • Break Multi 12
        • Break Multi 23
        • Break Multi 34
        • Dps Gauge
        • Bind? : No/Off/Disabled, Yes/On/Enabled
        • bLock Item? : No/Off/Disabled, Yes/On/Enabled
        • Lock Food? : No/Off/Disabled, Yes/On/Enabled
      • Parameter Status Max
        • Parameter.StatusMax.Stamina
        • Parameter.StatusMax.Hp
        • Parameter.StatusMax.AttackPhysics
        • Parameter.StatusMax.AttackMagic
        • Parameter.StatusMax.DefensePhysics
        • Parameter.StatusMax.DefenseMagic
        • Parameter.StatusMax.ResistZan
        • Parameter.StatusMax.ResistGeki
        • Parameter.StatusMax.ResistSai
        • Parameter.StatusMax.ResistHa
        • Parameter.StatusMax.ResistHi
        • Parameter.StatusMax.ResistFuu
        • Parameter.StatusMax.ResistSui
        • Parameter.StatusMax.ResistChi
        • Parameter.StatusMax.ResistHyou
        • Parameter.StatusMax.ResistRai
        • Parameter.StatusMax.ResistTetsu
        • Parameter.StatusMax.ResistDoku
        • Parameter.StatusMax.DamageZan
        • Parameter.StatusMax.DamageGeki
        • Parameter.StatusMax.DamageSai
        • Parameter.StatusMax.DamageHa
        • Parameter.StatusMax.DamageHi
        • Parameter.StatusMax.DamageFuu
        • Parameter.StatusMax.DamageSui
        • Parameter.StatusMax.DamageChi
        • Parameter.StatusMax.DamageHyou
        • Parameter.StatusMax.DamageRai
        • Parameter.StatusMax.DamageTetsu
        • Parameter.StatusMax.DamageDoku
        • Parameter.StatusMax.DamageBreak
        • Parameter.StatusMax.AddBreakMulti
        • Parameter.StatusMax.SkillCoolTime
        • Parameter.StatusMax.JobCoolTime
        • Parameter.StatusMax.CriticalRate
        • Parameter.StatusMax.AttackInterval
        • Parameter.StatusMax.StaminaRecoveryInterval
        • Parameter.StatusMax.Slow
        • Parameter.StatusMax.FoodEffect
        • Parameter.StatusMax.MultiDot
        • Parameter.StatusMax.AttackRateUpByTargetStatusEffectNum
        • Parameter.StatusMax.JobPoint
        • Parameter.StatusMax.EffectResistDotPoison
        • Parameter.StatusMax.EffectResistDotPhysics
        • Parameter.StatusMax.EffectResistDotMagic
        • Parameter.StatusMax.EffectResistStun
        • Parameter.StatusMax.EffectResistSlow
        • Parameter.StatusMax.EffectResistBind
        • Parameter.StatusMax.EffectResistCharm
        • Parameter.StatusMax.EffectResistFear
        • Parameter.StatusMax.EffectResistLockFood
        • Parameter.StatusMax.EffectResistFoodEffectDown
        • Parameter.StatusMax.BreakGauge1.Point
        • Parameter.StatusMax.BreakGauge1.Timer
        • Parameter.StatusMax.BreakGauge1.Attr
        • Parameter.StatusMax.BreakGauge1.Rate
        • Parameter.StatusMax.BreakGauge2.Point
        • Parameter.StatusMax.BreakGauge2.Timer
        • Parameter.StatusMax.BreakGauge2.Attr
        • Parameter.StatusMax.BreakGauge2.Rate
        • Parameter.StatusMax.BreakGauge3.Point
        • Parameter.StatusMax.BreakGauge3.Timer
        • Parameter.StatusMax.BreakGauge3.Attr
        • Parameter.StatusMax.BreakGauge3.Rate
        • Parameter.StatusMax.BreakGauge4.Point
        • Parameter.StatusMax.BreakGauge4.Timer
        • Parameter.StatusMax.BreakGauge4.Attr
        • Parameter.StatusMax.BreakGauge4.Rate
        • Parameter.StatusMax.BreakMulti1
        • Parameter.StatusMax.BreakMulti2
        • Parameter.StatusMax.BreakMulti3
        • Parameter.StatusMax.BreakMulti4
        • Parameter.StatusMax.BreakMulti12
        • Parameter.StatusMax.BreakMulti23
        • Parameter.StatusMax.BreakMulti34
        • Parameter.StatusMax.DpsGauge
        • Parameter.StatusMax.bBind? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusMax.bLockItem? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusMax.bLockFood? : No/Off/Disabled, Yes/On/Enabled
      • Parameter Status Base
        • Parameter.StatusBase.Stamina
        • Parameter.StatusBase.AttackPhysics
        • Parameter.StatusBase.Hp
        • Parameter.StatusBase.AttackMagic
        • Parameter.StatusBase.DefensePhysics
        • Parameter.StatusBase.DefenseMagic
        • Parameter.StatusBase.ResistZan
        • Parameter.StatusBase.ResistGeki
        • Parameter.StatusBase.ResistSai
        • Parameter.StatusBase.ResistHa
        • Parameter.StatusBase.ResistHi
        • Parameter.StatusBase.ResistFuu
        • Parameter.StatusBase.ResistSui
        • Parameter.StatusBase.ResistChi
        • Parameter.StatusBase.ResistHyou
        • Parameter.StatusBase.ResistRai
        • Parameter.StatusBase.ResistTetsu
        • Parameter.StatusBase.ResistDoku
        • Parameter.StatusBase.DamageZan
        • Parameter.StatusBase.DamageGeki
        • Parameter.StatusBase.DamageSai
        • Parameter.StatusBase.DamageHa
        • Parameter.StatusBase.DamageHi
        • Parameter.StatusBase.DamageFuu
        • Parameter.StatusBase.DamageSui
        • Parameter.StatusBase.DamageChi
        • Parameter.StatusBase.DamageHyou
        • Parameter.StatusBase.DamageRai
        • Parameter.StatusBase.DamageTetsu
        • Parameter.StatusBase.DamageDoku
        • Parameter.StatusBase.DamageBreak
        • Parameter.StatusBase.AddBreakMulti
        • Parameter.StatusBase.SkillCoolTime
        • Parameter.StatusBase.JobCoolTime
        • Parameter.StatusBase.CriticalRate
        • Parameter.StatusBase.AttackInterval
        • Parameter.StatusBase.StaminaRecoveryInterval
        • Parameter.StatusBase.Slow
        • Parameter.StatusBase.FoodEffect
        • Parameter.StatusBase.MultiDot
        • Parameter.StatusBase.AttackRateUpByTargetStatusEffectNum
        • Parameter.StatusBase.JobPoint
        • Parameter.StatusBase.EffectResistDotPoison
        • Parameter.StatusBase.EffectResistDotPhysics
        • Parameter.StatusBase.EffectResistDotMagic
        • Parameter.StatusBase.EffectResistStun
        • Parameter.StatusBase.EffectResistSlow
        • Parameter.StatusBase.EffectResistBind
        • Parameter.StatusBase.EffectResistCharm
        • Parameter.StatusBase.EffectResistFear
        • Parameter.StatusBase.EffectResistLockFood
        • Parameter.StatusBase.EffectResistFoodEffectDown
        • Parameter.StatusBase.BreakGauge1.Point
        • Parameter.StatusBase.BreakGauge1.Timer
        • Parameter.StatusBase.BreakGauge1.Attr
        • Parameter.StatusBase.BreakGauge1.Rate
        • Parameter.StatusBase.BreakGauge2.Point
        • Parameter.StatusBase.BreakGauge2.Timer
        • Parameter.StatusBase.BreakGauge2.Attr
        • Parameter.StatusBase.BreakGauge2.Rate
        • Parameter.StatusBase.BreakGauge3.Point
        • Parameter.StatusBase.BreakGauge3.Timer
        • Parameter.StatusBase.BreakGauge3.Attr
        • Parameter.StatusBase.BreakGauge3.Rate
        • Parameter.StatusBase.BreakGauge4.Point
        • Parameter.StatusBase.BreakGauge4.Timer
        • Parameter.StatusBase.BreakGauge4.Attr
        • Parameter.StatusBase.BreakGauge4.Rate
        • Parameter.StatusBase.BreakMulti1
        • Parameter.StatusBase.BreakMulti2
        • Parameter.StatusBase.BreakMulti3
        • Parameter.StatusBase.BreakMulti4
        • Parameter.StatusBase.BreakMulti12
        • Parameter.StatusBase.BreakMulti23
        • Parameter.StatusBase.BreakMulti34
        • Parameter.StatusBase.DpsGauge
        • Parameter.StatusBase.bBind? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusBase.bLockItem? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusBase.bLockFood? : No/Off/Disabled, Yes/On/Enabled

BACKPACK ITEMS
How To Use? : viewtopic.php?p=273338#p273338
Thanks For DUYEN911007
Copy this code, and paste it in the cheat engine (table from me)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105276</ID>
      <Description>"Backpack Items"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <Color>800040</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>105277</ID>
          <Description>"ID"</Description>
          <LastState RealAddress="2C48CD4AE80"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>128</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>0</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105278</ID>
          <Description>"[0] Num"</Description>
          <LastState Value="94" RealAddress="2C48F9F52D0"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>10</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105279</ID>
          <Description>"ID"</Description>
          <LastState RealAddress="2C48CD4EB00"/>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>11</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>18</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105280</ID>
          <Description>"[1] Num"</Description>
          <LastState Value="100" RealAddress="2C48F9F52E8"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>28</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105281</ID>
          <Description>"ID"</Description>
          <LastState RealAddress="2C4FA270FA0"/>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>30</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105282</ID>
          <Description>"[2] Num"</Description>
          <LastState Value="98" RealAddress="2C48F9F5300"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>40</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105283</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>48</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105284</ID>
          <Description>"[3] Num"</Description>
          <LastState Value="0" RealAddress="2C48F9F5318"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105285</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105286</ID>
          <Description>"[4] Num"</Description>
          <LastState Value="0" RealAddress="2C48F9F5330"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>70</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105287</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>78</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105288</ID>
          <Description>"[5] Num"</Description>
          <LastState Value="0" RealAddress="2C48F9F5348"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>88</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105289</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>90</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105290</ID>
          <Description>"[6] Num"</Description>
          <LastState Value="0" RealAddress="2C48F9F5360"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>A0</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105291</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>A8</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105292</ID>
          <Description>"[7] Num"</Description>
          <LastState Value="0" RealAddress="2C48F9F5378"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>B8</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
i could not add Job point. anyone know how??

Shadowblade0
Cheater
Cheater
Posts: 40
Joined: Fri Jun 28, 2019 6:49 am
Reputation: 11

Re: [Request] HARVESTELLA

Post by Shadowblade0 »

job points are 4 bit and every job has it separate points section

squall23
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Posts: 29
Joined: Tue Mar 07, 2017 12:35 pm
Reputation: 0

Re: [Request] HARVESTELLA

Post by squall23 »

How about fast or no cooldown for skills?

Kasus1989
What is cheating?
What is cheating?
Posts: 2
Joined: Sun Nov 06, 2022 9:27 am
Reputation: 0

Re: [Request] HARVESTELLA

Post by Kasus1989 »

squall23 wrote:
Mon Nov 07, 2022 10:32 am
How about fast or no cooldown for skills?
You must put the cooldown really high, 5000 is good point.

duyen911007
Cheater
Cheater
Posts: 26
Joined: Tue Feb 20, 2018 4:20 am
Reputation: 9

Re: [Request] HARVESTELLA

Post by duyen911007 »

find out some more fun with Pointer [ID & NUM] of BabyGroot

i finally can edit not just item numb, i can change item to other, it HQ too

preview :




ps : only do 1 by 1 items and don't highlight item during edit, check it name again some item got extra characters in it and modify it to match the item's name if not it crash
im just new on this thing, if want more stable table, better wait to someone proper make it



ADD more about : viewtopic.php?p=275577#p275577
viewtopic.php?p=275327#p275327
Attachments
Harvestella-BabyGroot table upgrade.CT
(194.55 KiB) Downloaded 423 times
Last edited by duyen911007 on Mon Nov 21, 2022 2:50 pm, edited 3 times in total.

User avatar
Rienfleche
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Posts: 113
Joined: Sun May 15, 2022 6:50 am
Reputation: 40

Re: [Request] HARVESTELLA

Post by Rienfleche »

For items don't edit too much than 9 it will bug when sort, workaround is you can send 1 to storage and press X repeatly to increase items in Storage, credit goes to Baby Groot, Colonel RVH
Attachments
Harvestella Personal.CT
Combined from everywhere
(204.3 KiB) Downloaded 385 times

jrpglover
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Posts: 36
Joined: Thu Jun 24, 2021 6:49 pm
Reputation: 10

Re: [Request] HARVESTELLA

Post by jrpglover »

I wonder if you can do fast fairy order thing cheats?

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